BobSchneeder45
bobschneeder45.bsky.social
BobSchneeder45
@bobschneeder45.bsky.social
Romhacker working mostly on SNES games.
Look at him go!
November 22, 2025 at 12:55 PM
More mischief from Bobby.
September 16, 2025 at 7:14 PM
First test run of a panic event didn't go according to plan.
September 16, 2025 at 7:13 PM
Some more footage from the development of Clock Tower Advance. You may have noticed how there is much less lag in this port compared to the original, thanks to the newer hardware. I wanted to be sure scrolling wouldn't bog it down though so I made this test.
September 16, 2025 at 7:12 PM
I started out by porting the menus and special cutscenes to test the waters. Made this little timelapse of that initial work period.
September 13, 2025 at 11:23 PM
Got smoother turning and analog support working for the first person mode in Clock Tower 2. Still need to fix hotspots behind you being visible in front.
January 18, 2025 at 10:10 PM
With the available disassembly I was able to implement a save system in Mega Man 7 and turn it into a standalone patch. Download here:
romhackplaza.org/romhacks/meg...

All three regions are supported.
December 14, 2024 at 4:56 AM
Been tinkering a bit with the Mega Man 7 disassembly (github.com/Yoshifanatic...) and saw the game has the same kind of anti-piracy features as Mega Man X, though not as thorough. Here's what happens after hitting 128 enemies with the Mega Buster if SRAM was detected:
December 13, 2024 at 12:56 PM