#photoscene
Next week is our results night for our photographic competition, PhotoSCENE, co-ordinated by Andy Wilson 📷

Tuesday 10th of February 7pm: Kelvin Hall Lecture Theatre
7:00pm

Be sure to come along for a brilliant evening of nature photography!
February 4, 2026 at 5:37 PM
May 12, 2025 at 9:11 PM
Join us tomorrow evening (Tuesday the 11th of February) at 7pm in the Boyd Orr Building Lecture Theatre C (level 5) to find out the results of our annual PhotoSCENE competition 📷
February 10, 2025 at 4:28 PM
A Photoscene i worked on for Automation: TCCTG.

i had a lot of fun writing the Parallax occlusion mapping shader for the water and rocks here.
the entire scene is a flat non-tessellated plane with a single material on it, and a skybox 🌅✨
October 7, 2024 at 1:32 AM
A Photoscene i worked on for Automation: TCCTG.

This started off as an asset pack, but I did a huge optimization pass on it, redid all the lighting and colour grading, and adjusted the materials to better match the look for our game :3
September 26, 2024 at 7:02 AM
Another "Photoscene" i made for Automation: TCCTG.

I kitbashed this from several assorted environment sets, and it was a lot of fun :3
September 20, 2024 at 2:11 AM
Another "Photoscene" i worked on for Automation: TCCTG.
This one was made from-scratch, almost entirely by me. its a few years old now, but it still holds up if you squint.
the intense bloom is intentional- these were rendered to become 256x512-sized thumbnails, where the bloom shines fantastically
September 20, 2024 at 1:49 AM
a "Photoscene" i worked on for Automation: The Car Company Tycoon Game, in UE4.
its base is an asset pack from the marketplace, but i modified it quite heavily for better lighting conditions, and adjusted some shaders and decals.
September 20, 2024 at 1:32 AM