Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.
#gamedev #godot #gamejams
Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.
#gamedev #godot #gamejams