November 10, 2025 at 8:09 PM
Today after a LOT of debugging and trial and error, I was able to implement an array of enemy car structs in assembly, allowing me to add multiple enemy cars and iterate trough them.
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
November 10, 2025 at 6:45 PM
Today after a LOT of debugging and trial and error, I was able to implement an array of enemy car structs in assembly, allowing me to add multiple enemy cars and iterate trough them.
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
I just uploaded this week's episode
www.youtube.com/watch?v=VXTW...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog #pascal #turbopascal
www.youtube.com/watch?v=VXTW...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog #pascal #turbopascal
Loading images, tiles, and maps - Week 3 of Back to the Pascal
www.youtube.com
November 9, 2025 at 6:23 PM
I just uploaded this week's episode
www.youtube.com/watch?v=VXTW...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog #pascal #turbopascal
www.youtube.com/watch?v=VXTW...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog #pascal #turbopascal
How many off-by-one errors can I make in a week? Yes
www.youtube.com/watch?v=K-Nc...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
www.youtube.com/watch?v=K-Nc...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
Making the Map Scroll - Week 2 of Back to the Pascal
www.youtube.com
November 3, 2025 at 1:12 PM
How many off-by-one errors can I make in a week? Yes
www.youtube.com/watch?v=K-Nc...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
www.youtube.com/watch?v=K-Nc...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
Hi there!😊
Check out Roguecraft; an award winning turn-based dungeon crawler, with retro roots and pixel-perfect turn-based action.
Now coming to #steam, and more retro platforms!
🎯Wishlist on Steam: thalamus.link/roguecraft
#gamedev #roguelike #rogue #retrogamedev
Check out Roguecraft; an award winning turn-based dungeon crawler, with retro roots and pixel-perfect turn-based action.
Now coming to #steam, and more retro platforms!
🎯Wishlist on Steam: thalamus.link/roguecraft
#gamedev #roguelike #rogue #retrogamedev
November 2, 2025 at 9:09 PM
Hi there!😊
Check out Roguecraft; an award winning turn-based dungeon crawler, with retro roots and pixel-perfect turn-based action.
Now coming to #steam, and more retro platforms!
🎯Wishlist on Steam: thalamus.link/roguecraft
#gamedev #roguelike #rogue #retrogamedev
Check out Roguecraft; an award winning turn-based dungeon crawler, with retro roots and pixel-perfect turn-based action.
Now coming to #steam, and more retro platforms!
🎯Wishlist on Steam: thalamus.link/roguecraft
#gamedev #roguelike #rogue #retrogamedev
OMG! It's Retro Slayer! on BlueSky! By far, the most comprehensive retro game video archivist of them all! My absolute favorite. Personality won't get in the way, just strictly retro game content! ⭐️⭐️⭐️⭐️⭐️
On with the slaying!
#Retro #Retrogame #RetroGames #RetroGameDev #RetroComputing #RetroComputers
On with the slaying!
#Retro #Retrogame #RetroGames #RetroGameDev #RetroComputing #RetroComputers
November 1, 2025 at 9:49 PM
OMG! It's Retro Slayer! on BlueSky! By far, the most comprehensive retro game video archivist of them all! My absolute favorite. Personality won't get in the way, just strictly retro game content! ⭐️⭐️⭐️⭐️⭐️
On with the slaying!
#Retro #Retrogame #RetroGames #RetroGameDev #RetroComputing #RetroComputers
On with the slaying!
#Retro #Retrogame #RetroGames #RetroGameDev #RetroComputing #RetroComputers
The Amiga corner at Spillmesse 2025 in Norway was beautiful! Happy 40th, Amiga!
#amiga #retro #retrogamedev
#amiga #retro #retrogamedev
October 27, 2025 at 6:39 PM
The Amiga corner at Spillmesse 2025 in Norway was beautiful! Happy 40th, Amiga!
