#webXR
#WebXR is indeed starting to work in #WebKit on Linux. Not many websites yet, but it's a good start. Thanks @igalia.com!
November 10, 2025 at 1:05 AM
So happy that "Added WebGPU support for WebXR" (developer.apple.com/documentatio...) made it! Thank you!
Safari 26.2 Beta Release Notes | Apple Developer Documentation
Released November 4, 2025 — 26.2 beta (20623.1.12)
developer.apple.com
November 6, 2025 at 3:58 AM
We’re very pleased to present DashSpace, a web-first live and collaborative platform for immersive analytics using WebXR: github.com/Webstrates/D...

Here is @maski89.bsky.social ready to give the talk at #ieeevis 2025 and @pwsbutcher.bsky.social on deck for a demo.

PDF: pure.au.dk/ws/portalfil...
November 6, 2025 at 3:24 PM
Anyway, big picture, it works with 0 code change, #WebXR FTW! 🎆
November 3, 2025 at 9:01 PM
Grab bag of other impressive things: Developer documentation is good, eye/face tracking out of the box with permissions, hand matting is hidden behind an experiment toggle but is pretty good. The IPD motors are nice. WebXR works on day 1.
November 4, 2025 at 8:22 PM
Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.

www.npmjs.com/package/@web...
October 28, 2025 at 8:22 PM
WebXR in Android & Linux with OpenXR

..

At the #webkit contributors meeting 😃 cool 😎
October 29, 2025 at 8:44 PM
8. Clawdia by Shauna Lynch
9. CatSlap by Teddy Chen
10. Wild Catch by Justinas Gibas
11. Black Lantern by HitchH1k3r
12. Midnight Heist by teenasingh20
13. CLAWZ by fdoganis

Details: js13kgames.com/2025/webxr#w...

#gamedev #gamedevjs #indiegames #gamejam #winners #results #JavaScript #HTML5 #WebXR
October 13, 2025 at 2:59 PM
#WebKitIgaliaPeriodicals issue #42 is available → blogs.igalia.com/webkit/blog/...

Including Temporal updates, the testing infrastructure now runs WebXR API tests; WebKitGTK fixes Web Inspector resize, drops support for libsoup2; and releases of both the WPE and GTK ports including a security fix.
Igalia WebKit Team | WebKit Igalia Periodical #42
blogs.igalia.com
October 13, 2025 at 9:59 PM
Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh.

Details here: www.uploadvr.com/quest-browse...
October 10, 2025 at 1:00 PM
New game announcement soon!

It'll be desktop/mobile-only at launch for a change, but of course I had to develop a mixed reality "stunt capture app" for it using WebXR 🤷 Check out that process along w/ a sneak peak of my next original title, and keep an eye out for more

🏃‍➡️↗️➡️↘️🛏️
October 10, 2025 at 6:51 PM
Excited to be top ranked in #js13k 2025 in the WebXR category
The theme was Black Cat and my entry was a word puzzle set in a cat rave. Try them all out at js13kgames.com/2025/games
#gamedev #gamedevjs #gamejam #compo #competition #indiedev #indiegames #JavaScript #HTML5
October 6, 2025 at 2:44 PM
The leaves are starting to change colour, the nights are drawing in. It must be October. Time to enhance your career with a new skill. Check out my #udemy courses: #threejs #unity3d #javascript #webxr #glsl #gamedevelopment niklever.com/courses
Courses – NiksCourses
niklever.com
October 1, 2025 at 7:13 AM
Game Finished!

#js13k #threejs #webxr

Can be played VR or desktop. I love all animals, but I think you can tell I am a dog person!🐶

Thank you to Andrzej and team for all your efforts.

js13kgames.com/2025/games/c...
Clawdia
A game in the js13kGames 2025 competition. Play it now, for free!
js13kgames.com
September 13, 2025 at 8:46 PM
This Week In React 212

Read/subscribe: thisweekinreact.com/newsletter/212

⚛️
- Astro
- Next.js
- Storybook
- INP
- Virtualization
- WebXR
- LiveView

📱
- Radon IDE
- Yoga
- Unistyles
- Gluestack
- Expo-Video
- RC1
- RNav
- Skia
- Nitro
December 4, 2024 at 5:23 PM
I’d be up for it. Bought some XReal glasses, Quest 3, and Zappar’s Zapbox. The closest thing I’ve found to what I’m looking for in terms of functionality is the Zapbox, but it’s awkward.

I want to build utilitarian uses for WebXR, as opposed app-based or platform-specific entertainment/gaming.
January 23, 2025 at 12:50 PM
I think I worked way too much today 😅. I started at 5:00 AM, and it is now 11:30 PM, but I was able to shoot every single video needed for my next #WebXR video.

I'm really excited about this one as I go over creating a small mixed reality game.

Releasing by Tuesday, June 4th! 🥳
June 1, 2024 at 5:33 AM
Physics, zones, actions/events, variables and logic working together in this interaction demo. Still amazed at how much behavior can be defined without any custom code whatsoever. #scenebrook #webxr
November 24, 2024 at 10:24 PM
Learned during the WebXR Meetup that PICO lets WebXR PWAs be installed straight from the browser: developer.picoxr.com/document/web...

Makes me seriously happy to see it in action, and I'm hoping that other platforms(Quest, Android XR, etc) will follow suit.
Immersive PWA | PICO Developer
developer.picoxr.com
December 22, 2024 at 11:42 PM
Check out a video teaser of the @sundancefest #NewFrontier online platform for 2021. Accessible via computer and WebXR-enabled headset. Developed in partnership with @active_theory.

<a href="http://youtu.be/VS5s2L7sAak" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">http://youtu.be/VS5s2L7sAak

The festival starts Thursday, January 28th!
November 3, 2024 at 3:53 PM
glad to see you here Ben.

I do a lot experimental interoperability work. Composable metaverse stuff with p2p multiplayer basically. Also webxr doodles sometimes. All my code is open source

bsky.app/profile/hotb...
fixed some math, we got real AR in vrchat now
#MadeForVRChat
November 10, 2024 at 4:19 PM
Check out the blog for more details on what the launch of VIVERSE Worlds means for the future of 3D content and you.

#technews #3DInnovation #webxr
VIVERSE Worlds: The Future of 3D Content Sharing Has Arrived
HTC's VIVERSE launches its all-new VIVERSE Worlds, a platform dedicated to web XR content.
www.news.viverse.com
February 26, 2025 at 5:25 PM
I'm stupidly excited about the WebXR controller work that @NellWaliczek has been heroically finishing up over the last few days! Can't wait to get it integrated with some of the bigger frameworks and into everyone's pages! 😆
November 20, 2024 at 11:55 PM
In this fourth episode of #JumpInVR, I jump #IntoTheScaniverse.
"Into The Scaniverse is a beta WebXR experience that runs in the browser, and 3D Gaussian splats are a very new technology."
#Quest3 #VR #Niantic
Jump In VR - Into The Scaniverse
YouTube video by Jump In VR
www.youtube.com
December 27, 2024 at 3:44 AM