There's already enough fear when your project is underperforming, and now even massive success can't save you?
My fellow, more experienced devs: has it always been this way?
There's already enough fear when your project is underperforming, and now even massive success can't save you?
My fellow, more experienced devs: has it always been this way?
- Games overall feel optimized
- Sits between retro and modern, like flip phones
- Actually portable; feels better to play on the go
- Can local play with folks who don't have your game
- Super overlooked library
- EZ 2 mod
- StreetPass in 2025
- Games overall feel optimized
- Sits between retro and modern, like flip phones
- Actually portable; feels better to play on the go
- Can local play with folks who don't have your game
- Super overlooked library
- EZ 2 mod
- StreetPass in 2025
- Health and mana globes reflect various light sources, as well as your cursor position
- Buttons/edges of the interface have dynamic lighting relative to your cursor
great work GGG UI team <3
- Health and mana globes reflect various light sources, as well as your cursor position
- Buttons/edges of the interface have dynamic lighting relative to your cursor
great work GGG UI team <3
i love gamedev, and i'm a community organizer, content creator and musician as well!
here's a track i wrote around a single soundbite from one of my favorite games: bomberman 64:
soundcloud.com/dexterchacko...
i love gamedev, and i'm a community organizer, content creator and musician as well!
here's a track i wrote around a single soundbite from one of my favorite games: bomberman 64:
soundcloud.com/dexterchacko...