adamswaab.bsky.social
@adamswaab.bsky.social
I make things with pixels and code.
I'm starting off the year by tackling a few small problems that have annoyed me about my home for years. These are all easy-to-solve problems that I've been procrastinating on for years but have gradually made me upset every time I see them. Crazy to go so long with these small annoyances.
January 16, 2026 at 4:41 AM
Another CG nebula, made in Houdini. Using custom volume solver to create internal gravity and pull the volume together into these nice structured threads.
January 12, 2026 at 5:02 PM
Tron Ares is on Disney+ now. I did a bunch of work on the film. This sequence of the film was my main job (FX lead). (GIF pulled from Tenor) Initial concept art by Michael Rigley. Shot finishing by Serjan Burlak, Daniella Levy, and ILM Sydney.
a tron ares poster with a man in a suit
ALT: a tron ares poster with a man in a suit
media.tenor.com
January 10, 2026 at 2:05 AM
I’m spending my Thanksgiving break doing home repairs because my kid has Hulk-hands and has destroyed the house.
November 26, 2025 at 5:40 PM
Going through some old books and found this one that I picked up at a used book store around 25 years ago. I love these kinds of books because you can learn so much about how people lived back then. This is almost 800 pages and has EVERYTHING. The Amazon of the late 1800s.
November 16, 2025 at 12:58 AM
Some high-level gems in here.
November 15, 2025 at 5:17 PM
Quick algorithmic doodle
September 17, 2025 at 1:26 AM
Sorted
September 6, 2025 at 7:13 PM
Over the past year, I’ve been trying to get better at Chess, with the modest goal of getting to 1000 rapid rating. (Currently stuck in mid 700s). It’s funny, because I watch some of the Gotham Chess game reviews, and it just seems so obvious, but I choke during games (tunnel vision, hanging pieces),
September 2, 2025 at 3:16 AM
May 30, 2025 at 7:21 PM
May 11, 2025 at 4:46 AM
May 10, 2025 at 9:21 PM
LinkedIn really is the most depressing place on the internet
May 8, 2025 at 1:35 AM
Not a very successful test, but was worth a try...
April 21, 2025 at 4:22 AM
Procedural nebula, created in @sidefx.bsky.social . Render engine: KarmaXPU.

#cg #art #space #nebula
April 18, 2025 at 7:12 PM
More nebula R&D in Houdini
April 14, 2025 at 6:12 AM
WIP Procedural nebulas (no simulations) in Houdini. Starfields to come later.
April 12, 2025 at 3:16 AM
Looking forward to waking up tomorrow to find my retirement savings wiped out.
April 7, 2025 at 3:43 AM
Nice little UI discovery inside Houdini today. I've been looking for quite awhile for a hierarchy view for object-level assemblies. Turns out the rig tree is capable of this - and even smart enough to filter out non-transformable nodes.
March 10, 2025 at 1:48 AM
"Weapon"
Made in 2022
#cg #art #3d #animation
February 27, 2025 at 4:33 AM
Really bad if true. Massive company, thousands of people affected.
www.reddit.com/r/vfx/commen...
Technicolor troubles reach further than the US - New messaging just sent to studios globally.
www.reddit.com
February 24, 2025 at 1:01 AM
Damn, sounds like all US Technicolor brands (Mill, MPC) are shutting down next week. ☹️
February 22, 2025 at 4:18 PM
$7500 of vet bills coming up. Let’s find out if my pet insurance is worth a damn.
January 29, 2025 at 2:18 AM
Thrilled to say I will not be turning on my computer for 36 hours.
January 25, 2025 at 5:38 AM
I low-key want to be a turtleneck kind of guy. But with my bald head and pasty white skin, I’d probably just look like the human expression of someone popping a pimple.
I'll tell you about turtlenecks. 🧵
January 19, 2025 at 9:22 PM