albertnez
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albertnez.com
albertnez
@albertnez.com
Solo Indie dev using Godot Engine.

Making a 2D Snowboarding Roguelike: http://s.team/a/4288970/
Made a game about Trolleys: http://s.team/a/2372500/

And other stuff: albertnez.com
Pinned
Starting my posting on Bluesky with my Trolley Delayma game, a free tiny puzzle game about saving the victims and delaying the inevitable fate forever!

On steam s.team/a/2372500/
And itch albertnez.itch.io/trolley-delayma

#Godot #Gamedev #Indiedev
I was wasting too much time going to the specific scenarios I wanted to test in my game (even with LimboConsole), so I made a dropdown of scenarios next to the play buttons in #GodotEngine, so I just need to press F5 and that's it.
February 15, 2026 at 11:55 AM
Finally created the Steam page for the snowboarding roguelike game I've been developing on #godot for the last months: Snowboard Rogues! Inspired by 90's SkiFree classic.
Planning to release a demo on itch in the next weeks!
s.team/a/4288970
February 12, 2026 at 7:25 PM
Reposted by albertnez
🍣 Goblin Sushi is out now in Early Access! 🔥

The goblin kitchen is officially open with a 10% launch discount to celebrate. From demo to EA, shaped by your feedback.

Now available on Steam, Google Play & the App Store.
Thank you for the amazing support ❤️
store.steampowered.com/app/3734290/...
February 9, 2026 at 2:46 PM
Reposted by albertnez
I always had the issue that in signal receiving callables I needed to declare all parameters, even though I only wanted to respond to an emitted signal, and not use the provided params.

Varargs to the rescue: `signal_name.connect(func(..._ignored): …)`. Nicer and clearer 🥰

#godotengine #gdscript
February 8, 2026 at 8:14 PM
Yesterday I finished @skatestory.com from @bysameng.com. This game felt and vibed to me like no other game before. It trully felt like pushing the boundaries of the media.
February 3, 2026 at 12:54 PM
Some days ago, my girlfriend and I did old vinyl painting with acrylics, so I painted my favorite album cover "Currents" from Tame Impala.
February 3, 2026 at 12:17 PM
Reposted by albertnez
Indie #gamedev would be perfect if I could avoid these moments, 1/x:

You suspect that parts of your game aren't good enough, but you don't know which. You'll rebuild a perfectly OK feature while leaving in something show-stoppingly bad.
January 13, 2026 at 2:21 PM
Reposted by albertnez
December 27, 2025 at 4:07 PM
Reposted by albertnez
December 21, 2025 at 10:02 AM
Reposted by albertnez
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
TIL about the Evaluation in the #GodotEngine, where you can even call methods!
November 10, 2025 at 10:23 PM
#inktober day 28: skeletal
October 28, 2025 at 9:21 PM
#inktober day 27: onion
October 27, 2025 at 7:03 PM
#inktober day 26: puzzling
October 26, 2025 at 10:06 PM
#inktober day 25: inferno
October 25, 2025 at 10:36 PM
#inktober day 24: rowdy
October 24, 2025 at 10:22 PM
#inktober day 23: firefly
October 23, 2025 at 8:22 PM
#inktober day 22: button
October 22, 2025 at 9:23 PM
#inktober 21: blast
October 21, 2025 at 11:06 PM
#inktober day 20: rivals
October 20, 2025 at 9:22 PM
#inktober day 19: Arctic
October 20, 2025 at 9:22 PM
The new Steam Deck verified pages are quite cool:

store.steampowered.com/verified/2372500
Trolley Delayma is Steam Deck Verified
Trolley Delayma is Steam Deck Verified
store.steampowered.com
October 20, 2025 at 9:21 PM
TIL In #GodotEngine, while debugging, you can hover on any variable with the mouse and you'll see the current value. You don't need to find it in the 'local stack variables' list.
October 18, 2025 at 8:07 PM
#inktober day 18: deal
October 18, 2025 at 8:06 PM
#inktober day 17: ornate
October 17, 2025 at 3:29 PM