#saferesourceloading
upgraded to godot 4.5 beta 4, with @nonchip.de 's resource loader. fixed a ton of issues as well as fully implemented said loader with the newly created .wcsj format. Now we can all put the 'but resource files are UNSAFE!!' thing to rest for a bit

#godotengine #solodev #godot #saferesourceloading
July 30, 2025 at 6:24 AM