activey
activey.bsky.social
activey
@activey.bsky.social
Code monkey 🐵
Reposted by activey
🚀 Excited to share the release of G’MIC-GEGL (v0.1.0)!
This brings over 1,500 G’MIC commands directly into the GEGL framework, meaning G’MIC filters can be used inside any GEGL-based apps.
Kudos to Łukasz Grabski, developer of RasterFlow who made it possible!

▶️ discuss.pixls.us/t/gmic-gegl-...
G'Mic GEGL release 0.1.0
Hi, I’ve published the first public release (v0.1.0) of GMIC-GEGL, an experimental plugin that exposes G’MIC commands as native GEGL operations. What’s in this release 1500+ GEGL operations…
discuss.pixls.us
December 19, 2025 at 8:04 PM
December 18, 2025 at 8:35 PM
Over 1500 operations in RasterFlow with G'MIC!

Soon, my love...

#gmic #gegl #graphics #rasterflow #opensource #design #creative
December 17, 2025 at 9:20 PM
Im gonna throw up soon with all these ai around... 🤢

#ai #slop #imenough
December 16, 2025 at 10:59 AM
Finalizing the new GEGL-wrapped GMIC plugins! 🚀

github.com/flatscrew/gm...

Everything is almost fully working, and since they’re standard GEGL ops, they’ll work smoothly with GIMP as well.

Release coming soon to all major OS's.

#opensource #gegl #gmic #rasterflow
GitHub - flatscrew/gmic-gegl-plugin: GEGL code for calling G'MIC. EXPERIMENTAL!
GEGL code for calling G'MIC. EXPERIMENTAL! Contribute to flatscrew/gmic-gegl-plugin development by creating an account on GitHub.
github.com
December 8, 2025 at 10:30 AM
RasterFlow 0.1.5 is out! 🚀

Infinite graph panning, a new scale widget, smoother navigation, improved precision and a Windows fix for GIMP path issues. More stable, more consistent, more pleasant to use.

Get it: rasterflow.io/pages/get-ra... 🔥

#RasterFlow #design #graphics #gimp #opensource
December 7, 2025 at 5:28 PM
Got G’MIC running inside GEGL! 🎉

Today’s a win: I built a GEGL plugin that runs full G’MIC commands, and it actually works! I’m ridiculously happy with the result so far 😁 It’ll go through testing next, then straight into RasterFlow.

github.com/flatscrew/gm...

#rasterflow #gegl #g'mic #gfx
November 24, 2025 at 7:03 PM
I finally shipped RasterFlow! 🎉

A node-based playground for building procedural textures, mixing images, exploring noise and patterns, and creating game-dev maps with real-time previews. Check it out: rasterflow.io

#graphics #procedural #indiedev #gamedev #creative #graph #windows #linux #osx
RasterFlow
Build procedural images with RasterFlow’s node-based editor, real-time previews, and non-destructive workflow.
rasterflow.io
November 18, 2025 at 12:48 PM
I'm looking for help in building proper DMG app image for MacOS ARM. Application is written in Vala and uses GTK4. I'm able to run it from compiled sources but MacOS refuses to run app from DMG itself :( I have a full pipeline written down but missing some important piece...

#linux #macos #arm
November 10, 2025 at 11:41 AM
Dziś dostałem obiad z restauracji "Mniamciu" za 47 zł! - był absoludtnie niejadalny (zepsuty zapach i smak). Sprawa została już zgłoszona do sanepidu.
Piszę, żeby ostrzec innych i zwrócić uwagę na jakość zamówień.

#food #jedzenie #recenzja #sanepid #lokalnasprawa #restauracja #kraków #krakow
November 6, 2025 at 12:59 PM
Some time ago I built a standalone people counter: IRIS industrial sensor + Raspberry Pi + PoE in a custom metal enclosure with server and mobile app. Local tracking, no cameras, no cloud. I never productized it — if someone wants to turn it into a business, I’m open.

#iot #hardware #edge #privacy
October 20, 2025 at 10:59 AM
Looking for a designer to make a free logo for RasterFlow — an open-source GTK app using GEGL and visual node graphs. Think “pixels in motion” or “data flow”. Credit in repo + about page 🙌 DM if interested!

#opensource #design #logo #GTK #GEGL #linux #foss #graphicdesign
October 6, 2025 at 11:32 AM
✨ I revived an old project: a node-based, non-destructive raster editor (built on GEGL, same engine as GIMP). 250+ nodes available, so you can build all kinds of pipelines. Here it’s making a Unity HDRP mask map. Linux-only for now — should I port it to Windows?

#gamedev #indiedev #solodev
October 1, 2025 at 7:47 PM
Reposted by activey
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
October 1, 2025 at 1:27 AM
Reposted by activey
September 24, 2025 at 12:58 AM
I need a Blender tutor :p
September 19, 2025 at 8:54 AM
Refactoring, refactoring, refactoring...

#gamedev #solodev #indiedev
a close up of yoda with suffering written on the bottom
ALT: a close up of yoda with suffering written on the bottom
media.tenor.com
August 25, 2025 at 11:42 AM
"Sir, keep your mouth shut please..."

My first trial with CC4 character 😅

#gamedev #solodev #indiedev
August 22, 2025 at 8:15 PM
✨ Throwing overhaul:

Thrown items now leave a fading trail for extra flair.

While in the air, rigidbody influence is disabled → landing spots are now fully deterministic.

That last bit is key for turn-based strategy: no more RNG bounce ruining your plan 👌

#gamdev #solodev #indiedev #dnd
August 21, 2025 at 10:25 AM
📦 UI upgrades!

Items now show their weight and detailed damage (dice icons, types, multi-element effects).

Effect range & AOE info added as well - it’s all coming together. 💥

Next up: surfaces! (burning, water, ice… you know the drill.) 🔥💧❄️

#gamedev #solodev #indiedev
August 18, 2025 at 6:45 PM
Reposted by activey
In case you like Animations, I got some for you! 🥰
#cozygames #animations #gamedevelopment #indiegame #gameart #tinyleaves
August 14, 2025 at 11:56 AM
Reposted by activey
Saneject - Unity editor-time DI for serialized fields and serialized interfaces - now supports Unity 2022.3.12f1 and up. 225 automated tests on six Unity versions run on every git push. Zero manual testing before 1.0.0 release. I’ll sleep better now.
#Unity #Unity3D #GameDev #IndieDev #OpenSource
August 14, 2025 at 10:45 AM
Reposted by activey
Updated ManualRotator interaction type in Interactor v1.0 can reset the hand after each set object angle, letting you choose the speed and direction of hand movement during reset, resulting in infinite rotation.

#madewithunity #gamedev #indiedev #unity3d
August 11, 2025 at 9:11 PM
🛠️ Refactored world-space tooltips — now hovering an item shows if it costs an action or bonus action.

Tooltips everywhere got the same upgrade.

And… grenades are in! First humble implementation — no explosions yet, but they’re waiting. 💣

#gamedev #indiedev #solodev
August 9, 2025 at 6:39 PM