Caps Collective
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capscollective.com
Caps Collective
@capscollective.com
We're an Australian indie game dev collective committed to making games, building and maintaining open-source projects, and sharing the arcane knowledge we happen upon along the way.
Contact: devs@capscollective.com
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I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋

We’re Caps Collective and we make little, weird, and silly games, like these ones!
Reposted by Caps Collective
I've been working with my friend on a live show for a virtual band at the end of this month. This video goes into the fancy cameras, Unreal trickery, and puppetry that makes up the show.
www.youtube.com/watch?v=AJWV...
My virtual sci-fi band played SXSW Sydney! Here's what happened.
YouTube video by Big Sand
www.youtube.com
November 17, 2025 at 8:37 AM
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In Sydney end of November? The virtual band Big Sand is performing live!

I’ve been helping out with some of the tech behind the scenes, and I’m really excited for people to check it out!

Tickets: events.humanitix.com/big-sand-des...
October 23, 2025 at 10:34 PM
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Waypoint Constellations this year was something special. It’s at that sweet spot where they’re able to find talented speakers from across the state, but keep the energy tight knit and the talks uniquely weird.

Last night wasn’t just a night about games, it was truly about the people making them ✨
October 14, 2025 at 10:40 PM
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It’s been an amazing week - an exhausting week. Take a moment to congratulate yourself on making it through.

It’s also important that we listen to our bodies coming away from these events. If it’s telling you that you need to faint and cough up blood, give yourself the patience and space to do so.
October 12, 2025 at 2:31 AM
Caps Collective is gonna be at #MIGW, so come say hi!

We’ll be at #GCAP, Freeplay Parallels, and #PAXAUS, hope to see you there!
October 2, 2025 at 10:40 PM
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As per my annual tradition, I'll be heading down to #MIGW for @gcapconf.bsky.social. I am a little bit nervous, but also excited to be delivering my first ever technical talk! It's about building open world games with World Partition in #UnrealEngine. I'll be in Melbourne all week, so come say hi!
October 2, 2025 at 9:27 PM
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Getting the hang of Unreal's Metasounds, now we're able to get objects listening to the output and bouncing to the music 🎶
September 19, 2025 at 12:57 AM
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One of my favourite parts of level design is creating piles of junk as barriers for player movement
September 12, 2025 at 12:57 AM
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It’s so cool that the biggest game in the world right now is an Australian Indie
September 5, 2025 at 12:43 AM
The thrilling conclusion to our scarecrow saga
July 7, 2025 at 5:32 AM
The Ministary of Conjured Cuisine will not be pleased with this development
July 3, 2025 at 4:25 AM
Scarecrows are my personal favourite animated humanoid constructs
June 30, 2025 at 3:13 AM
Special Edition of Fantasy Town Daily!

DnD is for Nerds has been a huge inspiration for the events in our game, and I've been so psyched to see how successful their new board game kickstarter has been.
April 9, 2025 at 11:17 PM
Read all about elder god calamari, floating rogues, and lesser potions in this edition of Fantasy Town Daily!
April 6, 2025 at 11:11 PM
Remember adventurers, always keep a backup.
March 28, 2025 at 7:23 AM
Extra extra! Read all about it! Princess Woodsong has been brought to ‘justice’!
March 27, 2025 at 6:38 AM
Be careful out there, rogue deer WILL attack on sight!
March 25, 2025 at 8:04 AM
Just in time for the Steam sale, we’ve released a new patch cleaning up some of those small outstanding nitpicks that have been keeping us up at night.

Patch notes:
store.steampowered.com/news/app/152...
Fantasy Town Regional Manager - Quality of Life Update v2.2.7 - Steam News
We're back at it again making some little changes so the game is all up to date just in time for our biggest sale yet!
store.steampowered.com
March 24, 2025 at 9:17 PM
The Steam City Builder and Colony Sim sale is live, and we’ve got our biggest discount yet of 60%!

If you’ve been wishing for the chance to run your own adventuring town, look no further

s.team/a/1524530
March 24, 2025 at 9:15 PM
Reduce, Reuse, Reanimate ♻️

Our debut issue of Fantasy News Daily is out now!
March 23, 2025 at 10:39 PM
If you haven't heard of the Game UI Database (gameuidatabase.com), it's a great tool for when you need to remember that one cool menu from a game you played years ago.
March 10, 2025 at 2:01 AM
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If anyone wants to try out a cute short farming game, I've been really enjoying The Palace on the Hill. It's from a small Indian indie dev team, and they definitely deverse the support!
s.team/a/2562620
Save 40% on The Palace on the Hill on Steam
A heartfelt story of ambition, struggle, and friendship told from the perspective of a young boy in fictional 90s rural India. Explore ancient palace ruins, set up your garden, cook Indian food, run e...
s.team
March 4, 2025 at 12:31 AM
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Finally! After all this time Godot has typed dictionaries! This patch announcement reads like a wishlist just for me

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 4, 2025 at 2:39 AM
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Bimbo Blog
a static site generator for dumb girls
bimbo.nekoweb.org
February 21, 2025 at 8:12 PM
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First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would.
#cpplus #cpp #gamedev #opensource #programming #gameengine
The niftiest, runtime interned string tokens C++ can buy
A brief overview of the runtime string tokens used by our custom engine and the story of how I got there.
capscollective.com
February 2, 2025 at 6:51 AM