Brennan James Segarra
banner
brennansegarra.bsky.social
Brennan James Segarra
@brennansegarra.bsky.social
Desperate for non-shit twit and zuck's ads suck.

Game Dev. Currently designing Levels for Ubisoft Montreal. Currently wishing I was running DnD.

www.brennansegarra.com
Dispatch good
November 13, 2025 at 6:35 AM
Reposted by Brennan James Segarra
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
www.youtube.com
November 11, 2025 at 2:43 PM
Late Hallow's Ween Demo Streaming
www.twitch.tv/repeatereater
Twitch
Twitch is the world
www.twitch.tv
November 1, 2025 at 3:11 AM
Reposted by Brennan James Segarra
Got the urge to work on a project I’ve been ignoring for several months, but I’m out running errands. All good though, I’m sure I’ll feel the same when I get home
October 24, 2025 at 10:41 PM
Crazy exciting sentences to being reading if you're me
October 1, 2025 at 3:50 AM
Me every day that goes by without a Castlevania Nocturne season 3 announcement
August 28, 2025 at 9:47 PM
Reposted by Brennan James Segarra
"Stunned workers said in conversations with Bloomberg that they feel like they are getting the blame for poor decisions made above their heads."
NEW: 2K Games laid off more than 80 people at BioShock 4 developer Cloud Chamber this week, about 1/3 of the studio.

This new BioShock has been in the works for more than a decade across multiple studios.

Here's the story behind its development hell: www.bloomberg.com/news/article...
Take-Two Guts ‘BioShock’ Studio After a Decade of Development
Thirty percent of the studio was laid off this week, adding more years to the game’s production
www.bloomberg.com
August 20, 2025 at 6:42 PM
Miziziziz dropping another exceptionally clean devlog. AND game. AND MAKING IT ALL LOOK SO EASY.
Making A Survival Horror Game Based On An Obscure Lovecraft Story
YouTube video by Miziziziz
www.youtube.com
August 21, 2025 at 4:03 AM
Desk buddy keeping me company on last stretch of the #GMTKJam
August 2, 2025 at 6:44 PM
Feeling pretty good about our progress! Even with only a day and some change left. Feeling less good about my amount of sleep. #GMTKJam

youtu.be/tsLJ6HOG--4
Vyperloop: Quite a lot more
YouTube video by Brennan James Segarra
youtu.be
August 2, 2025 at 9:46 AM
Glad to submit my #PirateJam this time around. Especially after 2 weeks of mostly solo dev.

OUTLIVE THEM ALL
Fight 100 warriors to the death among.
THERE CAN BE ONLY ONE

itch link
repeatereater.itch.io/outlive-them...

Recordings made each day across the jam
www.youtube.com/watch?v=Jff7...
July 31, 2025 at 10:33 PM
Art boyo @benhillergameart.bsky.social already cooking up some delicious ship art for our #GMTKJam #GMTKGameJam2025
July 31, 2025 at 5:26 AM
🎉
30
YouTube video by Bo Burnham - Topic
www.youtube.com
April 12, 2025 at 4:44 AM
Reposted by Brennan James Segarra
respectfully asking game developers to never make me kill dogs in their game stop mAKING FEEL PROFOUND GUILT I DONT WANT TO SHOOT DOGS
April 8, 2025 at 8:44 PM
LETS FUCKIN GOOOOOOO!!! PIG sincerity level filmmaking is all I need for any death stranding adaptation.
April 9, 2025 at 1:36 AM
I'm not crying you're crying.
April 4, 2025 at 6:39 PM
Reposted by Brennan James Segarra
Dwarf Fortress
March 29, 2025 at 10:01 PM
Its exceedingly obvious. Still, power to Mark for speaking out
on this ridiculous issue. Especially knowing its a lightning rod topic for being brigaded by angry gamer grifting fodder. Praying its an opportunity for some fraction of them to start learning the simple wisdom and basic empathy within.
Your $70 Doesn't Buy You Cruelty
YouTube video by Mark Darrah on Games
www.youtube.com
February 20, 2025 at 6:49 PM
Sadly build errors stopped us from submitting on time. Still super proud of what we managed to accomplish over the 2 short weeks. Fingers crossed we can still get something playable up soon, but for now heres a playthrough in-engine. #PirateJam #gamedev #GodotEmgine
youtu.be/IAQ7mvqI4XU
LONG FORGOTTEN: Pirate Jam Deadline Playthrough
YouTube video by Brennan Segarra
youtu.be
January 31, 2025 at 11:12 PM
Barely squeaking out a complete core game loop with Win and Loss states over the last two days. Encounters are still bare bones so who knows how much content it'll have. LET ALONE ANY POLISH, but still am proud so far. #PirateJam #gamedev #GodotEngine
youtu.be/2Xapxk7bAvE
LONG FORGOTTEN: Core Loop, Transitions, and Resets
YouTube video by Brennan Segarra
youtu.be
January 29, 2025 at 1:46 AM
Had to drag my weary, sleepy soul across the code coals but I FINALLY figured out the tweens and timing delays and for loops interactivity well enough to have a BARELY functional first pass at auto-combat in le game yaaaaaaaaaay. #piratejam #gamedev #godotengine
youtu.be/qyQxWj7i4R4
LONG FORGOTTEN: Automated Combat Encounters
YouTube video by Brennan Segarra
youtu.be
January 26, 2025 at 10:24 AM
Saturday of the final weekend. Streaming my feeble attempt at adding idle combat to our Sentient Sword roguelite for
#PirateJam #gameddev #GodotEngine
www.twitch.tv/repeatereater
Twitch
Twitch is the world
www.twitch.tv
January 25, 2025 at 8:38 PM
Text logs of events plus UI for the player stats! Basic hero generation upon death and updating said UI! Maybe even soon I'll finally make gameplay!!!! #piratejam #gamedev #GodotEngine youtu.be/pkmCcsep25Q
LONG FORGOTTEN: Stats UI and Updating Text Functionality
YouTube video by Brennan Segarra
youtu.be
January 25, 2025 at 9:31 AM
Programmer got our map EXPLORABLE officially and we finally have our separate scripts talking. Plus a text log whipped up in like 15 minutes? #blessed #PirateJam #gamedev #GodotEngine
youtu.be/L8o5yk63heE
LONG FORGOTTEN: Map Exploring, Encounter Transition, and Text Event Log.
YouTube video by Brennan Segarra
youtu.be
January 24, 2025 at 7:33 AM
Slowly but surely making bits of progress on my #PirateJam project. #gamedev #GodotEngine
www.youtube.com/watch?v=esCc...
LONG FORGOTTEN: Characters, Animation, and Framing
YouTube video by Brennan Segarra
www.youtube.com
January 22, 2025 at 6:09 AM