Adam Silver
adamsilverhq.bsky.social
Adam Silver
@adamsilverhq.bsky.social
Designer with engineering background. I talk about designing products that are intuitive, accessible and delightful to use.

Design newsletter:
https://adamsilver.io/newsletter

Good Design Crash Course (free):
https://adamsilver.io/gdcc
Pinned
Yo I’m new here so let me introduce myself...

I’m Adam Silver and I’m a designer (and former frontend engineer).

I talk about how to design products that are effortless to use (for everyone).

If you fancy it, here’s my backstory:

adamsilver.io/bio/
"User needs are a harmful concept."

Will Myddelton, who led product at GDS said that.

Here's why he said it (and what he suggests instead):

(1) It's confusing - even senior researchers at GDS didn't understand what it meant
November 11, 2025 at 12:15 PM
I regularly see user needs written like this:

→ As a user
→ I need to be able to filter the messages by type
→ So that I can find the message I'm looking for

But that's just a solution written as a need.

Instead it should read more like:
November 10, 2025 at 12:15 PM
“But that’s a lot of clicks”

I hear this from stakeholders (and even UI/UX designers) quite regularly when I share flows with multiple steps.

But here’s the truth:

Users don’t care about clicks, as long as each click takes them logically towards their goal.

The real problem is...
November 6, 2025 at 12:15 PM
Over the last 20 years I’ve collected 83 form design rules.

For example, rule 7 is:

Every input needs a label

→ Sighted users see them
→ Screen readers announce them
→ Motor-impaired users can more easily set focus to the input thanks to the larger hit area.
November 4, 2025 at 12:15 PM
For the last 20+ years, I’ve built and designed various products and services that are full of forms.

And most of them had a lot of UX and accessibility issues.

But I realised that every solution I’ve ever come up with to address these issues can be traced back to 3 simple laws...
October 30, 2025 at 12:44 PM
Design tip: don't test two versions of a design (at the same time)

I often hear designers and product managers say:

“Let's test both versions and see which is better”

Sounds reasonable, except that there are a bunch of downsides with this (and it’s totally unnecessary)...
October 23, 2025 at 11:15 AM
UI/UX tip: write form labels that make sense in all contexts.

For example, let’s imagine you need to ask the user to provide a reason for rejecting an application.

You could use different labels in different contexts, for example:
October 17, 2025 at 11:15 AM
Accessibility tip: visually hidden content isn’t always accessible, even in screen readers.

For example, let’s say you have a table with a column that shows acronyms.

You say to yourself “that’s not accessible, because screen reader users will hear “I. M. P. L.”
October 16, 2025 at 11:15 AM
Just in a workshop discussing the pros and cons of using the GOV Prototype Kit over something like Figma.

Here’s the advantages:

1. Once you know the basics, you can build and iterate much quicker than in Figma - especially for complex journeys.
October 10, 2025 at 11:15 AM
I asked ChatGPT “How do you add hint text to radio buttons?"

It suggested:

“If you want the hint to appear when the user hovers on the radio button, use a tooltip for a cleaner design”

Let’s break this down:

→ ‘If you want’

Design is not about what you want. It’s about what users need.
October 8, 2025 at 11:15 AM
Enterprise products are often prone to spinnageddon.

This is where each component “loads itself” async with a spinner.

This is a slow, inaccessible experience that's totally unnecessary.

Instead, render on the server.

You’ll get the standard, accessible, browser loading indicator for free.
October 7, 2025 at 11:15 AM
Over 1,500 UI/UX designers have watched the Good Design Crash Course.

In the course, I explain what design actually is (hint: it’s not just about aesthetics).

And I reveal the 4 principles I use every day as a designer to make sure that what I design is actually good.

That is:
September 30, 2025 at 11:15 AM
Yesterday, I ran a live design feedback session for my Form Design Mastery members.

First thing I did – on camera remember – was take a sip of water.

But I missed my mouth and it spilt all down my grey t-shirt.

I might do that again in future.

It’s a great ice-breaker.
September 25, 2025 at 9:00 AM
UI/UX designers and frontend devs — what’s your go-to input mask library?
September 24, 2025 at 8:05 AM
Last week, designer Anthony Hobday noticed WhatsApp’s button is misaligned.

You can see in the screenshot that there’s more margin above the button than below it - something most designers would say is sloppy.

And perhaps it is.
September 23, 2025 at 11:15 AM
Last Tuesday, my article about using “Your” and “My” in user interfaces went viral on Hacker News.

Hacker News (if you don’t know) is a site where people discuss and upvote ideas in tech/design.

The gist of my article was:

✅ Use “Your” when communicating to the user

And:
September 22, 2025 at 11:15 AM
Just read some good UX advice on LinkedIn:

“It’s wrong to copy Amazon’s UX if you’re designing a council website”

I agree that you shouldn’t copy Amazon if your context is different but on the flipside, I disagree with designers who say:
September 17, 2025 at 11:15 AM
My article about “Your” vs “My” in user interfaces is trending on Hacker News.

Should I brave the comments?
September 16, 2025 at 9:09 AM
I’m working on a AI feature for an ‘enterprise’ grade case working system.

We are considering using AI to determine the complexity of a case, so that users don't have to work it out themselves.

This is a huge UX improvement that could cut individual workload down by hours every week.
September 9, 2025 at 11:15 AM
Design tip: stop using jargon

I used to think that using words like “cognitive load” made me sound smart.

But a lot of people don’t know what it means. So when explaining your design to your teammates, use simpler and clearer descriptions like:
September 5, 2025 at 11:15 AM
A couple of days ago I wrote about how the best modal is a page.

Lots of designers agreed (surprisingly).

But some got a bit upset by it. Thought I was rage baiting or something.

The truth is that modals are much harder to use than a dedicated page.
September 3, 2025 at 11:15 AM
Last week I read a post about what makes a successful product/UX team.

I’ve worked in a few good teams over the years but the best team I worked with had 5 key qualities (that allowed us to deliver great products at pace consistently for years):

➡︎ 1. Leadership gets what “good” looks like.
September 2, 2025 at 11:15 AM
UX tip: the best modal dialog is a page

1. Click link
2. Go to page
3. Confirm thing

So why use a modal?

I can only think of bad reasons like:

➡︎ 1. It’s quicker than a page refresh

I’ve used pages for years, not seen one issue in research related to speed.
September 1, 2025 at 11:15 AM
UX observation: I often see UI referring to the user’s stuff using “My”.

For example, ‘My account’.

This seems fine for a navigation menu, but it doesn’t make sense in other contexts, like in an email notification...
August 29, 2025 at 11:15 AM
Did one today, hurt!
Filling out supplier information forms fills me with such a deep rage.

I think suppliers must be the user group that people care the least about designing well for.

"you wanna get paid?? deal with THIS, sucker!"
August 27, 2025 at 4:27 PM