Alessandro Famà
alessandrofama.bsky.social
Alessandro Famà
@alessandrofama.bsky.social
🔊 Field Application Engineer @Audiokinetic
📍 Utrecht, Netherlands
he/him
Reposted by Alessandro Famà
We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! 🔈 🔉 🔊

We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise

#gameaudio #mixing #satisfactory #wwise

youtu.be/mYB5dR7Pl_s?...
Why does Satisfactory sound like that?
YouTube video by Coffee Stain Studios
youtu.be
November 11, 2025 at 4:39 PM
Reposted by Alessandro Famà
#UEFest is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of ”SoundDefs” - our custom audio implementation sandbox in UE.

See you!
#gameaudio
September 17, 2025 at 9:17 AM
Reposted by Alessandro Famà
Thought I’d make a post to describe some of the custom DSP effects we’ve built for #wwise use at #Hazelight. More thoughts at the end of 🧵

#audiokinetic
#gameaudio
#gamedev
August 15, 2025 at 8:41 AM
Reposted by Alessandro Famà
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉

👉 Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev
July 9, 2025 at 7:31 PM
Reposted by Alessandro Famà
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
May 21, 2025 at 7:32 PM
Reposted by Alessandro Famà
A Look at the #Wwise Web of Marvel’s Spider-Man 2 🕷️

Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more!

📺 Watch now: hubs.ly/Q03dZQNB0

#GameAudio
April 22, 2025 at 5:23 PM
Reposted by Alessandro Famà
If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:

www.audiokinetic.com/en/community...

(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
April 4, 2025 at 9:40 PM
Congrats on the release! Excited to see what's new!
March 3, 2025 at 7:43 PM
Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!
How do you design an audio-driven system for a narrative as complex as #AlanWake2? Join @joshadambell.bsky.social as he explores audio-driven everything in Alan Wake 2 and its Mind Place.

🔗 Watch the full talk: hubs.ly/Q037L8JW0

#GameAudio #Wwise @remedygames.com
February 21, 2025 at 11:00 PM
🤖 Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
Exciting news! 🚀 The latest release of #Wwise 2024.1 for #Godot is here, bringing significant improvements and new features to optimize the integration process.

🔗 Dive into what's new & learn how to get started with
@alessandrofama.bsky.social: hubs.ly/Q0339h2G0

#GameAudio #GodotEngine
January 20, 2025 at 6:01 PM
Hello, #gameaudio World!
November 24, 2024 at 5:35 PM