#amiga #retro #retrogamedev
#amiga #retro #retrogamedev
Editing this one took ages, but it’s finally out. It's been a fun start to the project... curious what y'all think.
www.youtube.com/watch?v=eDpf...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
www.youtube.com/watch?v=eDpf...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
Pixels, Tiles, Sprites - Week 1 of Back to the Pascal
www.youtube.com
October 26, 2025 at 9:18 PM
Editing this one took ages, but it’s finally out. It's been a fun start to the project... curious what y'all think.
www.youtube.com/watch?v=eDpf...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
www.youtube.com/watch?v=eDpf...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
We're ready for day 2 at Spillmesse 2025!
Today you can also join in on a competition on the big screen playing Showdown; our Mega 65 game, and win neat prizes including boxed copies of Roguecraft 🕹️❤️
#amiga #mega65 #retrogamedev
Today you can also join in on a competition on the big screen playing Showdown; our Mega 65 game, and win neat prizes including boxed copies of Roguecraft 🕹️❤️
#amiga #mega65 #retrogamedev
October 26, 2025 at 11:26 AM
We're ready for day 2 at Spillmesse 2025!
Today you can also join in on a competition on the big screen playing Showdown; our Mega 65 game, and win neat prizes including boxed copies of Roguecraft 🕹️❤️
#amiga #mega65 #retrogamedev
Today you can also join in on a competition on the big screen playing Showdown; our Mega 65 game, and win neat prizes including boxed copies of Roguecraft 🕹️❤️
#amiga #mega65 #retrogamedev
Very happy with how the starting/tutorial area of my WIP, in very early stages, still untitled #zeldalike is coming up together. 🤩
#gbstudio #gameboy #gameboycolor #retrogamedev #screenshotsaturday
#gbstudio #gameboy #gameboycolor #retrogamedev #screenshotsaturday
October 25, 2025 at 12:12 PM
Very happy with how the starting/tutorial area of my WIP, in very early stages, still untitled #zeldalike is coming up together. 🤩
#gbstudio #gameboy #gameboycolor #retrogamedev #screenshotsaturday
#gbstudio #gameboy #gameboycolor #retrogamedev #screenshotsaturday
We're at Spillmesse 2025 in Kristiansand, Norway!
We're selling our very last batches of Rogue64 and Roguecraft boxes!
Hope to see you there! 🕹️♥️
#amiga #retrogamedev
We're selling our very last batches of Rogue64 and Roguecraft boxes!
Hope to see you there! 🕹️♥️
#amiga #retrogamedev
October 25, 2025 at 8:42 AM
We're at Spillmesse 2025 in Kristiansand, Norway!
We're selling our very last batches of Rogue64 and Roguecraft boxes!
Hope to see you there! 🕹️♥️
#amiga #retrogamedev
We're selling our very last batches of Rogue64 and Roguecraft boxes!
Hope to see you there! 🕹️♥️
#amiga #retrogamedev
Week one of my "Back to the Pascal" project is almost done.
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
October 24, 2025 at 7:54 AM
Week one of my "Back to the Pascal" project is almost done.
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
I did it @maddymakesgames.com, I made video game.... or part of it.
#gamedev #indiegamedev #braziliangamedev #retrogamedev #homebrew #homebrewdevelopment #homebrewgamedev #gameboy #assembly #assemblylanguage
#gamedev #indiegamedev #braziliangamedev #retrogamedev #homebrew #homebrewdevelopment #homebrewgamedev #gameboy #assembly #assemblylanguage
October 22, 2025 at 10:31 PM
I did it @maddymakesgames.com, I made video game.... or part of it.
#gamedev #indiegamedev #braziliangamedev #retrogamedev #homebrew #homebrewdevelopment #homebrewgamedev #gameboy #assembly #assemblylanguage
#gamedev #indiegamedev #braziliangamedev #retrogamedev #homebrew #homebrewdevelopment #homebrewgamedev #gameboy #assembly #assemblylanguage
Great news for the #retrogamedev community!
