Ran by @bbborbo.bsky.social
https://thunderstore.io/package/RiskOfBrainrot/2R4R/
#riskofrain #ror2modding
2R4R removes one-shot protection entirely
2R4R removes one-shot protection entirely
Due to Monsoon scaling stats AND the rework of Repulsion Armor Plate, rapid chip damage enemies like Chimera Wisp and Clay Templar have received major nerfs.
Clay Templar base damage: 16 -> 9
Chimera Wisp base damage: 15 -> 8
Due to Monsoon scaling stats AND the rework of Repulsion Armor Plate, rapid chip damage enemies like Chimera Wisp and Clay Templar have received major nerfs.
Clay Templar base damage: 16 -> 9
Chimera Wisp base damage: 15 -> 8
- Harvester's Scythe has been changed from 8(+4) healing per hit to 5(+5)
- Medkit has been nerfed from 20+5%(+5%) healing to 40(+40)
- Monster Tooth has been nerfed from 8+2%(+2%) to 10(+10)
- Harvester's Scythe has been changed from 8(+4) healing per hit to 5(+5)
- Medkit has been nerfed from 20+5%(+5%) healing to 40(+40)
- Monster Tooth has been nerfed from 8+2%(+2%) to 10(+10)
Kit Slow: -25%
Chronobauble: -33%
Tar: -25%
Chill: -14% per stack, up to -60%
Kit Slow: -25%
Chronobauble: -33%
Tar: -25%
Chill: -14% per stack, up to -60%
Rather than Collapse on hit, Voidtouched Elites now apply a Nullify stack for 12 seconds. The chance to apply is affected by proc coefficient. Voidtouched Elites now also create a singularity when they die, which will pull nearby characters on the enemy team AND on the player team.
Rather than Collapse on hit, Voidtouched Elites now apply a Nullify stack for 12 seconds. The chance to apply is affected by proc coefficient. Voidtouched Elites now also create a singularity when they die, which will pull nearby characters on the enemy team AND on the player team.
2R4R's Overloading Elites have significant changes! Overloading Elite bombs no longer stick on impact; instead, they have a much larger blast radius. When they are killed, Overloading Elites will also cause lightning to strike nearby enemies for 1000% damage, +500% for each strike.
2R4R's Overloading Elites have significant changes! Overloading Elite bombs no longer stick on impact; instead, they have a much larger blast radius. When they are killed, Overloading Elites will also cause lightning to strike nearby enemies for 1000% damage, +500% for each strike.
In 2R4R, Elite enemies have much less damage and health than in vanilla.
Tier 1 Elites have 3x health and 1.5x damage instead of 4x health and 2x damage.
Tier 2 Elites have 9x health and 4x damage instead of 18x health and 6x damage.
In 2R4R, Elite enemies have much less damage and health than in vanilla.
Tier 1 Elites have 3x health and 1.5x damage instead of 4x health and 2x damage.
Tier 2 Elites have 9x health and 4x damage instead of 18x health and 6x damage.
In 2R4R, difficulty REDUCES on stage change rather than increasing. In return, the rate of difficulty scaling increases every minute.
In 2R4R, difficulty REDUCES on stage change rather than increasing. In return, the rate of difficulty scaling increases every minute.