BobSchneeder45
bobschneeder45.bsky.social
BobSchneeder45
@bobschneeder45.bsky.social
Romhacker working mostly on SNES games.
Here's a patch for the Japanese version to show the menu at bootup. Controls:

2P UP/DOWN: Increase/decrease number
2P A: Start round
1P A: Play sound
1P B: Play music

drive.google.com/file/d/1JMq9...
Bubble Bobble 2 (Japan) (Debug menu enabled).ips
drive.google.com
February 4, 2026 at 10:01 PM
Indeed it has! The number is used to pick a sound, music track or round depending on what you press.
February 4, 2026 at 9:44 PM
Looks like the Japanese version has a debug menu! So far I've seen code for level select and sound+music test.
February 4, 2026 at 9:14 PM
Working on making the Japanese version buildable. Aside from the various enemy differences, there are a ton of invisible differences only found in the code.
February 4, 2026 at 6:22 PM
And apparently there's a scrapped cutscene with three actors listed after the intro 🤔
January 2, 2026 at 4:27 AM
Getting back to the disassembly now that another project's done. Now labeling the cutscene scripts. There's also a similar, larger scripting language used for enemy projectiles.
January 2, 2026 at 1:06 AM
Look at him go!
November 22, 2025 at 12:55 PM
Breaking things to find what's what in RAM.
November 19, 2025 at 9:33 PM
Doing a disassembly of Bubble Bobble 2 for the NES just for fun. Soon buildable but will also need further cleanup so that the code can be freely edited.
November 13, 2025 at 2:32 PM
More mischief from Bobby.
September 16, 2025 at 7:14 PM
First test run of a panic event didn't go according to plan.
September 16, 2025 at 7:13 PM
Some more footage from the development of Clock Tower Advance. You may have noticed how there is much less lag in this port compared to the original, thanks to the newer hardware. I wanted to be sure scrolling wouldn't bog it down though so I made this test.
September 16, 2025 at 7:12 PM
I started out by porting the menus and special cutscenes to test the waters. Made this little timelapse of that initial work period.
September 13, 2025 at 11:23 PM
My first GBA homebrew is here! Thanks to the libgba and Maxmod libraries along with @blamerobots.bsky.social's fantastic work on the soundtrack, getting this done was a surprisingly smooth experience!
CLOCK TOWER...
on Game Boy Advance?!
Half-homebrew, half-port,
From @bobschneeder45.bsky.social & @blamerobots.bsky.social
Team C.U.T.S. bring you:
Clock Tower - Advance -
Download NOW
archive.org/details/cloc...
*Fan-made, non-profit. Not official software.*
#クロックタワー #clocktower #horror #homebrew
September 13, 2025 at 3:51 PM
Reposted by BobSchneeder45
Surprise!
The last official release gets an English fan patch thanks to @bobschneeder45.bsky.social !
Download Clock Tower for WonderSwan (English V. 1.1) now on Archive.org!
archive.org/details/cloc...
#クロックタワー #ワンダースワン #clocktower #wonderswan #fanpatch #translation
August 27, 2025 at 4:12 AM
The Cutting Room Floor article can be found here: tcrf.net/Proto:Clock_...
tcrf.net
June 23, 2025 at 10:26 PM
I've been helping out on Boogal and Iccanobif's translation of Super Fire Pro Wrestling Special by Human Entertainment, out now! Lots of shared code found in Clock Tower as well. Reworking the name entry screen for the translation was a fun challenge.
www.romhacking.net/translations...
March 3, 2025 at 2:11 AM
Got smoother turning and analog support working for the first person mode in Clock Tower 2. Still need to fix hotspots behind you being visible in front.
January 18, 2025 at 10:10 PM
For now, you can try out this mode with the following cheat codes:

(US)
300957EC 0004
3009490A 0001

(JP)
30095A78 0004
30094B96 0001
January 9, 2025 at 1:41 AM
There's apparently an unused first person mode in Clock Tower 2. Might make this fully playable in the future by adding controls for turning.
January 9, 2025 at 1:40 AM
Learning Ghidra has led to a slew of new finds in Clock Tower 2 (PS1)! The demos had some debug menus that could be ported to the retail version. Patches are available here:
romhackplaza.org/romhacks/clo...
January 4, 2025 at 2:01 PM
With the available disassembly I was able to implement a save system in Mega Man 7 and turn it into a standalone patch. Download here:
romhackplaza.org/romhacks/meg...

All three regions are supported.
December 14, 2024 at 4:56 AM
Been tinkering a bit with the Mega Man 7 disassembly (github.com/Yoshifanatic...) and saw the game has the same kind of anti-piracy features as Mega Man X, though not as thorough. Here's what happens after hitting 128 enemies with the Mega Buster if SRAM was detected:
December 13, 2024 at 12:56 PM