Crazyblox
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crazyblox.bsky.social
Crazyblox
@crazyblox.bsky.social
Flood Escape 1 & 2 creator! Earned a few awards doing that.
Now I spend my time pursuing creative goals that this life has afforded me
Pinned
This goes hard
needed vs wanted
February 8, 2026 at 3:04 PM
The person who provided this shader for Penumbra also did a great optimisation pass on it
February 8, 2026 at 12:13 AM
shaders can now pass full framebuffers to the next subsequent shader
February 7, 2026 at 8:55 PM
February 7, 2026 at 8:53 PM
yup, lol
February 5, 2026 at 11:09 PM
Reposted by Crazyblox
he can escape the flood but can he escape my freezer @crazyblox.bsky.social
February 5, 2026 at 7:19 AM
Black hole shader in Penumbra
February 2, 2026 at 6:22 PM
make it make sense
January 31, 2026 at 2:04 PM
I hope my mistake in staying up until 8am was worth it for you
January 30, 2026 at 7:58 AM
Revisited my Luau shader system again
This is running in Roblox Studio

Check out the original GLSL shader here: www.shadertoy.com/view/llSfRK
January 24, 2026 at 7:23 PM
I have so many goals that are casting me wide out:
- More FE2 updates w/ the council of zak’s
- Learn programming in other languages
- Learn more about unix-like OS’s
- Learn about webhosting solutions
- Learn self-hosting for myself

This is a lot 😭
January 24, 2026 at 4:03 PM
Started work on an ECS system so I have my own low-level framework for game dev
January 23, 2026 at 3:09 PM
Reposted by Crazyblox
Happy extremelyyyyyy late birthday @crazyblox.bsky.social !!! thank you for creating my 4 year long fixation💖💖
January 20, 2026 at 9:14 PM
Chat share your biggest W’s as of late
January 20, 2026 at 2:09 PM
btw I love nullscape
January 16, 2026 at 3:04 PM
Is there no repo that offers Luau-based Roblox engine service alternatives?

I wrote an offline datastore emulator last night and it occurred to me I currently have 2 libraries that can serve to run in place of roblox services.

I would either like to contribute those or start a new repo.
January 16, 2026 at 1:57 PM
Everytime I have a blip from my medication then resume them, I am sharply reminded how oblivious I am to how ADHD affects me when I’m not medicated; absolutely boggles my mind
January 15, 2026 at 3:54 PM
Figured out how to chain shaders together :)
January 12, 2026 at 2:43 PM
HEELLO GUY,SS

WELCOME TO MYRO BLOX TUOTRIAL FOR HOW TO GETG FREE CHAT
January 12, 2026 at 12:32 AM
Yesterday was not a fun day
Today should be better
January 11, 2026 at 3:01 PM
Previous framework was using LÖVR (Lua runtime)

This one is now using raylib (C / OpenGL)

I had strings but now I'm freeeeee
January 8, 2026 at 2:17 PM
ShaderBeam is a legitimately interesting tool for if you have a high refresh rate display; It simulates a CRT display pretty damn well in that it provides better motion clarity github.com/mausimus/Sha...

I gave it a go on Quake 1 yesterday and it's pretty legit
GitHub - mausimus/ShaderBeam: Overlay for running BFI/CRT Beam Simulation shaders on Windows desktop
Overlay for running BFI/CRT Beam Simulation shaders on Windows desktop - mausimus/ShaderBeam
github.com
January 7, 2026 at 2:55 PM
This is the last recorded video I have of it; I had implemented valve's dithering method to help improve convergence particularly with transparent objects.

I am still incredibly happy at how quick it can converge into a plausible image, but realtime was my goal.
January 6, 2026 at 4:35 PM
I do kinda miss working on my pathtracer, it was a stepping stone in helping me approach things with a lower level computing mindset. Maybe I'll revisit it because I know that Roblox themselves have been improving performance in ways that help address the pathtracer...

Here's some dev screenies
January 6, 2026 at 4:26 PM
New framework detected holy shiiiiiit 2026 is gonna be good
December 31, 2025 at 3:53 PM