Forever a fan of Kotone Shiome (P3's FeMC) and Hatsune Miku.
Fan of series such as Zelda, Fire Emblem, Persona, SMT, Yakuza, Pokemon, etc
youtu.be/GgJn6m5qVL4
"P5R - Bonus (Downgraded) Switch Modifications" contains most of the "important" core features for an "enhanced" mod user experience!
Get it here:
www.nexusmods.com/persona5roya...
"P5R - Bonus (Downgraded) Switch Modifications" contains most of the "important" core features for an "enhanced" mod user experience!
Get it here:
www.nexusmods.com/persona5roya...
Most existing battle cutscenes aren’t easily reusable on enemies and need to be rebuilt piece by piece.
(Ignore Joker’s missing gun model...)
Most existing battle cutscenes aren’t easily reusable on enemies and need to be rebuilt piece by piece.
(Ignore Joker’s missing gun model...)
That said, this update contains a new EXPERIMENTAL feature of disabling Game Over on Joker dying!
That said, this update contains a new EXPERIMENTAL feature of disabling Game Over on Joker dying!
This update was entirely focused on converting all of the pre-rendered movie events into fully in-engine variants so that character swap mods have better compatibility with the game itself!
This update was entirely focused on converting all of the pre-rendered movie events into fully in-engine variants so that character swap mods have better compatibility with the game itself!
But if you remove the movie play command, the real-time scene still plays underneath, but the face being deformed is now gone.
But if you remove the movie play command, the real-time scene still plays underneath, but the face being deformed is now gone.
www.nexusmods.com/marvelrivals...
www.nexusmods.com/marvelrivals...
www.nexusmods.com/metaphorrefa...
youtu.be/GgJn6m5qVL4
www.nexusmods.com/metaphorrefa...
youtu.be/GgJn6m5qVL4
gamebanana.com/mods/570167
gamebanana.com/mods/570167
youtu.be/fS4eqrsK-jg
youtu.be/fS4eqrsK-jg
youtu.be/GgJn6m5qVL4
youtu.be/GgJn6m5qVL4
The code for earning AEXP (Archetype EXP) explicitly checks for 2 separate story progression flags being toggled, if neither of them are enabled, the player cannot earn any AEXP at all.
The code for earning AEXP (Archetype EXP) explicitly checks for 2 separate story progression flags being toggled, if neither of them are enabled, the player cannot earn any AEXP at all.
youtu.be/PhoC3OnIgII
For some reason I've always taken Shadow Yosuke as my measurement of how much we can do with custom bosses in P5R and how much further we need to improve things.
youtu.be/PhoC3OnIgII
For some reason I've always taken Shadow Yosuke as my measurement of how much we can do with custom bosses in P5R and how much further we need to improve things.
More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.
More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.
More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.
More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.
Here's one such mod for Persona 5 Royal, "Custom Bonus Tweaks".
Essentially a massive enhancement mod with features for both modders and mod users alike!
gamebanana.com/mods/432481
Here's one such mod for Persona 5 Royal, "Custom Bonus Tweaks".
Essentially a massive enhancement mod with features for both modders and mod users alike!
gamebanana.com/mods/432481
The attacks make stabbing motions and have the pierce element, but it does not correctly match some weapon models! (1/2)
The attacks make stabbing motions and have the pierce element, but it does not correctly match some weapon models! (1/2)
Fun fact, while the game makes it a point to tell you that Goborn type enemies are particularly susceptible to Poison and Sleep ailments, this actually applies to almost every ailment and not just those two in specific!
Fun fact, while the game makes it a point to tell you that Goborn type enemies are particularly susceptible to Poison and Sleep ailments, this actually applies to almost every ailment and not just those two in specific!
docs.google.com/spreadsheets...
Currently contains skill data and enemy data, more data to come.
docs.google.com/spreadsheets...
Currently contains skill data and enemy data, more data to come.
- added custom field specific skyboxes
- added new toggles for Inaba fields and fixed skyboxes for stock fields
- updated almost all dungeon fields to be even more accurate to P4 PS2
- and more!
download: gamebanana.com/wips/86080
#persona #p4g
- added custom field specific skyboxes
- added new toggles for Inaba fields and fixed skyboxes for stock fields
- updated almost all dungeon fields to be even more accurate to P4 PS2
- and more!
download: gamebanana.com/wips/86080
#persona #p4g