Cyberpixel Games
@cyberpixelgames.bsky.social
Indie Game Developer currently working on StationFall and Suffragette City. YouTube: https://www.youtube.com/@_CyberpixelGames
Finished the first character design and walk cycle for Project Mayhem! 🎨👾
I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!).
Next task, crazy weapons?
#indiegamedev #indiedev #gamedev #pixelart
I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!).
Next task, crazy weapons?
#indiegamedev #indiedev #gamedev #pixelart
October 13, 2025 at 6:48 PM
Finished the first character design and walk cycle for Project Mayhem! 🎨👾
I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!).
Next task, crazy weapons?
#indiegamedev #indiedev #gamedev #pixelart
I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!).
Next task, crazy weapons?
#indiegamedev #indiedev #gamedev #pixelart
The first character animation for Project Mayhem is locked and looking smooth! ✨
The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts!
I'm thinking something cyberpunk in style, what do you think?
#indiegamedev #indiedev #gamedev #pixelart
The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts!
I'm thinking something cyberpunk in style, what do you think?
#indiegamedev #indiedev #gamedev #pixelart
October 8, 2025 at 6:50 PM
The first character animation for Project Mayhem is locked and looking smooth! ✨
The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts!
I'm thinking something cyberpunk in style, what do you think?
#indiegamedev #indiedev #gamedev #pixelart
The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts!
I'm thinking something cyberpunk in style, what do you think?
#indiegamedev #indiedev #gamedev #pixelart
Enemies in Project Mayhem are learning to move! 🤖
Just finished implementing two key Steering Behaviours:
🎯 Seek
🛑 Arrival
Still lots of work to do, but it's a huge step forward for the AI!
#indiegamedev #gamedev #indiedev #aisteeringbehaviors
Just finished implementing two key Steering Behaviours:
🎯 Seek
🛑 Arrival
Still lots of work to do, but it's a huge step forward for the AI!
#indiegamedev #gamedev #indiedev #aisteeringbehaviors
October 2, 2025 at 7:07 PM
Enemies in Project Mayhem are learning to move! 🤖
Just finished implementing two key Steering Behaviours:
🎯 Seek
🛑 Arrival
Still lots of work to do, but it's a huge step forward for the AI!
#indiegamedev #gamedev #indiedev #aisteeringbehaviors
Just finished implementing two key Steering Behaviours:
🎯 Seek
🛑 Arrival
Still lots of work to do, but it's a huge step forward for the AI!
#indiegamedev #gamedev #indiedev #aisteeringbehaviors
WIP on Project Mayhem! 🚀
In the gray box phase, but the core systems are proving stable:
✅ Weapon Upgrades are applying!
👾 Wave Spawning of the first enemy type is go!
I even squeezed in a basic muzzle flash and camera shake so it's not totally boring!
#gamedev #indiedev #indiegamedev
In the gray box phase, but the core systems are proving stable:
✅ Weapon Upgrades are applying!
👾 Wave Spawning of the first enemy type is go!
I even squeezed in a basic muzzle flash and camera shake so it's not totally boring!
#gamedev #indiedev #indiegamedev
October 1, 2025 at 6:44 PM
WIP on Project Mayhem! 🚀
In the gray box phase, but the core systems are proving stable:
✅ Weapon Upgrades are applying!
👾 Wave Spawning of the first enemy type is go!
I even squeezed in a basic muzzle flash and camera shake so it's not totally boring!
#gamedev #indiedev #indiegamedev
In the gray box phase, but the core systems are proving stable:
✅ Weapon Upgrades are applying!
👾 Wave Spawning of the first enemy type is go!
I even squeezed in a basic muzzle flash and camera shake so it's not totally boring!
#gamedev #indiedev #indiegamedev
Split focus between StationFall and a new small project, Project Mayhem. 🧪
I'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real.
Check back soon!
#indiegamedev #gamedev
I'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real.
Check back soon!
#indiegamedev #gamedev
September 30, 2025 at 9:49 PM
Split focus between StationFall and a new small project, Project Mayhem. 🧪
I'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real.
Check back soon!
#indiegamedev #gamedev
I'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real.
Check back soon!
#indiegamedev #gamedev
Re-edited and uploaded my first devlog for StationFall! 🎥 Now with much better audio—check it out here: youtu.be/VaMtXpvUxLs #devlog #indiegamedev #gamedev
StationFall | Devlog #0 - What have I done in 6 Months?
