Daeleth
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daeleth.bsky.social
Daeleth
@daeleth.bsky.social
Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. I don't use or support the use of AI or any LLM type tech for art. Please do not use my art in an AI model of any kind.
videos: youtube.com/@daeleth
Pinned
the video mentioned yesterday for is up:
youtu.be/PiO184o4dEA
MVM30 - Game Jam Postmortem
YouTube video by Daeleth
youtu.be
#dev2days - colored the little table scene from before. Coloring is slower now because some of my previous features don't work with this setup, but I can manage.
February 18, 2026 at 3:10 AM
#dev2days - I wanted to start a new thing with a new program to try out mobile alternatives to CSP subscription. Wacom canvas app just got unusable on update, lost my work, Ibis blocked a PENCIL behind a pay wall so I gave up and just added a bit to the table and set myself up for next time.
February 16, 2026 at 2:40 AM
#dev2days - Another prop. I wanted to give myself somethin easy today, so I picked the table.
February 14, 2026 at 3:07 AM
#dev2days - More prop design. I did the colors for this, pretty satisfied with it atm, so that means I gotta stop lookin at it before i hate it again, heh.
February 12, 2026 at 3:54 AM
#dev2days - I wanted to do some some satisfying linework to try and kick myself back into better routines with another prop design.
February 10, 2026 at 2:24 AM
#dev2days - I wanted to use this tool that can record animation while drawing to visualize how I want movement to look for swinging mechanics and then my frames got mis-ordered and i could not fix it. fun to try though.
Link here to the tool: bsky.app/profile/giny...
February 8, 2026 at 3:00 AM
#dev2days - I almost skipped my dev work today but then I decided to at least try and throw in some vague splashes of color on something to get somewhere to start from next time.
February 6, 2026 at 3:01 AM
#dev2days - I am trying to zoom out and maybe see more of the idea. I don't think I'm really depicting scale i had in mind correctly yet.
February 4, 2026 at 2:49 AM
#dev2days - making a tower of sorts. I am really enjoying the vibe I'm making so far. Ideas brewing.
February 2, 2026 at 3:12 AM
#dev2days - slowly expanding the image and trying out ideas, but again i had little time so I didn't get much done and im still unsure if i like all the additions.
January 31, 2026 at 4:30 AM
#dev2days - I am slowly expanding my image of the top-down environment here. I'm playing with a few ideas here and we will see where they go.
January 29, 2026 at 2:28 AM
#dev2days - trying our top-down sketch for environment stuff of my last environment. I'm starting to get an idea of it.
January 27, 2026 at 1:36 AM
#dev2days - Feel free to compliment my nice rack. I'll stop makin the same jokes eventually don't worry.
January 25, 2026 at 1:54 AM
#dev2days - Everyone wants me to draw a nice rack, so I oblige.
January 23, 2026 at 1:44 AM
#dev2days - more work on environment prop art in my little time. is chair. You sit in these. woa what a concept (art)
January 20, 2026 at 11:59 PM
#dev2days - all I could muster today was some first draft lines of a chair. I forgot to double them so they more visible. Happens.
January 19, 2026 at 12:37 AM
#dev2days - I am not even done typing. More typing. more thinkin. brain hurt, have another sample of visuals I'm putting in design doc. cause everyone likes design docs. fun. heh.
January 17, 2026 at 4:21 AM
#dev2days - So much typing. I'm still at it. Creating character bio and history and etc. Figuring out a lot as I go, but everythings a WIP. have a sneak peek.
January 15, 2026 at 4:50 AM
#dev2days - I always underestimate how long plans take. I already spend a good 2hours on this, just typing away and organizing the intro. The rest is for another time.
January 13, 2026 at 2:54 AM
#dev2days - I started designing a few ideas for a symbols for the game, just trying to get the shape language down and experiment with a few things for now.
January 11, 2026 at 1:44 AM
#dev2days - I decided to color the ref for Tizli as close as I could from memory in prep for design docs and possible changes. I may have already made some minor changes, intentionally and unintentionally
January 9, 2026 at 1:39 AM
#dev2days - More on this environment idea. I'm trying to figure out a good way to convey some color and shape more quickly than a full layered style render. Hopefully its a little clearer what this is, even if its still a sorta WIP
January 7, 2026 at 3:52 AM
the video mentioned yesterday for is up:
youtu.be/PiO184o4dEA
MVM30 - Game Jam Postmortem
YouTube video by Daeleth
youtu.be
January 6, 2026 at 1:56 AM
#dev2days - I'm working on a video for my gamejam postmortem stuff, so I'll make up for no visuals to show by posting the video soon! I have been spending plenty of time in davinci resolve and on gathering feedback and from friends and other people testing and playing the game, so it counts!
January 5, 2026 at 2:35 AM
#dev2days - I felt like drawin today so im exploring environment ideas for next plans for Reliance Undone. i think this is a decent start
January 3, 2026 at 2:31 AM