After several months of writing, we've finished the 1.0 version of the MD Engine docs!
We're reviewing the spelling + grammar and finishing the examples web versions!
You can check them here:
mdengine.dev/docs/
(っ˘ω˘ς )
#sgdk #megadrive #mdengine #gamedev #indiedev
We're reviewing the spelling + grammar and finishing the examples web versions!
You can check them here:
mdengine.dev/docs/
(っ˘ω˘ς )
#sgdk #megadrive #mdengine #gamedev #indiedev
Home | MD Engine
MD Engine is a visual engine to create games compatible with the Sega Mega Drive / Genesis consoles.
mdengine.dev
October 22, 2025 at 3:44 PM
Great news for the #retrogamedev community!
The code for this example is in my Agon Light 2 development repo where I keep some stand along examples to refer to and for newbies to try and look at concepts in isolation.
This specific example is here:
github.com/andymccall/a...
#asm #gamedev #agon #agonlight2 #retrogamedev #z80
This specific example is here:
github.com/andymccall/a...
#asm #gamedev #agon #agonlight2 #retrogamedev #z80
agon-development/20-spritecollision/asm at main · andymccall/agon-development
Coding examples in Z80 assembler and C for the Agon neoretro computer - andymccall/agon-development
github.com
October 19, 2025 at 9:57 AM
The code for this example is in my Agon Light 2 development repo where I keep some stand along examples to refer to and for newbies to try and look at concepts in isolation.
This specific example is here:
github.com/andymccall/a...
#asm #gamedev #agon #agonlight2 #retrogamedev #z80
This specific example is here:
github.com/andymccall/a...
#asm #gamedev #agon #agonlight2 #retrogamedev #z80
I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.
www.youtube.com/watch?v=EeAz...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
www.youtube.com/watch?v=EeAz...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
Trying to Finish the Game I Started 35 Years Ago
www.youtube.com
October 18, 2025 at 5:44 PM
I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.
www.youtube.com/watch?v=EeAz...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
www.youtube.com/watch?v=EeAz...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.
I can now move this code into the main game and maybe start looking at getting some actual game play working 😀
#retrogamedev
I can now move this code into the main game and maybe start looking at getting some actual game play working 😀
#retrogamedev
October 18, 2025 at 12:14 PM
In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.
I can now move this code into the main game and maybe start looking at getting some actual game play working 😀
#retrogamedev
I can now move this code into the main game and maybe start looking at getting some actual game play working 😀
#retrogamedev
We're having fun with fellow Amiga retro geeks at Amiga40 in Mönchengladbach, Germany! 🕹️❤️
#amiga #retrogamedev #amiga40
#amiga #retrogamedev #amiga40
October 18, 2025 at 11:34 AM
We're having fun with fellow Amiga retro geeks at Amiga40 in Mönchengladbach, Germany! 🕹️❤️
#amiga #retrogamedev #amiga40
#amiga #retrogamedev #amiga40
New release of my speccydev devcontainer today:
- Updated Boriel BASIC to newest version
- Added the PASTA/80 PASCAL compiler
- Add hdfmonkey for manipulating Spectrum Next sd cards
github.com/mcphail/spec...
#ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev
- Updated Boriel BASIC to newest version
- Added the PASTA/80 PASCAL compiler
- Add hdfmonkey for manipulating Spectrum Next sd cards
github.com/mcphail/spec...
#ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: Devcontainer for building programs for the ZX Spectrum and related 8-bit devices including ZX81 and Spectrum Next.
Devcontainer for building programs for the ZX Spectrum and related 8-bit devices including ZX81 and Spectrum Next. - mcphail/speccydev
github.com
October 18, 2025 at 9:23 AM
New release of my speccydev devcontainer today:
- Updated Boriel BASIC to newest version
- Added the PASTA/80 PASCAL compiler
- Add hdfmonkey for manipulating Spectrum Next sd cards
github.com/mcphail/spec...
#ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev
- Updated Boriel BASIC to newest version
- Added the PASTA/80 PASCAL compiler
- Add hdfmonkey for manipulating Spectrum Next sd cards
github.com/mcphail/spec...
#ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev
Another one joined the collection. I guess I have more 90s game programming books now than I'll ever need.
#gamedev #retrogamedev #retrocomputing #retrogaming
#gamedev #retrogamedev #retrocomputing #retrogaming
October 14, 2025 at 5:16 AM
Another one joined the collection. I guess I have more 90s game programming books now than I'll ever need.
#gamedev #retrogamedev #retrocomputing #retrogaming
#gamedev #retrogamedev #retrocomputing #retrogaming
Hey, it's been awhile since I've tinkered with my#Pico8 game. It's a #shmup, but has some constraints. Bullets aren't cheap, you know. I'll try to get this up on the Lexaloffle BBS soon, elsewhere ... someday. #GameDev #RetroGameDev #ScreenshotSaturday
October 11, 2025 at 10:23 PM
Hey, it's been awhile since I've tinkered with my#Pico8 game. It's a #shmup, but has some constraints. Bullets aren't cheap, you know. I'll try to get this up on the Lexaloffle BBS soon, elsewhere ... someday. #GameDev #RetroGameDev #ScreenshotSaturday
Latest addition to the library... the smell, though 😬
#gamedev #retrogamedev #retrocomputing #retrogaming
#gamedev #retrogamedev #retrocomputing #retrogaming
October 7, 2025 at 7:55 PM
Latest addition to the library... the smell, though 😬
#gamedev #retrogamedev #retrocomputing #retrogaming
#gamedev #retrogamedev #retrocomputing #retrogaming
Fellow DOS/retro game devs: What are must-reads for 386-era game development? I've got Abrash's Black Book, but I'd love recommendations on more general game dev topics from that period.
#gamedev #retrodev #retrogamedev #msdos #dosgaming
#gamedev #retrodev #retrogamedev #msdos #dosgaming
September 29, 2025 at 4:45 PM
Fellow DOS/retro game devs: What are must-reads for 386-era game development? I've got Abrash's Black Book, but I'd love recommendations on more general game dev topics from that period.
#gamedev #retrodev #retrogamedev #msdos #dosgaming
#gamedev #retrodev #retrogamedev #msdos #dosgaming
Was able to build A Scavenging Trip for Windows XP 32-bit using rust9x by @seritools.bsky.social with 0 issues. Didn't even need to follow all the instructions, just changed a couple of paths and it straight worked. The minimal dependencies probably helped.
#rustlang #gamedev #retrogamedev #indiedev
#rustlang #gamedev #retrogamedev #indiedev
September 28, 2025 at 10:24 AM
Was able to build A Scavenging Trip for Windows XP 32-bit using rust9x by @seritools.bsky.social with 0 issues. Didn't even need to follow all the instructions, just changed a couple of paths and it straight worked. The minimal dependencies probably helped.
#rustlang #gamedev #retrogamedev #indiedev
#rustlang #gamedev #retrogamedev #indiedev
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
#gamedev #indiegamedev #BRdev #BRgamedev #homebrew #homebrewdevelopment #retrogamedev #gameboy #assembly #assemblyprogramming
#gamedev #indiegamedev #BRdev #BRgamedev #homebrew #homebrewdevelopment #retrogamedev #gameboy #assembly #assemblyprogramming
September 22, 2025 at 10:32 PM
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
#gamedev #indiegamedev #BRdev #BRgamedev #homebrew #homebrewdevelopment #retrogamedev #gameboy #assembly #assemblyprogramming
#gamedev #indiegamedev #BRdev #BRgamedev #homebrew #homebrewdevelopment #retrogamedev #gameboy #assembly #assemblyprogramming