Christian Östman
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chribbe1.bsky.social
Christian Östman
@chribbe1.bsky.social
Game dev. Making the best/worst mobile games at A Small Game
Here's another mobile game prototype we worked on in 2023. Had a bunch of fun ideas in this one but ended up focusing on other stuff #unity3d #gamedev
March 12, 2025 at 8:15 AM
100 first levels in Pearl Gem World 3 #gamedev #unity3d
December 11, 2024 at 10:31 AM
December 4, 2024 at 8:58 AM
Strong Nintendo 2010ish vibes in this cutscene that @rastrom.bsky.social and me put together for Pearl Gem #gamedev #unity3d
November 29, 2024 at 10:44 AM
Some of the hypercasual prototypes we did during the past couple of years were pretty wild. Like this melee arena battle concept we tried—it didn’t work out, but it was a lot of fun to do. #gamedev #unity3d
November 25, 2024 at 7:19 AM
I had a hard time figuring out how to do UI:s like this in unity, until I realized you're allowed to pjust throw it all in the scene view in 3D, mixing 2d and 3D stuff, and just move everything around really. #unity3d #gamedev
November 22, 2024 at 3:23 PM
$$$$ Feel like i nailed the background on the first try for the bonus level here. #unity3d #gamedev
November 20, 2024 at 2:53 PM
Reposted by Christian Östman
Dead RDY is my WIP game and it has procedurally animated zombies #gamedev
September 16, 2024 at 9:17 AM
Spent way too much time getting these planets in for the metagame in Pearl Gem. AND It just keeps expanding. Hopefully worth it if we can manage to tie it together now.

#unity #gamedev #madewithunity
November 15, 2024 at 7:55 AM
Reposted by Christian Östman
I made this asset ages ago, worked great but it was unfortunate locked to Unity's built in render pipeline
Until now
Took the time this week to remake it in URP, so you can use it in both now!
Hope you enjoy :)
November 11, 2024 at 12:42 PM
Here's one of the ads we're running for Pearl Gem now. Pretty much straight gameplay, just with a bit of ui tweaks for clarity #unity3d #gamedev
October 27, 2024 at 11:04 AM
Reposted by Christian Östman
This is probably part of why everyone on bluesky is 38 years old: 38 year olds are basically the only people who consider it totally normal to flee a sinking ship and then just casually resume the conversation on the tropical island they end up on.

They've outlived dozens of ships.
June 20, 2024 at 4:00 AM
Added these glass shields to Pearl Gem! Wasn’t sure at first, but turned out pretty well #unity3d #gamedev
October 24, 2024 at 1:44 PM
Hands down the best physics platformer 👌
Before I started on my latest forklift game I made a game about a handsome hand fighting evil feet, completely giraffe free!
It started as an experiment with procedural animation but ended up as a complete game.
October 24, 2024 at 6:57 AM
Sebastian Knutsson (founder King) leaving King to start a new studio called Queen and then dropping a Match-3 game called Pet Panic? That level of pettiness is almost artistic. If 'spite development' were a genre, this would be the masterpiece.
October 23, 2024 at 8:31 AM
Took unity6 for a spin this weekend and made this quick flying thing, swedish style! #unity3d #gamedev
October 21, 2024 at 4:44 PM
Reposted by Christian Östman
Giraffes and chainsaws are a dangerous combination.
October 21, 2024 at 2:58 PM
Spent most of today trying to figure out why our game rendered completely black on some Android devices. Turns out unity released a fix in 2022.3.43 that broke camera stacking on powervr-ge8320 GPU devices. #unity

discussions.unity.com/t/android-ur...
Android + URP + PowerVR GE8320 + Unity 2022.3.43f1 - issue on camera stack behave wrong
After update from 2022.3.40f1 to 2022.3.43f1 got issue with android devices that got GPU PowerVR GE8320 renders nothing? (black result from camera). As in game we got multiple quality choices we figu...
discussions.unity.com
October 21, 2024 at 1:27 PM
I once made my own version of Alex Kidd in Miracle World.
October 21, 2024 at 8:44 AM
To start things off. Here's a video from Pearl Gem, a mobile bubble shooter i'm working on now. It has layers
October 21, 2024 at 8:38 AM