Crimson Moose
crimsonmoose.bsky.social
Crimson Moose
@crimsonmoose.bsky.social
Game dev hobbyist
.NET and web dev
Artist
Deathcore enthusiast
Pinned
Going old school with this one. It's time to bring back the stick figures!
#godot #gamedev
Going old school with this one. It's time to bring back the stick figures!
#godot #gamedev
November 19, 2025 at 8:52 AM
UI with stats for each tribe now show what's happening so we can follow along. What should I do next?
#godot #gamedev
November 2, 2025 at 10:06 AM
Not exactly an Age of Empires sequel yet, but it's quite satisfying already to watch them gathering food and wood
#godot #gamedev
November 1, 2025 at 2:09 PM
Wanted to try an NPC controlled character to battle with. Now I'm stressed out by being chased every time I run my game.

Shoutout to the placeholder sprites:
benvictus.itch.io/test-dummy-p...

#godot #gamedev
October 19, 2025 at 9:27 AM
Added the ability to recall the axe. Should the recall do damage too, or not? 🤔
#godot #gamedev
August 27, 2025 at 1:39 PM
I've heard you should be careful when adding screen shake, but you can't deny it's very fun to play around with 😅
#gamedev #godot
August 24, 2025 at 8:07 AM
Knockback and white damage flash using my first ever shader.
#gamedev #godot
August 20, 2025 at 10:55 AM
Axe throwing and dashing mechanic for a top down arena type game. Next up: try to make the attack feel as amazing as possible.
#gamedev #godot
August 18, 2025 at 1:06 PM
Godot people, what progress did you make this week?
#gamedev #godot
August 17, 2025 at 1:29 PM
Finally, the enemy selects it's own moves!
#gamedev #godot
July 14, 2025 at 8:32 AM
The phase concept was falling apart, so I changed it to layers instead. The player will queue up a move for each band member to play. When they've all selected a move I plan for them to play their parts together layer by layer.

What do you think?
#gamedev #godot
July 13, 2025 at 10:19 AM
Someone said it looked like the people on the right were the audience, so it was about time they got some instruments as well. (Ignore the mirrored text, lol!)
#gamedev #godot
July 12, 2025 at 9:35 PM
So you're telling me I can't use the same animation for all instruments?
#gamedev #godot
June 30, 2025 at 10:56 PM
Added some basic instruments. Just some basic visuals really help bringing it a bit more to life, especially because it's still very static visually. Queue now working. Next up is order of execution and hopefully a few move synergies.
#gamedev #godot
June 28, 2025 at 11:14 AM
Queue setup coming together. You now queue one move for each band member that is then resolved at the end of your turn. Makes for interesting synergies later down the line.
Also figured crowd hype meters fits the theme better than HP bars.
#gamedev #godot
June 17, 2025 at 9:43 PM
Never done turn based logic before, so this will be interesting. #gamedev #godot
June 8, 2025 at 8:31 AM
Making a Rocket League inspired inventory, because I'm currently horrible at working with UI. And if I understand correctly, Godot Icon as long as possible for prototypes. Right?
#gamedev #godot
May 9, 2025 at 3:01 PM
Level selection, darkness, waypoint system, people shaking their head, it's all coming together!
#gamedev #godot #indiedev
March 8, 2025 at 8:32 AM
Just showing what gamedev usually looks like. Here's me testing for the 112th time if the lines I'm drawing match the waypoint nodes...
#gamdev #godot
March 4, 2025 at 7:22 PM
Darkness certainly helps setting the mood for a detective game.
#godot #gamedev #indiedev
February 23, 2025 at 10:23 PM
Waypoint system is finally working 🤩 I might need to slow the people down a bit, though. Right now it looks like a city in absolute panic...
#godot #gamedev
February 23, 2025 at 8:15 AM
Creating plugins in Godot is super useful! Needed a custom waypoint system, and now I have a plugin to connect and disconnect them with buttons.
#godot #gamedev #GodotEngine
February 22, 2025 at 7:01 AM
Trying to make a waypoint system for my murder mystery game, so the citizens can walk around a city instead of an open field. He might still be moving a bit too freely...
#godot #gamedev #godotengine
February 20, 2025 at 7:08 AM
Murder mystery game I've been working on in Godot lately. Villain introduction and basic gameplay loop done. Now starts polishing and tying it all together.
#gamedev #godot
February 17, 2025 at 9:25 AM