#tornrealms
Loads of changes, but this format is short as heck, so there's a bunch of new spells added to the Fire & Water skill tree for mages - along with some great bug-fixes and performance issues resolved.
#gamedev #indiegamedev #gaming #tornrealms
November 28, 2025 at 7:55 AM
This morning has been all about logic tweaks and bug fixes around characters being able to be game controlled. I think we're pretty close now. They seem to be doing all the right things, I might add a dropdown or two to make the options even better.
#gamedev #indiegamedev #gaming #tornrealms
October 29, 2025 at 3:10 AM
Loads of tiny tweaks to the UI, making buttons more accessible from bevelled corners of phone screens and fixing up some older (now redundant) menus. All working through good feedback!
#gamedev #indiegamedev #gaming #tornrealms
October 28, 2025 at 12:38 AM
Yesterday I focused on PROC items that will generate the occasional special effect just if you have them equipped. Ended up much quicker and easier to code up than I expected - which is a rare treat indeed!
#gamedev #indiegamedev #gaming #tornrealms
October 23, 2025 at 11:38 PM
Finally gotten fast travel to work with vendors! One of the last things I wanted to have functioning before the open beta!
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October 21, 2025 at 3:00 AM
I'm working on a series of quests from the Knight-Vitalist Hearen, branching out from the Eastern Isle and heading north. I've loaded up the world with monsters and the like, but now I get to tie all these things in together.
#gamedev #indiegamedev #gaming #tornrealms
March 16, 2025 at 3:55 AM
Quick bit of code dev this evening, then I played a bit and created some equipment, and set up a guild vendor in the Inn, where new characters will be able to buy some great starting gear with their guild tokens new characters get!
#gamedev #indiegamedev #gaming #tornrealms
April 30, 2025 at 10:00 AM
Some great work this evening, mainly on some quests and conversations, building on the work I've done recently with the conversation editor.

This is Joe. He used to have the best pies in the Floren Islands. Will he have them again, or has he been bested?
#gamedev #indiegamedev #gaming #tornrealms
April 9, 2025 at 9:46 AM
I finally tracked down and fixed a rendering bug that's been quietly driving my crazy for the last few months. It's been low priority, but very annoying. And it's gone. Finally. And I'm testing on physical devices - and it's looking quite good!
#gamedev #indiegamedev #gaming #tornrealms
April 22, 2025 at 9:06 AM
After a solid day and night of work, I've managed to get token purchases working, along with all the possibnilities that opens up to make the game better!
#gamedev #indiegamedev #gaming #tornrealms
April 24, 2025 at 1:39 AM
So, I quickly (and I am getting quicker with the design) knocked up the inside of the cabin for Captain Miles, and then started putting together a conversation tree for him, along with some quests which I've been testing out to some degree.
#gamedev #indiegamedev #gaming #tornrealms
March 12, 2025 at 8:59 AM
I added the functionality to my game to have certain creatures spawn only when certain conditions are met - so that allows for some very cool quest and story-driven events to take place, like chasing down bandits such as Chester here in this screengrab.
#gamedev #indiegamedev #gaming #tornrealms
April 26, 2025 at 8:09 AM
I've been toiling away at the game startup, setting up a bit of a guide on how to create your party and making sure that new accounts start off on the right foot - while also working on Quirkwood some more.
#gamedev #indiegamedev #gaming #tornrealms
September 2, 2025 at 11:08 PM
So, long delay on posts, but loads of life changes. Read the blog for the full update, but short version: I'm on a self-prescribed clock to get the beta out, and get things moving. There's too many changes to list here. But, started a new zone: Quirkwood.
#gamedev #indiegamedev #gaming #tornrealms
June 21, 2025 at 9:05 AM
This week, I've been working on Quirkwood, the forest that connects to a lot of other zones in the game, but also doing a solid bit of playtesting for a friend who has also been writing his own game engine! Go crazy solo devs!
This is the start of Quirkwood
#gamedev #indiegamedev #gaming #tornrealms
July 12, 2025 at 8:59 AM
Knight-Vitalist Hearen and Knight-Vitalist Hilda are set up, guarding the Floren Isles. I'm still adding, but there's already a decent quest-series here taking you into the Blighted Lands to the north.
#gamedev #indiegamedev #gaming #tornrealms
March 16, 2025 at 8:39 AM
Been working on making player characters be able to be game controlled. It's mainly working as expected... though my healer seems to think his job is to heal the enemies... Ooopsie.
#gamedev #indiegamedev #gaming #tornrealms
October 9, 2025 at 2:43 AM
It's time for testing. If you like open world RPGs, but have wanted to play it on an android device, you've got an opportunity to get in early - and help an indie dev tweak and finalize the game and world!

Join our discord.gg/SuCTvJNkRb discord and start!
#gamedev #indiegamedev #gaming #tornrealms
November 30, 2025 at 9:59 PM
Massive update to the menu system today. Finally got the item interaction menu functioning just right, along with a nice interface that shows all the details of each item in a way that shows what's important, but makes it easy to read and understand!
#gamedev #indiegamedev #gaming #tornrealms
March 29, 2025 at 2:51 AM
Working through a list of issues and bugs that were picked up in a "fresh eyes" test - and one of them was adding proper descriptions to the item menu, rather than hoping that all the icons were clearly interpreted correctly. Great testing feedback!
#gamedev #indiegamedev #gaming #tornrealms
October 27, 2025 at 8:47 AM
"You've got such a nice world... why don't you show more of it?"
That's a friends comment on the small window into the world in my game. So a few days of coding later, the world makes the entire phone screen, and kudos to him, as it looks MUCH better now!

#gamedev #indiegamedev #gaming #tornrealms
March 18, 2025 at 8:50 AM
Had a great call with a fantastic tester this evening. I've got a few things to tweak, but I've already fixed one of them this evening. So that's just a win right there!
#gamedev #indiegamedev #gaming #tornrealms
September 8, 2025 at 12:26 PM
I've managed to get some fab code around the day/night cycle done, letting me spawn particular creatures only during the day, or the night - which I look forward very much to using. And I fixed some really annoying bugs for new character starting gear!
#gamedev #indiegamedev #gaming #tornrealms
May 4, 2025 at 8:24 AM
I got a little more work on the portrait layout for the app, and got it to a point where I'm happy enough with it, then got stuck into the landscape layouts where there's a bunch more to do yet, but at least I sort of have an idea of how I want it to look.
#gamedev #indiegamedev #gaming #tornrealms
March 19, 2025 at 9:02 AM
I addressed to main things last night after work - a layout issue when the phone was changed to landscape mode and was chasing down a crash a friend was having, which I could not reproduce, so I am going to say that it's already been fixed!
#gamedev #indiegamedev #gaming #tornrealms
March 11, 2025 at 9:05 PM