Allie
abcallie.bsky.social
Allie
@abcallie.bsky.social
she/her 🏳️‍🌈
Game dev for life • Gameplay engineer • Grower of Tomatoes
Reposted by Allie
On characters, we customize normals beyond soft/hard edges. This is key for faces, so they don't have weird jagged shadows across low geo surfaces, like a cheek. Normals facing up get full light and smoothed normals facing down get a rounded shadow (at the jaw, under the nose for some heads, etc.)
January 23, 2026 at 7:53 PM
Reposted by Allie
This also means that some elements are fully modeled in, when you might not expect it. Where other games might choose to use a normal map for tiny details, we use geometry, for the linework. We actually use a lot fewer textures than you might expect overall, but that's a post for later.
January 23, 2026 at 7:53 PM
Reposted by Allie
To look more "hand-drawn", interior hard edges may get a couple soft edges to break the line, so the line isn't solid and has moments to rest. This isn't dissimilar from line breaks in Cozy Grove (which *was* actually entirely hand drawn). It also helps reduce feeling visually noisy.
January 23, 2026 at 7:53 PM
Reposted by Allie
A huge part of Spirit Crossing's visual style is the cel-shading and outlines! Everything is modeled for the appearance of these shaders and how it renders in Unreal. That means using soft edges where you don't want an outline and hard edges where you do.🧵
January 23, 2026 at 7:53 PM
Reposted by Allie
If you let them build it, they will come.

(screenshot credits: Oof42, lobot, fefaware)
January 24, 2026 at 1:40 AM
Reposted by Allie
honest I’m not trying to do A Marketing right now but I am still so often pleasantly surprised with what our procgen environments produce. We are always working to make it better but it creates some wonderfully evocative spaces. (ignore visual glitching 😅)
January 23, 2026 at 5:51 AM
Reposted by Allie
we just want to confirm that *YES*, you CAN take your shoes off indoors so you and your friends will not track outside all over your... uh. swamp room. i guess.
January 22, 2026 at 4:56 PM
Reposted by Allie
Something positive: Spry Fox is spinning out of Netflix. We are independent (once again!) and preparing to launch Spirit Crossing.

We wrote up a little blog post musing about this wild adventure. Worth sharing the good news.
spryfox.com/a-16-year-ol...
A 16-year-old baby is born! Miracles do happen.
After three years under the Netflix umbrella, Spry Fox is once again a fully independent studio. As a studio, we’ve managed to somehow survive countless industry upheavals and release a whole lot o…
spryfox.com
January 15, 2026 at 5:34 PM
Reposted by Allie
at Spry Fox, we're interested in designing games that answer meaningful questions and inspire conversation.

..and sometimes that conversation is: what if there were little guys everywhere??
January 14, 2026 at 10:18 PM
The trailer for the game I have been working on is out! Check it out!

www.instagram.com/reel/DHZBVzU...
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March 19, 2025 at 9:22 PM