Nice, just fixed my animations errors and the character clipping into the ground ^^, I am quite satisfied with this.
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
November 12, 2025 at 12:25 AM
Nice, just fixed my animations errors and the character clipping into the ground ^^, I am quite satisfied with this.
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
Add-ons like Mio3 and UV magic have made UVing so much more bearable in blender.
#3d #texturing #UVmapping #b3D
#3d #texturing #UVmapping #b3D
November 11, 2025 at 9:58 PM
Add-ons like Mio3 and UV magic have made UVing so much more bearable in blender.
#3d #texturing #UVmapping #b3D
#3d #texturing #UVmapping #b3D
i want to get more into 3d but it scares me. bc i read under a low poly model stuff like
done in blender. ported to zbrush for sculpting, used haircard in autodesk maya. imax for rendering with threedeeman‘s filter and texturebazinga for uvmapping
done in blender. ported to zbrush for sculpting, used haircard in autodesk maya. imax for rendering with threedeeman‘s filter and texturebazinga for uvmapping
October 26, 2025 at 5:14 PM
i want to get more into 3d but it scares me. bc i read under a low poly model stuff like
done in blender. ported to zbrush for sculpting, used haircard in autodesk maya. imax for rendering with threedeeman‘s filter and texturebazinga for uvmapping
done in blender. ported to zbrush for sculpting, used haircard in autodesk maya. imax for rendering with threedeeman‘s filter and texturebazinga for uvmapping
Low-Poly 3D Model
Format: .fbx, .blend
Geometry: Polygon Mesh
Triangles: 5.222
Faces: 2.611
Vertices: 2.674
Texturing: PBR Metallic Roughness (4K)
UVMapping: Unwrapped, Non-overlapping
Rigged: No
Animation: No
Available:
patreon.com/itandfeel/sh...
#ChineseFoodBox #b3d #UE5 #indiegame
Format: .fbx, .blend
Geometry: Polygon Mesh
Triangles: 5.222
Faces: 2.611
Vertices: 2.674
Texturing: PBR Metallic Roughness (4K)
UVMapping: Unwrapped, Non-overlapping
Rigged: No
Animation: No
Available:
patreon.com/itandfeel/sh...
#ChineseFoodBox #b3d #UE5 #indiegame
October 6, 2025 at 9:45 AM
Low-Poly 3D Model
Format: .fbx, .blend
Geometry: Polygon Mesh
Triangles: 5.222
Faces: 2.611
Vertices: 2.674
Texturing: PBR Metallic Roughness (4K)
UVMapping: Unwrapped, Non-overlapping
Rigged: No
Animation: No
Available:
patreon.com/itandfeel/sh...
#ChineseFoodBox #b3d #UE5 #indiegame
Format: .fbx, .blend
Geometry: Polygon Mesh
Triangles: 5.222
Faces: 2.611
Vertices: 2.674
Texturing: PBR Metallic Roughness (4K)
UVMapping: Unwrapped, Non-overlapping
Rigged: No
Animation: No
Available:
patreon.com/itandfeel/sh...
#ChineseFoodBox #b3d #UE5 #indiegame
An unsupervised AI framework now automates UV mapping for 3D meshes with semantic and visibility awareness, cutting manual work. The code is open‑source on GitHub. https://getnews.me/unsupervised-ai-boosts-3d-mesh-uv-mapping-with-semantic-visibility-awareness/ #uvmapping #3dai #opensource
October 1, 2025 at 2:58 AM
An unsupervised AI framework now automates UV mapping for 3D meshes with semantic and visibility awareness, cutting manual work. The code is open‑source on GitHub. https://getnews.me/unsupervised-ai-boosts-3d-mesh-uv-mapping-with-semantic-visibility-awareness/ #uvmapping #3dai #opensource
New addon alert! Welcome to Central UV. A little tool that helps me at work and now I share it with you. coming soon to
@superhive.bsky.social
#Blender #Blender3d #BlenderAddon #CentralUV #UVMapping #3DModeling #GameDev #DigitalArt #IndieDev #VFX #Productivity #Workflow #Gamedesign #b3d
@superhive.bsky.social
#Blender #Blender3d #BlenderAddon #CentralUV #UVMapping #3DModeling #GameDev #DigitalArt #IndieDev #VFX #Productivity #Workflow #Gamedesign #b3d
September 17, 2025 at 5:43 PM
New addon alert! Welcome to Central UV. A little tool that helps me at work and now I share it with you. coming soon to
@superhive.bsky.social
#Blender #Blender3d #BlenderAddon #CentralUV #UVMapping #3DModeling #GameDev #DigitalArt #IndieDev #VFX #Productivity #Workflow #Gamedesign #b3d
@superhive.bsky.social
#Blender #Blender3d #BlenderAddon #CentralUV #UVMapping #3DModeling #GameDev #DigitalArt #IndieDev #VFX #Productivity #Workflow #Gamedesign #b3d
RizomUV 2025 is here, bringing a major leap in UV mapping
➡️ New: vastly improved packing, scene outliner, defaults made easy, enhanced alignment
➡️ 15-days free trial
➡️ RizomUV is free for schools and students!