YouTube video by Cyberpixel Games
youtu.be
August 16, 2025 at 3:35 PM
Re-edited and uploaded my first devlog for StationFall! 🎥 Now with much better audio—check it out here: youtu.be/VaMtXpvUxLs #devlog #indiegamedev #gamedev
Took a day off from game dev and editing the devlog to catch some cricket at Edgbaston 🏏 Now it’s time to get back to it and get this devlog finished! #IndieDev #LifeOfADev
July 4, 2025 at 6:36 PM
Took a day off from game dev and editing the devlog to catch some cricket at Edgbaston 🏏 Now it’s time to get back to it and get this devlog finished! #IndieDev #LifeOfADev
It’s been a while since my last update—life’s been a bit hectic! I’m currently editing my first devlog, where I go over what I’ve done since starting development on StationFall. Here's a little preview! #devlog #sneakpeek #indiegamedev #gamedev
June 24, 2025 at 3:15 PM
It’s been a while since my last update—life’s been a bit hectic! I’m currently editing my first devlog, where I go over what I’ve done since starting development on StationFall. Here's a little preview! #devlog #sneakpeek #indiegamedev #gamedev
I finished my laser weapon last week! I’ve used a shader and Line Renderer to get the laser visuals working. Over the last couple of days, I’ve been trying to save items equipped to the hotbar—I think I’ve found the solution, so hopefully it’ll be working by tomorrow! #indiegamedev #gamedev
April 24, 2025 at 6:45 PM
I finished my laser weapon last week! I’ve used a shader and Line Renderer to get the laser visuals working. Over the last couple of days, I’ve been trying to save items equipped to the hotbar—I think I’ve found the solution, so hopefully it’ll be working by tomorrow! #indiegamedev #gamedev
Today I’ve been planning out a modular weapons system for StationFall. I’m aiming to keep it easy to iterate on—and thankfully, ScriptableObjects make that a whole lot easier! Next step: turning this into working code! #indiegamedev #gamedev #planning
April 14, 2025 at 3:56 PM
Today I’ve been planning out a modular weapons system for StationFall. I’m aiming to keep it easy to iterate on—and thankfully, ScriptableObjects make that a whole lot easier! Next step: turning this into working code! #indiegamedev #gamedev #planning
I can now spawn enemies once a mission objective is complete! They even bleed when attacked using particle effects and a blood splatter. Next up: improving combat, adding patrol behaviors, and making them face the player when attacking. Writing it down makes it seem simple!🤣 #indiegamedev
April 1, 2025 at 6:11 PM
I can now spawn enemies once a mission objective is complete! They even bleed when attacked using particle effects and a blood splatter. Next up: improving combat, adding patrol behaviors, and making them face the player when attacking. Writing it down makes it seem simple!🤣 #indiegamedev
I've fleshed out the Dialogue System for StationFall! It integrates with both the glitch and sanity systems—some decisions even have QTEs. I can also swap character sprites during hallucinations. Now I just need to make the transition smoother! #indiegamedev #indiegame #gamedev #horrorgame
March 31, 2025 at 5:49 PM
I've fleshed out the Dialogue System for StationFall! It integrates with both the glitch and sanity systems—some decisions even have QTEs. I can also swap character sprites during hallucinations. Now I just need to make the transition smoother! #indiegamedev #indiegame #gamedev #horrorgame
I wasn’t thinking about anything in particular, but I’ve come up with another game idea! That’s now six different ideas I want to work on—including StationFall! Does anyone else get random bursts of inspiration out of nowhere, or have too many ideas and not enough time to work on them? #indiegamedev
March 31, 2025 at 3:23 PM
I wasn’t thinking about anything in particular, but I’ve come up with another game idea! That’s now six different ideas I want to work on—including StationFall! Does anyone else get random bursts of inspiration out of nowhere, or have too many ideas and not enough time to work on them? #indiegamedev
I haven’t made as much progress on StationFall as I’d like due to personal stuff, but I’ve been working on more artwork to make the scenes feel less bare. Shaders have been a lifesaver for reusing assets instead of redrawing them! #indiegamedev #artwork #shaders #pixelart
March 26, 2025 at 3:22 PM
I haven’t made as much progress on StationFall as I’d like due to personal stuff, but I’ve been working on more artwork to make the scenes feel less bare. Shaders have been a lifesaver for reusing assets instead of redrawing them! #indiegamedev #artwork #shaders #pixelart
Behind every game dev, there’s a pet supervising the whole process. Mine is Neelix—fitting, right? Told you I’m a massive Star Trek fan! #indiegamedev #gamedevpets #gamedevlife #catsofgamedev
March 14, 2025 at 3:34 PM
Behind every game dev, there’s a pet supervising the whole process. Mine is Neelix—fitting, right? Told you I’m a massive Star Trek fan! #indiegamedev #gamedevpets #gamedevlife #catsofgamedev
I've added some basic lighting shaders to StationFall! The shuttle's nacelles and some alien plants now have subtle, pulsing lights using a sine wave effect. Combined with the fog, the planet is starting to feel truly alien! #indiegamedev #gamedev #horrorgame
March 13, 2025 at 8:21 PM
I've added some basic lighting shaders to StationFall! The shuttle's nacelles and some alien plants now have subtle, pulsing lights using a sine wave effect. Combined with the fog, the planet is starting to feel truly alien! #indiegamedev #gamedev #horrorgame
