Watch: youtu.be/4cvP_qroLH4
#SpringBoot #Java
Watch: youtu.be/4cvP_qroLH4
#SpringBoot #Java
I'd prefer serialization more in Universes Beyond sets as it serves a broader audience, but that's a minefield in itself.
I'd prefer serialization more in Universes Beyond sets as it serves a broader audience, but that's a minefield in itself.
#Bookvember
bookshop.org/p/books/a-s-...
#Bookvember
bookshop.org/p/books/a-s-...
But the Craig era brought modern continuity. True serialization. Even character development. It feels weird to just announce we're back to "vibes"
But the Craig era brought modern continuity. True serialization. Even character development. It feels weird to just announce we're back to "vibes"
One thing that's been slightly bugging me about the Headliner card (Bitterbloom Bearer) is the serialization tag. It looks a bit lost on a Rebecca Guay card.
#MTGLorwyn
One thing that's been slightly bugging me about the Headliner card (Bitterbloom Bearer) is the serialization tag. It looks a bit lost on a Rebecca Guay card.
#MTGLorwyn
Focusing on "what happened to Daniel Craig Bond?" is just going to drag down any attempts to launch the next iteration of the series (and, imo, be inherently nonsensical or add canon where none needs exist)
Focusing on "what happened to Daniel Craig Bond?" is just going to drag down any attempts to launch the next iteration of the series (and, imo, be inherently nonsensical or add canon where none needs exist)
The data itself wasn't bad, but storing it on disk took a couple of versions. Best of all, it compresses into basically nothing!
#gamedev #indiegame #unity3d #solodev
The data itself wasn't bad, but storing it on disk took a couple of versions. Best of all, it compresses into basically nothing!
#gamedev #indiegame #unity3d #solodev
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync.
youtu.be/O4HvuNeOjqM
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync.
youtu.be/O4HvuNeOjqM
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
It feels more Universes Beyond than in-Magic, I think you need to be more deliberate and do the opposite with in-Magic sets.
It feels more Universes Beyond than in-Magic, I think you need to be more deliberate and do the opposite with in-Magic sets.
The benefit of link rel/modulepreload is that the browser uses its cache first...
The benefit of link rel/modulepreload is that the browser uses its cache first...
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync. blog.mrphilgames.com/stellar-thro...
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync. blog.mrphilgames.com/stellar-thro...
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
The Zig simulation backend is now running in production — delivering a 52× performance boost.
Serialization fixed, colors preserved, fleets stable, and the game now flies.
blog.mrphilgames.com/stellar-thro...
#GameDev #IndieDev #ZigLang #GodotEngine #StellarThrone
The Zig simulation backend is now running in production — delivering a 52× performance boost.
Serialization fixed, colors preserved, fleets stable, and the game now flies.
blog.mrphilgames.com/stellar-thro...
#GameDev #IndieDev #ZigLang #GodotEngine #StellarThrone
- open source
- uses godot-rust
- uses a multi-threaded vfs (but scene updates can/do hitch)
- serialization is r/w capable
Not much of a Godot guru, so I'm open to ideas on how to try to speed things up and make some resources editable/exportable back to JC2 (or elsewhere).
- open source
- uses godot-rust
- uses a multi-threaded vfs (but scene updates can/do hitch)
- serialization is r/w capable
Not much of a Godot guru, so I'm open to ideas on how to try to speed things up and make some resources editable/exportable back to JC2 (or elsewhere).
#FurryLit #Furry #ForesterUniverse
www.patreon.com/kyellgold
#Furry #FurryArt
#FurryLit #Furry #ForesterUniverse