In-game screenshot of the biggest inspirations for Mind Diver. The devs of these games took the time out of their lives to speak to us early on, freely sharing insights.
Each of them let us create these DVD-covers that are super popular with players.
1/10
@andrejsklavins.bsky.social and Emests Klavis explain the importance of the game's characters to the overarching narrative. ✍️
Check out the highlight below👇
@andrejsklavins.bsky.social and Emests Klavis explain the importance of the game's characters to the overarching narrative. ✍️
Check out the highlight below👇
Join us for The Lemurian Phoenix and become enlightened on Tuesday May 13.
store.steampowered.com/news/app/271...
Join us for The Lemurian Phoenix and become enlightened on Tuesday May 13.
store.steampowered.com/news/app/271...
store.steampowered.com/app/3333870/...
The creatives leads on this investigation were Bill and Dani from www.escapethispodcast.com. Super happy to see how their experimental ideas came to fruition!
store.steampowered.com/app/3333870/...
The creatives leads on this investigation were Bill and Dani from www.escapethispodcast.com. Super happy to see how their experimental ideas came to fruition!
So I'm super happy for the amazing success of @gintszilbalodis.bsky.social by creating something completely different and beautiful.
So I'm super happy for the amazing success of @gintszilbalodis.bsky.social by creating something completely different and beautiful.
The Rise of the Golden Idol is available on Windows, MacOS, Xbox One, Xbox Series X|S, PlayStation 5, Android, iPhone, and iPad.
Thinky Games Database: thinkygames.com/games/the-ri...
pod.link/1777156468
pod.link/1777156468
store.steampowered.com/app/2277090/...
I didn't like the demo particularly, but the full version where the game actively starts doing it's own thing, left me numerous sweet aha! moments.
store.steampowered.com/app/2277090/...
I didn't like the demo particularly, but the full version where the game actively starts doing it's own thing, left me numerous sweet aha! moments.
www.polygon.com/what-to-play...
www.polygon.com/what-to-play...
Very inspiring!
Very inspiring!
This shows pretty well what our early concept tests look like.
This shows pretty well what our early concept tests look like.
1. Our main motivation was that single screen puzzles restrict us in what kind of how many we can make per scenario.
2. We wanted players to feel less overwhelmed than in the first game seeing all puzzles at the same time.
🧵 1/2
1. Our main motivation was that single screen puzzles restrict us in what kind of how many we can make per scenario.
2. We wanted players to feel less overwhelmed than in the first game seeing all puzzles at the same time.
🧵 1/2
However this time I'm recovering quicker. Because, the initial results are amazing and it is harder to tell yourself you got lucky twice in a row.
However this time I'm recovering quicker. Because, the initial results are amazing and it is harder to tell yourself you got lucky twice in a row.