3dvf.com/en/rizomuv-2...
#sponsored #uvmapping
➡️ New: vastly improved packing, scene outliner, defaults made easy, enhanced alignment
➡️ 15-days free trial
➡️ RizomUV is free for schools and students!
3dvf.com/en/rizomuv-2...
#sponsored #uvmapping
RizomUV 2025 est disponible, une avancée majeure pour le mapping UV
RizomUV 2025 est disponible, le packing GPU offre vitesse et fiabilité quelle que soit la taille de vos projets. Lancement le 15 septembre.
3dvf.com
September 15, 2025 at 8:33 AM
RizomUV 2025 is here, bringing a major leap in UV mapping
➡️ New: vastly improved packing, scene outliner, defaults made easy, enhanced alignment
➡️ 15-days free trial
➡️ RizomUV is free for schools and students!
3dvf.com/en/rizomuv-2...
#sponsored #uvmapping
➡️ New: vastly improved packing, scene outliner, defaults made easy, enhanced alignment
➡️ 15-days free trial
➡️ RizomUV is free for schools and students!
3dvf.com/en/rizomuv-2...
#sponsored #uvmapping
Modeling is done! uvmapping and textures next (colors/shaders are wip placeholders)
September 5, 2025 at 12:31 PM
Modeling is done! uvmapping and textures next (colors/shaders are wip placeholders)
[ Making some progress on Darkness's new model. UVMapping, baking diffuse maps, adding normal maps... soon I'll be able to get to all the ARKit stuff.
I might need to make the Archdevice later. I fear it'd add GPU strain. ]
#VTuber #ENVtuber #DnD #DnDArt #Tiefling #madewithblender
I might need to make the Archdevice later. I fear it'd add GPU strain. ]
#VTuber #ENVtuber #DnD #DnDArt #Tiefling #madewithblender
August 16, 2025 at 11:15 AM
[ Let's get Darkness out of the chess zone, or at least make the checkerboard look a little nicer. It's UVMapping time! ]
Will you meet us at the counter?
www.twitch.tv/theproverbia...
#ENVTuber #VTuber #VTuberEN #GoingLive
Will you meet us at the counter?
www.twitch.tv/theproverbia...
#ENVTuber #VTuber #VTuberEN #GoingLive
August 4, 2025 at 6:32 PM
[ Let's get Darkness out of the chess zone, or at least make the checkerboard look a little nicer. It's UVMapping time! ]
Will you meet us at the counter?
www.twitch.tv/theproverbia...
#ENVTuber #VTuber #VTuberEN #GoingLive
Will you meet us at the counter?
www.twitch.tv/theproverbia...
#ENVTuber #VTuber #VTuberEN #GoingLive
Maybe not the most exciting part of the progress, but this is how I organize and put the UV maps together #Blender #3D #UVMapping
July 27, 2025 at 7:21 AM
Maybe not the most exciting part of the progress, but this is how I organize and put the UV maps together #Blender #3D #UVMapping
Finally! Done the broken car. uf 3days work.
I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
July 3, 2025 at 5:33 AM
Finally! Done the broken car. uf 3days work.
I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
I am in the process of UVmapping this low poly fella.
Steam tells me I have used blender for around 5900 hours.
My skill level does not reflect that 😆
I feel like re-doing the whole thing, but I am forcing myself to finish it. Learn the whole process, and not just the starting and giving up bit. 😅
Steam tells me I have used blender for around 5900 hours.
My skill level does not reflect that 😆
I feel like re-doing the whole thing, but I am forcing myself to finish it. Learn the whole process, and not just the starting and giving up bit. 😅
July 2, 2025 at 4:42 PM
I am in the process of UVmapping this low poly fella.
Steam tells me I have used blender for around 5900 hours.
My skill level does not reflect that 😆
I feel like re-doing the whole thing, but I am forcing myself to finish it. Learn the whole process, and not just the starting and giving up bit. 😅
Steam tells me I have used blender for around 5900 hours.
My skill level does not reflect that 😆
I feel like re-doing the whole thing, but I am forcing myself to finish it. Learn the whole process, and not just the starting and giving up bit. 😅
There another major environmental asset done.
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
June 30, 2025 at 1:40 AM
There another major environmental asset done.
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
Here's the arm's design and terminal entry, can't say I'm the best at 3D modeling or texturing or UVmapping or animating, but I did my best.
