#springbone
clusterで知り合いがイベントやってるのでcluster用のVRM準備しようとした
Unity上の表示と出力されたVRMが全く挙動わからんのでどうしようもなくなった・・・
SpringBoneが暴れるのは調整でなんとかなる可能性あるとして、MA Manual Bakeで統合したArmature transformがずれるのは意味不明すぎるが???(出力VRMをUnity Sceneに置いてもずれてない)
October 20, 2025 at 4:06 PM
springbone test, or as I call it the wiggle test
September 18, 2025 at 4:15 AM
There's a local chain "Springbone Kitchen" that advertises in the window that they "didn't use seed oils before it was cool" or something like that. Cringe.
August 25, 2025 at 10:45 PM
SpringBoneの風表現、それっぽいのができたんだけど、入れてみたときの変化がメチャクチャ地味でぐぬぬってなってる
August 12, 2025 at 3:20 AM
しかしSpringBoneを複数入れてるVRMモデルを考えたとき、風で揺れてほしいもの(髪とかスカートとか)と揺れてほしくないもの(胸とか)の区別って、外からじゃ判断難しいよなぁ…
August 11, 2025 at 10:07 AM
August 2, 2025 at 4:41 PM
⚠️ Spoilers for SOTM ⚠️(secret of the mimic)

I decided to sketch these first rough models of Springbone and Fredbear (?)

#FNAF #fivenightsatfreddy's #secretofthemimic #SOTM #SOTMFNAF #art #fanart #mimic #springbone #fredbear #fnaffanart
July 10, 2025 at 1:07 PM
Previously, you added the VRM Spring bone component and dragged the bones in you wanted to wiggle, and dragged in the bones with colliders.
Vrm1.0 has you putting a spring bone joint script into each bone to wiggle and you have to group the colliders into an object to reference
Awkward but neat
July 9, 2025 at 5:36 PM
Yeah I'm really not sure. The tail bone is connected to the hip and I'm using tail.001 instead of the base bone for the springbone, but the hair is using the base and it still collides... man idk, this is weird. I'm trying to contact the mod creator to maybe add some vrm collider override or som'n
July 2, 2025 at 8:08 PM
i keep wondering if valheim does something to the body to make springbone colliders not work on the body... but the tail bone collides with the hips, nothing else does. what.
July 1, 2025 at 8:10 PM
Even though Nikke can't swim, this is my take on Siren/Little Mermaid from Goddess of Victory Nikke. Hope you like it!

Every fanart is a new challenge to me. This time, it's Siren's Hair. I have to use springbone addon to create the flowly hair.

#blender #nikke
June 29, 2025 at 10:52 PM
ねんりょう⁣ #Windows が、スペシャルプロモーションで25%OFFの352円になりました。木曜2:00まで。
store.steampowered.com/app/34...
Steamで25% OFF:ねんりょう
ユーモラスで奇妙な謎解きゲーム!荒唐無稽なストーリー、奇妙なパズル、予想外の結末があなたを待っています。唯一の生存エンディングを見つけ、異世界に閉じ込められた主人公を家に帰してあげましょう。
store.steampowered.com
June 21, 2025 at 8:00 PM
🦇🔔: Uhu.. sorry, VV! I'll try harder next week! Wha—why am I in the sandbox?

... I wanted to see if it was fun.
May 27, 2025 at 7:49 AM
blenderの揺れものアドオン系はいくつか試したけど、結局VRM formatのspringboneに落ち着いた。使い慣れてるわけじゃないけど、VRMを作る時と同じ感覚でいいのがありがたいね。
May 21, 2025 at 9:37 PM
If you wonder what these upcoming additional features might be, the current VNyanNet is very bare bones.

It's missing big features such as avatar parameters, sync of non-humanoid bones as well as global springbone colliders. All of these require custom components to be added to avatars
April 30, 2025 at 8:28 AM
Hi! This is an issue we are currently working with Univrm to correct. You can use the new SDK Project to export prop mods with SpringBone physics in future updates!
April 28, 2025 at 6:21 AM
焼けない(ベイク処理)
照らせない(パストレーシング)
飛ばせない(SpringBone)
最後は別に上手くないや
April 24, 2025 at 2:53 PM
springbone node is great for floppy ear physics! 😍

#godot #gamedev #indiedev #cozygame #indiegame
April 10, 2025 at 3:43 PM
You can use springbone for the tongue in Godot...
March 26, 2025 at 1:05 AM
Godot 4.4 is here with SpringBones! 🎉 Finally set up cape physics for my character—super easy and fun to work with! Check out the video to see the cape physics in action! 👇 #GameDev #SoloDev #GodotEngine #SpringBone
March 7, 2025 at 7:08 PM
とりあえずVRM化完了
やっぱり服のSpringBoneの設定がイマイチだからもう少し詰めたい
March 2, 2025 at 10:58 AM