#realtime3d
January 28, 2025 at 5:05 AM
A PPO‑based framework employs ω‑threshold and ω‑wait policies to send images to edge servers, improving 3D scene fidelity and keeping latency low on datasets. Read more: https://getnews.me/task-oriented-communications-improve-real-time-3d-scene-representation/ #taskorientedcommunication #realtime3d
September 24, 2025 at 8:17 PM
🚀 Day 1 of the 3D Pipeline Workshops is live at #SIGGRAPH2025!
Catch lightning talks & demos from 10K Science, Roomle, Zakeke, Consensive & more.
📍 Booth #606 | Aug 12
Let’s scale 3D workflows together!
📸 Meet the RapidPipeline team 👇
#3DTech #Realtime3D
August 12, 2025 at 11:23 PM
« Drone Filler », shown at Evoke 2025 demoparty in Köln !

A short demo, made with #Harfang3D, with a beautiful drone ambient soundtrack by @nicolastilly.bsky.social

#demoscene #evoke2025 #realtime3d #Lua #harfang3d
August 24, 2025 at 7:15 AM
manuls going through TouchDesigner patches, from my VJ set for Anysoulector on Goodwill Diggin @datafruits.bsky.social

www.youtube.com/watch?v=U2qe...

#manulposting #touchdesigner #glitchart #realtime3D #musicvisualizer #VJ #videoart #electronicmusic
August 29, 2025 at 8:13 AM
Turn Ideas into Cinematic Worlds with Unreal Engine

At BlockchainAppsDeveloper, we create games that players can’t stop playing and worlds that feel real.

🚀 Let’s build your next blockbuster game www.blockchainappsdeveloper.com/unreal-engin...

#UnrealEngine #NextGenGame #IndieGameDev #RealTime3D
August 19, 2025 at 11:44 AM
February 24, 2025 at 3:49 AM
screengrabs from my most recent VJ set

#touchdesigner #realtime3d #viz #vj #videoart
October 31, 2024 at 10:24 PM
Here's something unusual from me: the realtime 3D japanese videoclip for the song 'GOOD DAYS' by japanese band 'ZONE', from the 2002 PS2 game/fan-disc 'WONDER ZONE', rendered in #4K with the #Pcsx2 emulator! (BTW thanks to @chronocyte.bsky.social for the infos about the band😉)
#realtime3D #emulation
ZONE - GOOD DAYS - 4K Realtime 3D videoclip - Pcsx2
YouTube video by Parotaku
www.youtube.com
August 24, 2025 at 11:11 AM
🎧 New Podcast: Episode 3 is live!
We talk semantics, scan-to-BIM, IFC/STEP bottlenecks, and open editing + 2D docs.
▶️ Watch: youtu.be/DKT4SkS5rLo
📲 Listen: podcast.rapidpipeline.com

#VirtualForReal #BIM #OpenBIM #DigitalTwins #ScanToBIM #IFC #3D #RealTime3D
From Scan to Semantics: Making Digital Twins Useful
YouTube video by RapidPipeline
youtu.be
October 2, 2025 at 9:50 AM
Ice environment test, custom shader and sculpted forms, showing layered frost, cracks, and subtle fake refraction.
What’s your read?
#3DArt #LookDev #MaterialArt #Shader #RealTime3D #GameDev #VFX #EnvironmentArt #UnrealEngine
November 4, 2025 at 10:07 AM
SIGGRAPH 2025 ✅
3 days, 12+ live talks, brand-new integrations & one packed booth!
📝 Full story: rapidpipeline.com/en/blog/sigg...
Thank you to everyone who visited Booth #606!

#SIGGRAPH2025 #RapidPipeline #3DPipeline #DigitalTwins #Realtime3D
September 5, 2025 at 3:39 PM
A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in hashtag#unrealengine.

#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate
December 5, 2024 at 5:54 PM
This semester I taught an introductory 3D modeling class.
It's designed for traditional art majors and geared toward games and real-time applications.

Syllabus here:
mycours.es/realtime3D/

And here’s a virtual exhibition with most of the student work:
cmugamedesign.itch.io/real-time-3d...
December 7, 2024 at 5:22 PM