#opensource-y😊
Code&Demo
codesandbox.io/p/sandbox/th...
Heres how to voxelize a triangle mesh using #WebGL's TransformFeedback compute within #threejs. Its just the first step to making Voxel Geodesic AutoSkinning. Here's hoping to replace mixamo with something #opensource-y😊
#gamedev #indiedev
December 1, 2023 at 11:03 PM