Angelo
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angomarcello.bsky.social
Angelo
@angomarcello.bsky.social
Apple platform developer
Coca · Eidetic · Passable
🌱 🐈‍⬛ 🕹️
cammalleri.dev
What really made the day was playing a bunch of Ridge Racer on the PSP Go 🚗⛰️
January 25, 2026 at 7:00 PM
I'm livid, as I learned the German Broadcasting Service is approaching yesterdays execution as a "both sides" disagree narrative. I will call the broadcasting service today and if you are of the same opinion write or call them too. Authoritarian disinfo!

www.tagesschau.de/ausland/amer...
Entsetzen nach erneuten tödlichen Schüssen in Minneapolis
Erneut ist in Minneapolis ein Mensch bei einem Einsatz gegen mutmaßlich illegale Einwanderer getötet worden. Die Wut im Bundesstaat ist groß. Die Eltern des Mannes erheben schwere Vorwürfe, die…
www.tagesschau.de
January 25, 2026 at 9:41 AM
So as the PSP Go is like the Nintendo Switches grandfather, maybe I should play all the old PSX rpgs and finish them to go and at home. ☺️
January 24, 2026 at 7:36 AM
I'm so stoked for the new Fable, back in the day it was a reason to buy an Xbox. It is coming for PS5 what the heck? I heard it will have a open world though, many games lately get an open world forced upon them. The open world aspect scares me, what if it is not needed?
January 24, 2026 at 7:13 AM
Already found a spot, only thing left is to enjoy. 👾
January 23, 2026 at 5:27 PM
So far I got to try out Loco Roco, the Simpsons Game, and GTA Vice City Stories on the PSP
January 23, 2026 at 5:24 PM
I'm really happy to add this PSP Go and the fitting N340 docking station to my collection. The dock is absurdly rare but a neighbor was selling it, I can't believe my luck. 🍀 My old childhood PSP 1000 is damaged, so let's go!
January 23, 2026 at 4:09 PM
It takes a moment to prepare everything...
January 19, 2026 at 10:44 PM
At lunch break the HDD to SSD change was successful and Baloo was a tremendous help! Now off to waiting another 6 hours to put the backup in. 🚀
January 19, 2026 at 2:32 PM
I'm backing up my PS3 in order to upgrade it to a 1TB SSD, so in 6 hours it will be done! 🚀 After I can digitalize my physical PS3 games for easy playing. All the consoles in the retro corner have this library concept, so there is opportunity to try many things. 👾
January 18, 2026 at 6:50 PM
Today I got iPad support for Passible working with resizing across the board! #indiedev
January 10, 2026 at 7:36 AM
On my quest to connect Passable to our backend today a login flow was added. For now only sign in with Apple but more will follow. The Apple Wallet export plus loading your Passes from our backend is next then! 🎉 #iosdev

As always implemented for macOS and iOS.
January 7, 2026 at 9:29 AM
Yesterday I picked up my new glasses and now everything seems super sharp and clear, so many details everywhere! 👀
January 3, 2026 at 6:56 PM
Today I worked on a neat contact import feature for Passable, you can pretty much get the form part done in an instant. The import flow even allows to choose which phone number etc. The cool thing is it works also on macOS with some extra love, more on that later! #iosdev
January 2, 2026 at 10:52 AM
Happy New Year! 🎆
January 1, 2026 at 1:42 AM
Can't wait for some much needed coffee from my favorite roaster based in Cologne. The first time getting some of this stuff to Bremen! ☕️ I'm taking some to @arcticconference.bsky.social too for sharing coffee in case people are interested in such a thing!
December 31, 2025 at 4:09 PM
I learned my iPad layout needs some fixing since that one is detected at runtime not at compile time like all the others 😃 Nice I guess.
December 30, 2025 at 3:36 PM
Yesterday night I finished Baldurs Gate 3, it took me almost 200 hours to get through. It was truly an epic!
December 30, 2025 at 3:36 PM
New update on Passable, I added a minimize and maximize feature to the preview to have more editing space as well as a keyboard done button. It was fun emulating the macOS window controls for my little button. 👨🏻‍💻 Backend signed wallet passes are still coming!

#indiedev
December 30, 2025 at 1:24 PM
Here you see our Apple wallet pass rendered in Google wallet, the image disappeared but still works. We will add more fields that the Apple Wallet standard supports soon.
December 25, 2025 at 8:24 PM
We have our first valid Apple Wallet pass. A contact card, signed in the backend of Passable. It even works in Google wallet to everyones suprise. Let's see to connect the app and the backend soon. ☺️
December 25, 2025 at 6:13 PM
According to Metroid Prime 4 I beat it in under 17 hours, but my Switch's home menu says 25 hours. The later seems more accurate. 😃 Anyway I had a blast, here some footage of Samus dealing with the sandworm Varmis.
December 25, 2025 at 4:03 PM
Looks like we are setup for signing wallet passes from my side now. Passable is shaping up nicely and fast!
December 24, 2025 at 8:03 PM
Xcode Cloud is working really nicely for me now. Additionally improvements to Passable's form editor are coming along. You can now also tap on the preview. Connecting to the backend will still take a bit.
December 24, 2025 at 7:47 PM
Reposted by Angelo
💟 Open-sourcing SFSymbols

A Swift package with an SF Symbols picker and a simple API for the SF Symbols catalog.

I’m using it in a side project that isn’t released yet, so it’s not fully battle-tested, but I thought others might still find it useful 🤗

github.com/simonbs/SFSy...
GitHub - simonbs/SFSymbols: 💟 SFSymbols gives you a ready-to-use symbol picker for SwiftUI and an async API for reading the system SF Symbols catalog.
💟 SFSymbols gives you a ready-to-use symbol picker for SwiftUI and an async API for reading the system SF Symbols catalog. - simonbs/SFSymbols
github.com
December 24, 2025 at 9:54 AM