💾cartridge.tilt
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cartridgetilt.itch.io
💾cartridge.tilt
@cartridgetilt.itch.io
Gamedev | Pixelart | Audio (Sometimes)

If you're from the doom community, you'll know me as DiR

[ links.txt ]
games: cartridgetilt.itch.io
website: thenoisetank.neocities.org
Pinned
I bought CrocoTile for Christmas

#crocotile #gamedev
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Shinagawa Sleepwalking
January 5, 2026 at 8:17 PM
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hey new followers!

my name is Thomas, I'm working on GARBAGE COUNTRY with a small team (@cauleyflowers.bsky.social, @maartnboot.bsky.social, @mooneysart.bsky.social et al)

(but you probably knew that and that's why you followed!)

anyway, Thanks!! 🤩

we'll be showing a lot more in 2026!
January 5, 2026 at 10:15 AM
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Testing some gameplay for fun. Implemented Dynaman's stage from my old Megaman DOS project into my makeshift movement engine. I've stuck mostly to the NES's tile and palette restrictions, but I don't put limits on animations. For now I'm just messing around.
#pixelart #ドット絵 #megaman
February 26, 2025 at 6:48 PM
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Japanese artist Hiroshi Nagai, famous for his illustration work for City Pop album covers (by extension the “city pop” aesthetic), has had his art used without permission by the official USA Department of Homeland Security Twitter account to promote mass deportations.
January 2, 2026 at 11:20 AM
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finally published this visual article on dithering (part 1)!

I had so much fun and learned a lot while making this. not only about dithering, but also about @threejs.org shaders.

as usual, animated with @animejs.com

enjoy!

🔗 visualrambling.space/dithering-pa...
October 30, 2025 at 2:30 PM
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JET SET RADIO
July 13, 2025 at 11:13 PM
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There are many ways to make generic #pixelart textures much more interesting. Some are subtle, others more pronounced.
December 29, 2025 at 3:28 PM
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On the forgiveness of killers
November 19, 2025 at 10:49 AM
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When there's no more room in hell, the dead will walk the earth

#pixelart #gameboy #dmg #gamedev
April 17, 2025 at 6:12 PM
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#GodotTip: Code comments have dedicated keywords that color the text.
November 25, 2025 at 10:53 AM
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Wallace and Gromit - A Grand Day Out 🚀🧀✨
December 29, 2025 at 6:56 PM
Accidentally messed up the colour correction but it looked pretty cool in the end

#crocotile #pixelart #lowrez
December 30, 2025 at 4:54 AM
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there is a rarely (if ever?) spoken about gamecube era aesthetic of stylized graphics mixed with textures made from real world photographs and I hope a bunch of indie devs embrace this at some point
December 29, 2025 at 12:13 AM
Crisp snow at Shirakawa-go today
December 29, 2025 at 2:49 PM
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We lackin on brazil postin
December 29, 2025 at 12:39 PM
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I improved my C coded midi player with cute, snappy status characters that fade in and out.
Running on a wildK2 (fmr. F256K2), using its onboard SAM2695 midi chip.
Music from Casiopea (Grand Slam)
December 28, 2025 at 6:18 AM
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I'm just geeking out now. This #pixelart viewer hobby project is getting pretty cool.

Depending on how polished it turns out, I may release it on itch over the holidays.
December 22, 2025 at 4:46 PM
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Jack - Haitoku no Megami // Silky's // PC-98
December 27, 2025 at 8:00 AM
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On the cover of 'Pepenga Pengo' for the SEGA Mega Drive, Sonic is hidden among the blue Pengo penguins.
December 27, 2025 at 12:31 AM
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Chase Something Real
December 26, 2025 at 4:21 PM
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That bell used to fly so... I finally attached it to a ringing mechanism!
(After some very specific google searches)
December 26, 2025 at 4:10 PM
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Station 2
music: knon x aurenth - lost road
December 26, 2025 at 3:39 PM
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The jump in storage capacity from Nintendo 64 cartridges to GameCube discs allowed the developers to be astonishingly generous with the storage in comparison. A Super Mario Sunshine cutscene of a single image fading in and out is larger than the entirety of Super Mario 64.
December 26, 2025 at 3:49 PM
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pink sunrise 💗

#pixelart
November 11, 2025 at 7:00 PM
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The Simps
December 26, 2025 at 2:47 PM