Currently making a fighting game.
Worked on trailers for @ultrakill-game.bsky.social
DevLogs at: https://blog.crowsneststudio.org/
#gamedev #indie #game #fgc #fightinggame #indiegames #gamedesign
blog.crowsneststudio.org/posts/hitbox...
youtube.com/playlist?lis...
#shmup #stg #ddp #doj
youtube.com/playlist?lis...
#shmup #stg #ddp #doj
Pls like and share! 🔥❤️
#gamedev #indiedev #digitalart #pixelart #art
Pls like and share! 🔥❤️
#gamedev #indiedev #digitalart #pixelart #art
youtu.be/AevqCAK6kIM
#shmup #stg #ddp #doj
youtu.be/AevqCAK6kIM
#shmup #stg #ddp #doj
(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
youtu.be/5jb8UQohZ4I
#shmup #stg #ddp #doj
youtu.be/5jb8UQohZ4I
#shmup #stg #ddp #doj
youtu.be/TsynL5IEe1Y?...
#shmup #stg #ddp #doj
youtu.be/TsynL5IEe1Y?...
#shmup #stg #ddp #doj
I have 1 suggestion for an addition on the generating maps section. I saw a cool modification of the drunkard's walk map algo in a game called Space Beast Terror Fright. The main difference in both...
I have 1 suggestion for an addition on the generating maps section. I saw a cool modification of the drunkard's walk map algo in a game called Space Beast Terror Fright. The main difference in both...
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
www.youtube.com/watch?v=gfBz...
#shump #stg #ddp
www.youtube.com/watch?v=gfBz...
#shump #stg #ddp
My whole body is filled with needles from that run, I have way too much blood in my hands... the video is processing gonna upload it soon.
My whole body is filled with needles from that run, I have way too much blood in my hands... the video is processing gonna upload it soon.