That’s aliasing from baking UV islands right up to the edge of your mesh.
Here is how to fix it:
#b3d #BlenderTips #3Dmodeling #TextureBaking #GameDev
That’s aliasing from baking UV islands right up to the edge of your mesh.
Here is how to fix it:
#b3d #BlenderTips #3Dmodeling #TextureBaking #GameDev
youtu.be/IXtc8NG4blE
#blender3d #texturebaking
youtu.be/IXtc8NG4blE
#blender3d #texturebaking