📍 Utrecht, Netherlands
he/him
We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise
#gameaudio #mixing #satisfactory #wwise
youtu.be/mYB5dR7Pl_s?...
We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise
#gameaudio #mixing #satisfactory #wwise
youtu.be/mYB5dR7Pl_s?...
See you!
#gameaudio
See you!
#gameaudio
#audiokinetic
#gameaudio
#gamedev
#audiokinetic
#gameaudio
#gamedev
👉 Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
👉 Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more!
📺 Watch now: hubs.ly/Q03dZQNB0
#GameAudio
Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more!
📺 Watch now: hubs.ly/Q03dZQNB0
#GameAudio
www.audiokinetic.com/en/community...
(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
www.audiokinetic.com/en/community...
(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
🔗 Watch the full talk: hubs.ly/Q037L8JW0
#GameAudio #Wwise @remedygames.com
🔗 Dive into what's new & learn how to get started with
@alessandrofama.bsky.social: hubs.ly/Q0339h2G0
#GameAudio #GodotEngine