Tuesday 10th of February 7pm: Kelvin Hall Lecture Theatre
7:00pm
Be sure to come along for a brilliant evening of nature photography!
Tuesday 10th of February 7pm: Kelvin Hall Lecture Theatre
7:00pm
Be sure to come along for a brilliant evening of nature photography!
i had a lot of fun writing the Parallax occlusion mapping shader for the water and rocks here.
the entire scene is a flat non-tessellated plane with a single material on it, and a skybox 🌅✨
i had a lot of fun writing the Parallax occlusion mapping shader for the water and rocks here.
the entire scene is a flat non-tessellated plane with a single material on it, and a skybox 🌅✨
This started off as an asset pack, but I did a huge optimization pass on it, redid all the lighting and colour grading, and adjusted the materials to better match the look for our game :3
This started off as an asset pack, but I did a huge optimization pass on it, redid all the lighting and colour grading, and adjusted the materials to better match the look for our game :3
I kitbashed this from several assorted environment sets, and it was a lot of fun :3
I kitbashed this from several assorted environment sets, and it was a lot of fun :3
This one was made from-scratch, almost entirely by me. its a few years old now, but it still holds up if you squint.
the intense bloom is intentional- these were rendered to become 256x512-sized thumbnails, where the bloom shines fantastically
This one was made from-scratch, almost entirely by me. its a few years old now, but it still holds up if you squint.
the intense bloom is intentional- these were rendered to become 256x512-sized thumbnails, where the bloom shines fantastically
its base is an asset pack from the marketplace, but i modified it quite heavily for better lighting conditions, and adjusted some shaders and decals.
its base is an asset pack from the marketplace, but i modified it quite heavily for better lighting conditions, and adjusted some shaders and decals.