Andy Touch
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andytouch.bsky.social
Andy Touch
@andytouch.bsky.social
Creative Developer / Game Engines / IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
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My partner & I have been building some small-games using play-doh & stop motion. Our goal is every pixel on screen to be hand-sculpted in real-life; even the UI!

We have an Instagram with some videos of our experiments! www.instagram.com/boressostudio

But guess I'll be posting here too! 😁
My eldest son is now old enough to begin piano lessons. 😭
January 10, 2026 at 12:34 PM
With the rise of AI-generated content; I predict that public demand for Behind The Scenes 'Making Of' footage of movies, videogames, music & art is going to increase. People will be more curious how their sausages are made.

We are going back to DVD-era bonus content videos! Nature is healing! 😯
January 8, 2026 at 9:51 AM
Honestly, the results of ChatGPT is getting progressively worse.

Many more mistakes compared to a few years ago. You also have to ask it more questions to eventually get to a somewhat usable answer.

LLM snake eating it's own data-tail?
January 6, 2026 at 10:47 AM
Reposted by Andy Touch
I've seen 2 week projects become immensely successful. I've seen 5 year projects fail spectacularly. The time invested into something has barely any relevance to its success.

Whether the time was used properly is much more of a positive indication, and only you, the creator, can influence that.
January 6, 2026 at 8:27 AM
Game pitch: Extraction genre but you have to navigate through IKEA during the Christmas break.
December 30, 2025 at 7:52 PM
2025 was just a little busy:
- Engaged
- Forged Wedding Rings
- Started new job at IOI
- Married
- Travelled across China for 3 weeks
- New kitten
- Saw 57 bands play live
- Went to 3 music festivals
December 29, 2025 at 12:27 PM
Reposted by Andy Touch
"save systems should dynamically handle object IDs and automatically populate the serialized data of every object that requires save states, and then for dialogue progression it needs to-"

team cherry:
WRONG. 1400 hardcoded fields in PlayerData.cs
December 16, 2025 at 4:35 PM
ECS actually stands for 'Emotionally Coupled System'
December 15, 2025 at 5:16 PM
New Kitten, Who Dis?
December 15, 2025 at 4:54 PM
We bought these kids-soft jigsaw pieces to build Giotto a new cat-house every day!

It's like real-life Minecraft... for cats!
December 9, 2025 at 9:39 PM
2026 will finally be the Year Of VR!/?
December 8, 2025 at 1:15 PM
Of course my most listened to artist of 2025 is a Singapore Grindcore band with 60 seconds songs.

Of course my most listened to album of 2025 is the best black metal album released in many years.
December 3, 2025 at 7:57 PM
Introducing to shaders a 'vec5'; with the new component being 'h' for 'hope'.
December 3, 2025 at 12:41 PM
Forever pondering the situation many years ago when I had to wait 6 months for a $300 art outsourcing expense to get approved by finance but at the same time saw a 'drinks and food' expense of $10k get approved in 5 minutes.
December 1, 2025 at 5:54 PM
Another Day, Another Strategy to avoid using Enums as much as possible.
November 27, 2025 at 10:48 AM
Finally saw Kraftwerk last night!

Wild thought to watch an artist who basically invented a music genre about 50 years ago. 🤯
November 25, 2025 at 8:19 AM
Curious how this will actually technically work. Is Epic going to be providing UEFN-type tools as a Unity package on Asset Store? Or will Fortnite just be a front-end launcher for Unity-generated executables?

Regardless, its generating alot of positive PR which is a nice change. 🙂
unity.com Unity3D @unity.com · Nov 19
Unity 🤝 Epic Games

Developers around the world will be able to bring their games to Fortnite while Unity’s cross-platform commerce platform is coming to @unrealengine.bsky.social soon.

When ecosystems are open, everyone wins!
November 19, 2025 at 12:52 PM
6 months at IOI.

Easily the most fun I've had in my career so far! Feels great to be back on the game engine side of gamedev. 😁
November 14, 2025 at 7:17 PM
'Programming Anti-Patterns' are just a state of mind. 😏
November 10, 2025 at 8:16 PM
Tired: "Move Fast, Break Things"

Wired: "Move Thoughtfully, Break Correct Things"
November 7, 2025 at 12:35 PM
Reposted by Andy Touch
This should be mandatory reading for all leads.

www.gamedeveloper.com/production/h... #gamedev
How poor leadership slows down game development
No tool—AI or otherwise—can speed up game development if leaders don't rise to the occasion.
www.gamedeveloper.com
November 4, 2025 at 11:00 PM
At the rate Epic is going, its only a matter of time before there is a Fortnite x Shakespeare collab.
November 3, 2025 at 8:20 PM
Nothing multiplies the complexity of a 3 week honeymoon travelling across China than my bank randomly blocking card payments half way through the trip. 🙃
October 28, 2025 at 9:10 AM
Got an Instagram if any mutuals are into that sort of thing! 😁

www.instagram.com/andytouch
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www.instagram.com
October 24, 2025 at 7:13 AM
The more physics-based character controllers I write, the more I lean towards the notion that 99% of issues are solved by it being just a rolling sphere collider that has forces pushing it and the visuals are context-aligned inside it. 🤔
October 8, 2025 at 1:05 PM