Turntable WIP (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
November 10, 2025 at 10:35 AM
Turntable WIP (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
November 7, 2025 at 10:33 AM
Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Egg on rice, 卵かけご飯 (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
November 6, 2025 at 10:32 AM
Egg on rice, 卵かけご飯 (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Egg on rice, 卵かけご飯. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
November 5, 2025 at 10:30 AM
Egg on rice, 卵かけご飯. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Lighting experiments in Solaris (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
November 4, 2025 at 10:29 AM
Lighting experiments in Solaris (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
November 3, 2025 at 10:27 AM
Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Skeletal part 3
Exploration of abstract forms and dark atmospheric environments.
#blender3D #octanerender #sidefxhoudini #abstract #3Danimation
Exploration of abstract forms and dark atmospheric environments.
#blender3D #octanerender #sidefxhoudini #abstract #3Danimation
November 2, 2025 at 8:10 AM
Skeletal part 3
Exploration of abstract forms and dark atmospheric environments.
#blender3D #octanerender #sidefxhoudini #abstract #3Danimation
Exploration of abstract forms and dark atmospheric environments.
#blender3D #octanerender #sidefxhoudini #abstract #3Danimation
(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 31, 2025 at 10:25 AM
(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 30, 2025 at 10:14 AM
Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Skeletal part 02.
Exploration with abstract forms and vegetation.
#octanerender #blender3D #sidefxHoudini
Exploration with abstract forms and vegetation.
#octanerender #blender3D #sidefxHoudini
October 29, 2025 at 2:40 PM
Skeletal part 02.
Exploration with abstract forms and vegetation.
#octanerender #blender3D #sidefxHoudini
Exploration with abstract forms and vegetation.
#octanerender #blender3D #sidefxHoudini
Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 29, 2025 at 10:10 AM
Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Edit test. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 28, 2025 at 10:06 AM
Edit test. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 27, 2025 at 12:02 PM
(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
BERNBURGER MOSAIK - Made with Houdini
In places where the pre-made sidewalk tiles don’t fit, the space is often filled with the iconic small cobblestones called „Bernburger Mosaik“
#houdini #procedural #techart #berlin #3d #tools #tech #proceduralart #sidefx #sidefxhoudini #3dart #algorithms
In places where the pre-made sidewalk tiles don’t fit, the space is often filled with the iconic small cobblestones called „Bernburger Mosaik“
#houdini #procedural #techart #berlin #3d #tools #tech #proceduralart #sidefx #sidefxhoudini #3dart #algorithms
October 26, 2025 at 8:09 PM
BERNBURGER MOSAIK - Made with Houdini
In places where the pre-made sidewalk tiles don’t fit, the space is often filled with the iconic small cobblestones called „Bernburger Mosaik“
#houdini #procedural #techart #berlin #3d #tools #tech #proceduralart #sidefx #sidefxhoudini #3dart #algorithms
In places where the pre-made sidewalk tiles don’t fit, the space is often filled with the iconic small cobblestones called „Bernburger Mosaik“
#houdini #procedural #techart #berlin #3d #tools #tech #proceduralart #sidefx #sidefxhoudini #3dart #algorithms
Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 24, 2025 at 12:15 PM
Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
October 23, 2025 at 1:51 PM
Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
#3D #animation#sidefxhoudini #procedural #cg
October 22, 2025 at 1:47 PM
Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
#3D #animation#sidefxhoudini #procedural #cg
(Wireframe) Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum.Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 21, 2025 at 1:06 PM
(Wireframe) Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum.Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum. Used some subsurface scattering for the curtain material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 20, 2025 at 10:16 AM
Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum. Used some subsurface scattering for the curtain material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 18, 2025 at 10:51 AM
Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 18, 2025 at 1:05 AM
Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Vase generator in Houdini (wireframe). Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 17, 2025 at 10:56 AM
Vase generator in Houdini (wireframe). Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
October 17, 2025 at 1:13 AM
Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
#3D #animation #sidefxhoudini #procedural #cg
The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural
#3D #animation #sidefxhoudini #procedural
October 16, 2025 at 10:04 AM
The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural
#3D #animation #sidefxhoudini #procedural