Unity上の表示と出力されたVRMが全く挙動わからんのでどうしようもなくなった・・・
SpringBoneが暴れるのは調整でなんとかなる可能性あるとして、MA Manual Bakeで統合したArmature transformがずれるのは意味不明すぎるが???(出力VRMをUnity Sceneに置いてもずれてない)
Unity上の表示と出力されたVRMが全く挙動わからんのでどうしようもなくなった・・・
SpringBoneが暴れるのは調整でなんとかなる可能性あるとして、MA Manual Bakeで統合したArmature transformがずれるのは意味不明すぎるが???(出力VRMをUnity Sceneに置いてもずれてない)
store.steampowered.com/app/38...
store.steampowered.com/app/38...
I decided to sketch these first rough models of Springbone and Fredbear (?)
#FNAF #fivenightsatfreddy's #secretofthemimic #SOTM #SOTMFNAF #art #fanart #mimic #springbone #fredbear #fnaffanart
I decided to sketch these first rough models of Springbone and Fredbear (?)
#FNAF #fivenightsatfreddy's #secretofthemimic #SOTM #SOTMFNAF #art #fanart #mimic #springbone #fredbear #fnaffanart
Vrm1.0 has you putting a spring bone joint script into each bone to wiggle and you have to group the colliders into an object to reference
Awkward but neat
Vrm1.0 has you putting a spring bone joint script into each bone to wiggle and you have to group the colliders into an object to reference
Awkward but neat
www.popville.com/2025/06/spri...
www.popville.com/2025/06/spri...
store.steampowered.com/app/34...
store.steampowered.com/app/34...
... I wanted to see if it was fun.
... I wanted to see if it was fun.
It's missing big features such as avatar parameters, sync of non-humanoid bones as well as global springbone colliders. All of these require custom components to be added to avatars
It's missing big features such as avatar parameters, sync of non-humanoid bones as well as global springbone colliders. All of these require custom components to be added to avatars
照らせない(パストレーシング)
飛ばせない(SpringBone)
最後は別に上手くないや
照らせない(パストレーシング)
飛ばせない(SpringBone)
最後は別に上手くないや
store.steampowered.com/app/34...
store.steampowered.com/app/34...
store.steampowered.com/app/34...
store.steampowered.com/app/34...
やっぱり服のSpringBoneの設定がイマイチだからもう少し詰めたい
やっぱり服のSpringBoneの設定がイマイチだからもう少し詰めたい