i am a big lore and game design nerd about videogames! minecraft, terraria, UT/DR, stardew valley, risk of rain, pokemon (especially gen 7and9)
got endless ideas, and endless anxiety!
pinned post changes often, for fun
The biome you see here is realized through my naive, idealized lens.
I wouldn't be one to know if this is at all what the season of fall is like, and it's something I wish to know someday for myself.
The biome you see here is realized through my naive, idealized lens.
I wouldn't be one to know if this is at all what the season of fall is like, and it's something I wish to know someday for myself.
So I quit, and put together a complete guide to getting off Spotify:
It can be found @ www.serebii.net
It can be found @ www.serebii.net
poor mc devs. should be more flexible time to work on drops than 4 a year
poor mc devs. should be more flexible time to work on drops than 4 a year
but no games
but no games
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
write other massive thing
hm
write other massive thing
hm
me when i think about creating a thingy :)
me when i approach starting it :| :( T_T
me when i think about creating a thingy :)
me when i approach starting it :| :( T_T