Buddy Frost
buddyfrost.bsky.social
Buddy Frost
@buddyfrost.bsky.social
Game designer at Frost Flame Games. (he/any)
Reposted by Buddy Frost
Presenting the BRAND-NEW season - @dimension20.bsky.social On a Bus! 🚌

DM'd by Katie Marovitch, and as players: Aabria Iyengar, Brennan Lee Mulligan, Jasmine Bhullar, and Mark Mercer!
July 14, 2025 at 11:17 PM
I find new bands by searching for covers of maps.
June 18, 2025 at 3:03 PM
We are conducting an early alpha of our online card game. Send me a message for an invite if you are keen
March 31, 2025 at 5:57 AM
Does anyone else get excited when they get new dev tools from the team?
February 21, 2025 at 6:33 AM
The problem with trying to design procedural games is that you often stare down the maw of infinity
January 26, 2025 at 1:52 AM
Pavé has landed. Time to get some boardgames into homes.
January 24, 2025 at 2:54 AM
Bad match three idea:

A screen full of mindrot videos such as slime mushing, subway surfers etc. Get three of a kind and they mercifully disappear.
January 20, 2025 at 3:09 AM
Sometimes card games have a "zero sum of fun" problem than can be difficult to overcome
December 22, 2024 at 9:56 PM
My favourite wincon in TCGs when playing is making people concede in despair even though I know it is bad for that to exist in games.

The game designer in me really fights the part of me that is a little shit.
December 17, 2024 at 9:42 AM
What is the most arcane dev tool experience you have had?

For me I am currently building decks of cards by dialing in parts of them by referencing alphanumeric entity IDs.
December 11, 2024 at 3:16 AM
What is the best song off Rumors and why is it Dreams?
December 10, 2024 at 4:00 AM
Something something card game design, something something hard.
December 8, 2024 at 6:46 AM
Game design is thinking really hard about something then finding out how wrong you are in reality.
December 7, 2024 at 7:27 AM
Bad Match Three Game Idea:

Gems. Gems never change.

Scour the post apocalyptic waste lands for three matching gems to score points.
December 6, 2024 at 11:40 PM
One part of card game design I can't replicate is having broken cards in your history that you constantly reference in newer "fixed" versions.
December 6, 2024 at 7:44 AM
Card game players from one game reviewing cards from another game might just be my favourite form of content.
December 5, 2024 at 9:44 AM
Bad Match Three Game Idea:

Fuck it, the gems themselves are micro-transactions. $5 a gem.
December 5, 2024 at 9:42 AM
Currently fighting the 1000 unique bowls of porridge problem of procedural game design.
December 5, 2024 at 4:04 AM
Turns out the downside of trying to make your digital card game have lots of meaningful choices is that it makes programming a computer opponent a nightmare.
December 4, 2024 at 3:41 AM
Card game rule writing often has to be as precise as programing languages.

So anyway my engineers basically made me a programming language for designing mechanics in the database.
December 3, 2024 at 2:43 AM
One of the reasons MTG can be confusing is that they keep overhauling the rules and wordings to make it less confusing.
December 2, 2024 at 11:48 PM
I wonder if the thing that made us able to sit and fish all day for survival is the thing that makes us like gambling.

This is still a post about card game design.
December 2, 2024 at 5:20 AM
Bad Match Three Game Idea: Recursion

When you click a gem you must play a standard match three game inside it. When you complete that game, it resolves into a coloured gem depending on how you did. Then match three of those.
December 2, 2024 at 5:01 AM
I feel like current card game design is about making you feel like you are doing broken things. And while that might seem exciting, I think it is daunting for new players to have to teach them a how to play a new game, then teach them that actually that isn't how you will be playing it at all.
December 2, 2024 at 12:19 AM
Bad Match Three Game Idea:

Get three fascists in a line and they disappear.

If only.
December 1, 2024 at 3:37 AM