AnderssonKev
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anderssonkev.bsky.social
AnderssonKev
@anderssonkev.bsky.social
Unity Freelancer (Level Design + Programmer) - kevin@whykev.com
Game Developer at WhyKev - https://whykev.com/
Making PaperKlay @paperklay.bsky.social

GoMechaBall | TaniNani | Hoplegs | Alwa's Awakening | Alwa's Legacy | Flipping Death | Zombie Viking
Pinned
🐣PaperKlay is now available!🐔

A 3D Platformer where you rotate and unfold a paper and cardboard world!

Meet fully voiced characters on your adventure!

Featuring the Banjo-Kazooie composer on the title track!

Poured my heart into this game, I hope you like it!
RT to help 💜
My ego will be too much once I figure this shit out!
December 27, 2025 at 1:48 PM
Reposted by AnderssonKev
Remember this prototype? I'm slowly working on the world building.

Having @xanaroker.bsky.social to help shape my ideas into concepts have really helped!

The last big city in a post-apocalypse world. It's split up in an upper and lower part. Cardboard and paper visuals just like PaperKlay.
December 26, 2025 at 6:37 PM
Remember this prototype? I'm slowly working on the world building.

Having @xanaroker.bsky.social to help shape my ideas into concepts have really helped!

The last big city in a post-apocalypse world. It's split up in an upper and lower part. Cardboard and paper visuals just like PaperKlay.
December 26, 2025 at 6:37 PM
Watched "The Making of Guild Wars" this weekend. What a great watch! As a long fan of the series who these days plays it more than ever, it was amazing!

www.youtube.com/watch?v=cpm2...
Good job @nickjcal.bsky.social and @secondwindgroup.com
The Making of Guild Wars: Celebrating 25 Years of ArenaNet
YouTube video by Guild Wars 2
www.youtube.com
December 22, 2025 at 11:17 AM
The dumb joke is the blind pirate captain shouting "FULL SPEED AHEAD" when he's going backwards made me laugh way more than I should've when writing it.
How my game works:
🔸Explore the hub
🔸Help it's inhabitants
🔸Get rewarded with orbs
🔸Use orbs to enter linear levels

Help this blind ghost pirate by releasing his ship so he can sail once more!
December 20, 2025 at 4:10 PM
Trying to learn how to do procedural animations, it's so hard to get right lol
December 19, 2025 at 7:43 AM
Reposted by AnderssonKev
25% off on STEAM!

With the winter sale that's going on now, I pushed a new update that fixes "the last" issues with the camera. Get it now and have an amazing holiday break!
December 19, 2025 at 7:01 AM
🔴 There might be a new scam going around for indie devs 🔴

Normal Scam: Use almost identical email with correct links (using a capital i when it should be a lowercase L in the email)

Now they might faked entire channels and bought followers
(but google shows NO content at all)
December 18, 2025 at 3:59 PM
Reposted by AnderssonKev
The pink circle is where the "check for wall collision" starts and goes towards the camera.

Moving that point up and down based on tilted collision above you greatly improved it ☺️
December 17, 2025 at 9:57 PM
I haven't played games like this since I was a teenager, after PaperKlay I got more into just playing for fun.

This year I've finished
- Ratchet & Clank: Rifts Apart
- Undertale
- Planet of Lana
- Cult of the Lamb
- Guild Wars 2 Expansions
- Astroneer

Currently playing Eastward and Dishonored 2
December 17, 2025 at 9:25 AM
Humbled to be mentioned here honestly!

Glad to hear that people saw the YT video I released a few months ago where I said that I'll be "having fun with no pressure going forward."

screenrant.com/best-solo-de...
10 Solo Devs Worth Watching In 2026
These developers are worth watching in 2026.
screenrant.com
December 16, 2025 at 7:34 PM
I think I'm romanticizing releasing games on phones. I get these short phases where I design some small game and then go "yeah that would've been fun to make".

Like I know I enjoy making games more than releasing and selling them but for some reason I can't ever go for it.
December 3, 2025 at 12:54 PM
I have fixed a bug that has been in the game for 4 years.

If the camera looks down, you run slightly slower...
Doing the last playthrough of the Switch version this weekend! 😄
November 29, 2025 at 10:20 AM
Reposted by AnderssonKev
I think PaperKlay is worth thinking about when you're deciding which game should get a vote for "Outstanding Visual Style"

There is a link below :)
store.steampowered.com/app/1350720/...
November 26, 2025 at 2:49 PM
Got my first negative review in a good while for PaperKlay.

Also grateful that it still sells even outside of discounts! 🙏

If you've enjoyed PaperKlay but haven't left a review, please do! It helps! 😊
November 25, 2025 at 8:25 AM
After the release of PaperKlay, I've played A LOT more games. I'm genuinely playing games for fun in a way I haven't done in the past 14 years.

Not for research purposes, I've even gone back to old games I said I would finish.

In a sense it's scary since I'm not working on games as much.
November 23, 2025 at 1:33 PM
Coolest bit if I'm being honest
November 21, 2025 at 1:05 PM
We've been testing different gameplay mechanics.

⭐️Different stats/weight on racers.
⭐️Pre-set abilities so you pick up ammo.

🏁🚗🏎️

Unnamed Kart Game with @jakobwahlberg.bsky.social
November 20, 2025 at 2:31 PM
Reposted by AnderssonKev
Our Expedition 22 Fundraiser Bundle is LIVE 💚

9 incredible games for just $22!

Each purchase comes with a chance to win prizes including extra games and a Steam Deck (US/UK)

100% of proceeds are donated to certified green projects saving our world.

Grab yours now: link.planetplay.com/Exp22
November 15, 2025 at 3:01 PM
It's my birthday! 🎉
And I haven't shown my side project in a while!

🌊 Can now play a level with waves of enemies
🤖 Order turrets
📈 Upgrade system is more fleshed out

Some abilities trigger contextually while others are manually triggered (in video you can place acid pools)
November 15, 2025 at 1:41 PM
Rewatched Wall-E as an adult last night, there can’t be a more adorable robot in the first half of this movie! 😍
November 11, 2025 at 4:57 AM
I made this wave based survival in 5 days but now I need ideas for enemies and wacky weapons!

Any suggestions?

#screenshotsaturday | #gamedev | #indiedev
November 1, 2025 at 12:30 PM
Upgrades can definitely break some stuff now..

I've spent this week playing around with this prototype while I'm between jobs. There were some ideas I wanted to play around with and I've honestly had a lot of fun!
October 31, 2025 at 2:04 PM
Added different weapons with it's own stats, it's starting to feel like something now!

Spread, crit chance and multiplier, enemies drop stuff on death. Been quite fun to play around with.
October 29, 2025 at 6:24 PM
Added basic enemy and totally normal hit feedback.
Don't encourage me to keep it...
October 28, 2025 at 1:00 PM