This mod is still some time away to be finished and polished for release, but it's stable enough to show. :D)
This mod is still some time away to be finished and polished for release, but it's stable enough to show. :D)
May 28, 2025 at 11:32 PM
Here's the arm's design and terminal entry, can't say I'm the best at 3D modeling or texturing or UVmapping or animating, but I did my best.
This mod is still some time away to be finished and polished for release, but it's stable enough to show. :D)
This mod is still some time away to be finished and polished for release, but it's stable enough to show. :D)
Occasionally UV Maps become downright magical
Not spoiling what it is just yet, but 10 Brownie Points for anyone that wants to guess
#3DModelling #AutodeskMaya #UVMapping #UVMaps #3DArt
Not spoiling what it is just yet, but 10 Brownie Points for anyone that wants to guess
#3DModelling #AutodeskMaya #UVMapping #UVMaps #3DArt
May 27, 2025 at 6:32 PM
Occasionally UV Maps become downright magical
Not spoiling what it is just yet, but 10 Brownie Points for anyone that wants to guess
#3DModelling #AutodeskMaya #UVMapping #UVMaps #3DArt
Not spoiling what it is just yet, but 10 Brownie Points for anyone that wants to guess
#3DModelling #AutodeskMaya #UVMapping #UVMaps #3DArt
Concluimos con la asignación de materiales a los elementos de nuestro Albatros DII quedando acabado el texturizado.
youtu.be/8rjmjKYdQ3Q?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
youtu.be/8rjmjKYdQ3Q?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
Albatros D II - Texturizado - 53 Materiales de la Cabina (Parte 2)
YouTube video by Mazhuka
youtu.be
May 21, 2025 at 5:39 PM
Concluimos con la asignación de materiales a los elementos de nuestro Albatros DII quedando acabado el texturizado.
youtu.be/8rjmjKYdQ3Q?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
youtu.be/8rjmjKYdQ3Q?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
🐰 I might've messed up my UV maps a little...
At least the texturing is almost done! 😅🎨
#3DModeling #Blender3D #UVMapping #IndieDev #VTuber #GameDev #BlenderFails #Texturing #3DArt
At least the texturing is almost done! 😅🎨
#3DModeling #Blender3D #UVMapping #IndieDev #VTuber #GameDev #BlenderFails #Texturing #3DArt
May 18, 2025 at 5:32 PM
🐰 I might've messed up my UV maps a little...
At least the texturing is almost done! 😅🎨
#3DModeling #Blender3D #UVMapping #IndieDev #VTuber #GameDev #BlenderFails #Texturing #3DArt
At least the texturing is almost done! 😅🎨
#3DModeling #Blender3D #UVMapping #IndieDev #VTuber #GameDev #BlenderFails #Texturing #3DArt
Texturizamos algunos elementos de la cabina de nuestro Albatros DII en Instamat así como directamente en 3DS Max
youtu.be/yCEyu4dnNNo?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
youtu.be/yCEyu4dnNNo?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
Albatros D II - Texturizado - 52 Materiales de la Cabina (Parte 1)
YouTube video by Mazhuka
youtu.be
May 14, 2025 at 5:21 PM
Texturizamos algunos elementos de la cabina de nuestro Albatros DII en Instamat así como directamente en 3DS Max
youtu.be/yCEyu4dnNNo?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
youtu.be/yCEyu4dnNNo?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
Hello, looking for some Blender advice. The artist I commissioned did my characters hair only in mesh. I wanted mesh (for outside Blender) AND curves (for inside Blender). Without curves, what are my options for realistic looking hair? I didn't do any texture or uvmapping yet.
May 14, 2025 at 10:10 AM
Hello, looking for some Blender advice. The artist I commissioned did my characters hair only in mesh. I wanted mesh (for outside Blender) AND curves (for inside Blender). Without curves, what are my options for realistic looking hair? I didn't do any texture or uvmapping yet.
uvmapping is hard people who say it easy are DEMONS
May 11, 2025 at 2:26 AM
uvmapping is hard people who say it easy are DEMONS
Generamos en Instamat los materiales de todos los componentes de las ametralladoras del Albatros D II
youtu.be/WxGbaBNsnpA?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
youtu.be/WxGbaBNsnpA?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
Albatros D II - Texturizado - 51 Materiales de las Ametralladoras
YouTube video by Mazhuka
youtu.be
May 7, 2025 at 5:30 PM
Generamos en Instamat los materiales de todos los componentes de las ametralladoras del Albatros D II
youtu.be/WxGbaBNsnpA?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping
youtu.be/WxGbaBNsnpA?...
#albatros
#WW1
#instamat
#hardsurfacemodeling
#mazhuka
#israelcantillo
#3dsmax
#3dsmaxtutorial
#modelado3d
#texturizado
#uvmapping