#technicalanimation
Pectoralis major, or an approximation thereof. PlusMinusAverage and UnitConversion nodes do all the heavy lifting
#mgearframework #rigging #technicalanimation
November 6, 2025 at 11:03 PM
Everybody loves a ROM test

ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
November 4, 2025 at 12:48 AM
finally automated elbow and puffy pants, amongst many other things, in post build script.
#mgear #rigging #technicalanimation
October 28, 2025 at 8:18 PM
How it started... how it's going.
OC Collab w. @mrngreeny.bsky.social

Still much more to be done, and many more maya crashes, but making good and steady progress!

#mgear #rigging #technicalanimation
October 20, 2025 at 11:07 PM
Cartoony revolver rig available on Gumroad. Link in reply

#animation #rigging #technicalanimation
September 12, 2025 at 9:35 PM
do you feel lucky punk?
#rigging #technicalanimation
September 11, 2025 at 3:32 AM
Gaits for Dinobird: Walking, Running, and Sprinting. This was refreshingly straight forward compared to RootYaw and Jumping, and it works pretty well with the other systems with no nasty surprises. A good week!
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
July 11, 2025 at 10:07 PM
Bouncebouncebouncebouncebounce 🎲🖱️

#Gamedev #Indiedev #Godot #Soulblaze #TechnicalAnimation
May 23, 2025 at 6:01 PM
Project Murder Bird
How it started...
How it's going...
#unrealengine5 #proceduralanimation #technicalanimation
May 14, 2025 at 5:03 PM
MRigs To UE5 Pt1
YouTube video by Noah
www.youtube.com
May 2, 2025 at 10:20 PM
Quick run through of setting up Customisable Character in UE5 using Mutable Plugin and changing the parameters in Level sequence and PIE

youtu.be/91Y1jTCtlIM?...
#gamedev #UnrealEngine #technicalanimation
Customisable Object Mutable Plugin
YouTube video by Noah
youtu.be
April 1, 2025 at 2:54 PM
I started this animation a week ago as a "break" from another animation to show off the new Mutable plugin, but it took on a life of its own. Now Ramon Arango's Mukuru is a Customizable Character (Object) in #Unrealengine5.

#animation #technicalanimation
March 24, 2025 at 11:25 AM
starting on mutable set up finally on Ramon Arango's character in UE5. looks a bit daunting but not bad once you get the hang of it, if a bit tedious. next to setup clip meshes to stop the body from poking from under the clothing. #unrealengine5 #technicalanimation
March 20, 2025 at 2:07 AM
What do you mean I gotta do that obstacle course again?

#UnrealEngine5 #technicalanimation #animation
March 6, 2025 at 6:23 PM
Progress! Ramon's rigs are great. check them out if you haven't yet!
#UnrealEngine5 #technicalanimation
March 2, 2025 at 8:26 PM
Dogfooding turned animation practice. Imitation something something flattery something something.
Wrangling a good render out of UE is still some work!
#gameanimation #technicalanimation #UnrealEngine5
January 19, 2025 at 3:59 PM
Started this before the break dogfooding my rig made for #PolarisPvE. Now working to wrap this up and get back into the swing of things to get an updated anim reel out into the wild.
#gameanimation #technicalanimation
January 13, 2025 at 10:49 AM
I had plans to make some social media bait material for end of the year but the release of Marval Rivals threw that out the window so this will have to do. one for the #childrenoftheatoms fans
See yall in 2025!
#unreal5 #gameanimation #technicalanimation
December 23, 2024 at 1:01 PM
Fresh from the editor! Tech Animation reel covering work done on Deepst Fear and Polaris.
#gameanimation #technicalanimation #UnrealEngine5
vimeo.com/1040928817
Tech Anim 2025
Work done on Polaris and Deepest Fear for Variable State. Technical Animation Design. Rigging. Physics Assets. Some Animations. 00:00 Polaris 00:26 Deepest…
vimeo.com
December 19, 2024 at 10:17 PM
One feature I was rather attached to was Character Customisation in Polaris. Regretably due to resource constraints I didn't stay long enough to see it through to ship.

#gamedevelopment #technicalanimation #UnrealEngine5 #IndieGameDev @polarispve.com
December 16, 2024 at 5:01 PM
What began as a bug fix became a gameplay feature, Power slide to a Stop with just two nodes in the Stop State Update function.
#gamedevelopment #technicalanimation #UnrealEngine5 #IndieGameDev
December 3, 2024 at 2:14 PM