As a massive Star Trek fan, I wanted to pay homage with my shuttle design in StationFall! While it's not pilotable, it serves as a scene asset, letting the player travel between the space station and the planet's surface. What do you think of the design? #indiegamedev #pixelart
March 12, 2025 at 8:17 PM
As a massive Star Trek fan, I wanted to pay homage with my shuttle design in StationFall! While it's not pilotable, it serves as a scene asset, letting the player travel between the space station and the planet's surface. What do you think of the design? #indiegamedev #pixelart
Spent the weekend adding a new feature… only to break another one. Cue hours of debugging, testing different approaches, and then realising today the fix was ridiculously simple. The joys of game dev! 😅🎮 Who else has been there? #indiegamedev #gamedev #codingfails
March 12, 2025 at 2:22 PM
Spent the weekend adding a new feature… only to break another one. Cue hours of debugging, testing different approaches, and then realising today the fix was ridiculously simple. The joys of game dev! 😅🎮 Who else has been there? #indiegamedev #gamedev #codingfails
Sneak peek time! Here’s a time-lapse of an ‘alien’ tree I’m designing for StationFall 👽. I think it’ll be perfect for the planet’s surface - really making the world feel alien and hostile. What do you think? Would you explore this planet? #indiegamedev #gamedev #pixelart
March 6, 2025 at 3:37 PM
Sneak peek time! Here’s a time-lapse of an ‘alien’ tree I’m designing for StationFall 👽. I think it’ll be perfect for the planet’s surface - really making the world feel alien and hostile. What do you think? Would you explore this planet? #indiegamedev #gamedev #pixelart
One task down! 🎉 I’ve got my inventory saving and persisting between scenes. Next up: some artwork and adding more particle effects! Check out the progress so far. #indiegamedev #gamedev #progress
March 4, 2025 at 7:53 PM
One task down! 🎉 I’ve got my inventory saving and persisting between scenes. Next up: some artwork and adding more particle effects! Check out the progress so far. #indiegamedev #gamedev #progress
I’m breaking the habit of a lifetime - I’m actually planning my tasks for the week!
Here’s what I’m working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to?
#indiegamedev #gamedev #productivity
Here’s what I’m working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to?
#indiegamedev #gamedev #productivity
March 3, 2025 at 2:38 PM
I’m breaking the habit of a lifetime - I’m actually planning my tasks for the week!
Here’s what I’m working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to?
#indiegamedev #gamedev #productivity
Here’s what I’m working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to?
#indiegamedev #gamedev #productivity
Back to working on StationFall! I've put together a simple tileset for the planet the player will visit, added dust particles, and layered in some fog to make things feel even eerier!
#indiegamedev #gamedev #indiegame #solodev #horrorgame
#indiegamedev #gamedev #indiegame #solodev #horrorgame
February 11, 2025 at 7:14 PM
Back to working on StationFall! I've put together a simple tileset for the planet the player will visit, added dust particles, and layered in some fog to make things feel even eerier!
#indiegamedev #gamedev #indiegame #solodev #horrorgame
#indiegamedev #gamedev #indiegame #solodev #horrorgame
Reposted by Cyberpixel Games
Hello, world!
I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS.
store.steampowered.com/app/2966810/...
#gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday
I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS.
store.steampowered.com/app/2966810/...
#gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday
February 2, 2025 at 2:39 AM
Hello, world!
I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS.
store.steampowered.com/app/2966810/...
#gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday
I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS.
store.steampowered.com/app/2966810/...
#gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday
I’ve officially finished my very first game jam! 🎉 It’s not the best game, but my goal was to prove I could make a semi-functional game in a month—and I did it! This experience has definitely given me some ideas for future projects.
Play it here: cyberpixelgames.itch.io/the-shaman
#indiegamedev
Play it here: cyberpixelgames.itch.io/the-shaman
#indiegamedev
The Shaman by Cyberpixel Games
cyberpixelgames.itch.io
February 2, 2025 at 9:07 PM
I’ve officially finished my very first game jam! 🎉 It’s not the best game, but my goal was to prove I could make a semi-functional game in a month—and I did it! This experience has definitely given me some ideas for future projects.
Play it here: cyberpixelgames.itch.io/the-shaman
#indiegamedev
Play it here: cyberpixelgames.itch.io/the-shaman
#indiegamedev
Thank you to everyone following me! I didn’t expect to hit 50 followers this quickly! I know it’s a small number, but it means everything to me—it shows that people are interested in the games I’m making. This truly is a wonderful community! #solodev #manythanks
February 2, 2025 at 9:02 PM
Thank you to everyone following me! I didn’t expect to hit 50 followers this quickly! I know it’s a small number, but it means everything to me—it shows that people are interested in the games I’m making. This truly is a wonderful community! #solodev #manythanks