#retrogamedev
I barely did any nesdev this year. Hope to get back into it in 2026.

#retrogamedev
#nesdev
November 10, 2025 at 8:09 PM
Today after a LOT of debugging and trial and error, I was able to implement an array of enemy car structs in assembly, allowing me to add multiple enemy cars and iterate trough them.

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
November 10, 2025 at 6:45 PM
Making the Map Scroll - Week 2 of Back to the Pascal
www.youtube.com
November 3, 2025 at 1:12 PM
Hi there!😊

Check out Roguecraft; an award winning turn-based dungeon crawler, with retro roots and pixel-perfect turn-based action.

Now coming to #steam, and more retro platforms!

🎯Wishlist on Steam: thalamus.link/roguecraft

#gamedev #roguelike #rogue #retrogamedev
November 2, 2025 at 9:09 PM
OMG! It's Retro Slayer! on BlueSky! By far, the most comprehensive retro game video archivist of them all! My absolute favorite. Personality won't get in the way, just strictly retro game content! ⭐️⭐️⭐️⭐️⭐️

On with the slaying!
#Retro #Retrogame #RetroGames #RetroGameDev #RetroComputing #RetroComputers
All the monsters in Akalabeth for the Apple II! #retrogaming #appleii #akalabeth
November 1, 2025 at 9:49 PM
The Amiga corner at Spillmesse 2025 in Norway was beautiful! Happy 40th, Amiga!

#amiga #retro #retrogamedev
October 27, 2025 at 6:39 PM
Editing this one took ages, but it’s finally out. It's been a fun start to the project... curious what y'all think.

www.youtube.com/watch?v=eDpf...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
Pixels, Tiles, Sprites - Week 1 of Back to the Pascal
www.youtube.com
October 26, 2025 at 9:18 PM
We're ready for day 2 at Spillmesse 2025!

Today you can also join in on a competition on the big screen playing Showdown; our Mega 65 game, and win neat prizes including boxed copies of Roguecraft 🕹️❤️

#amiga #mega65 #retrogamedev
October 26, 2025 at 11:26 AM
Very happy with how the starting/tutorial area of my WIP, in very early stages, still untitled #zeldalike is coming up together. 🤩

#gbstudio #gameboy #gameboycolor #retrogamedev #screenshotsaturday
October 25, 2025 at 12:12 PM
We're at Spillmesse 2025 in Kristiansand, Norway!

We're selling our very last batches of Rogue64 and Roguecraft boxes!

Hope to see you there! 🕹️♥️

#amiga #retrogamedev
October 25, 2025 at 8:42 AM
Week one of my "Back to the Pascal" project is almost done.
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
October 24, 2025 at 7:54 AM
Great news for the #retrogamedev community!
After several months of writing, we've finished the 1.0 version of the MD Engine docs!

We're reviewing the spelling + grammar and finishing the examples web versions!

You can check them here:
mdengine.dev/docs/

(っ˘ω˘ς )

#sgdk #megadrive #mdengine #gamedev #indiedev
Home | MD Engine
MD Engine is a visual engine to create games compatible with the Sega Mega Drive / Genesis consoles.
mdengine.dev
October 22, 2025 at 3:44 PM
The code for this example is in my Agon Light 2 development repo where I keep some stand along examples to refer to and for newbies to try and look at concepts in isolation.

This specific example is here:

github.com/andymccall/a...

#asm #gamedev #agon #agonlight2 #retrogamedev #z80
agon-development/20-spritecollision/asm at main · andymccall/agon-development
Coding examples in Z80 assembler and C for the Agon neoretro computer - andymccall/agon-development
github.com
October 19, 2025 at 9:57 AM
I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.

www.youtube.com/watch?v=EeAz...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
Trying to Finish the Game I Started 35 Years Ago
www.youtube.com
October 18, 2025 at 5:44 PM
In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.

I can now move this code into the main game and maybe start looking at getting some actual game play working 😀

#retrogamedev
October 18, 2025 at 12:14 PM
We're having fun with fellow Amiga retro geeks at Amiga40 in Mönchengladbach, Germany! 🕹️❤️

#amiga #retrogamedev #amiga40
October 18, 2025 at 11:34 AM
New release of my speccydev devcontainer today:

- Updated Boriel BASIC to newest version
- Added the PASTA/80 PASCAL compiler
- Add hdfmonkey for manipulating Spectrum Next sd cards

github.com/mcphail/spec...

#ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: Devcontainer for building programs for the ZX Spectrum and related 8-bit devices including ZX81 and Spectrum Next.
Devcontainer for building programs for the ZX Spectrum and related 8-bit devices including ZX81 and Spectrum Next. - mcphail/speccydev
github.com
October 18, 2025 at 9:23 AM
Another one joined the collection. I guess I have more 90s game programming books now than I'll ever need.

#gamedev #retrogamedev #retrocomputing #retrogaming
October 14, 2025 at 5:16 AM
Hey, it's been awhile since I've tinkered with my#Pico8 game. It's a #shmup, but has some constraints. Bullets aren't cheap, you know. I'll try to get this up on the Lexaloffle BBS soon, elsewhere ... someday. #GameDev #RetroGameDev #ScreenshotSaturday
October 11, 2025 at 10:23 PM
Latest addition to the library... the smell, though 😬

#gamedev #retrogamedev #retrocomputing #retrogaming
October 7, 2025 at 7:55 PM
Fellow DOS/retro game devs: What are must-reads for 386-era game development? I've got Abrash's Black Book, but I'd love recommendations on more general game dev topics from that period.

#gamedev #retrodev #retrogamedev #msdos #dosgaming
September 29, 2025 at 4:45 PM
Was able to build A Scavenging Trip for Windows XP 32-bit using rust9x by @seritools.bsky.social with 0 issues. Didn't even need to follow all the instructions, just changed a couple of paths and it straight worked. The minimal dependencies probably helped.
#rustlang #gamedev #retrogamedev #indiedev
September 28, 2025 at 10:24 AM