#myrne6313
Worked on the garden entrance in #myrne6313 today, switching it from greyboxed to almost done.

Really happy with the result but no screenshots for you^^

I'll keep it for some longer gif/video than usual, truly showcasing gameplay.

I'd also like to work on variations depending on the time of […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
January 7, 2026 at 1:15 AM
Thursday is my (dayjob) day off so I'll try to write some plan / roadmap on what I plan ahead for #myrne6313 in 2026...

Then probably miss every deadline, never develop half of the stuff and add a shitton of feature creep in it.

You simply can't stop me...

#gamedev
January 6, 2026 at 12:14 AM
Worked on the Steam page today.

#myrne6313 is still very far from release but I'd like to start collecting wishlists and I need somewhere to send people if they show interest in the game.

I'm open to feedbacks :)

It somehow makes all this feel serious and real again :D

#steam #gamedev
November 23, 2025 at 3:32 AM
Ok, finished the loot drop chances for the moment.

Still lots of possible improvements but the current version should be good enough for the demo and maybe also for the full game :)

#gamedev #myrne6313 #myrne6313_gameplay
November 14, 2025 at 3:08 AM
Told you this loot distribution was getting out of hands :D

#gamedev #myrne6313 #unity
November 13, 2025 at 6:11 PM
"Ok, let's adress the this city is full of brooms situation in #myrne6313 "

I said before taking all day to add a bunch of knifes to the game :D

I still managed to make some progress on the loot drop system but I'll do some big post about it once […]

[Original post on mastodon.gamedev.place]
November 11, 2025 at 4:21 PM
Ok folks, what did we learn today?

That's right, that drawing (flying) cars is fucking hard :D

The game now has 100% more flying cars though (no you can't drive them, sorry, we're not that kind of game :S )

#myrne6313 #gamedev #pixelart
November 4, 2025 at 7:38 PM
Working on some new enemy

#myrne6313
October 23, 2025 at 10:38 PM
Wasn't sure I wanted to post it or keep it as a secret but I'm just too proud of that scene :)

You'll be able to shoot your way to some loot in exterior scenes too.

(The garden part on the top is still in progress, the grey blocks will be replaced by hedges)

#gamedev #pixelart #myrne6313
October 20, 2025 at 11:38 PM
Petting the dog confirmed in #myrne6313 !!

Huh, this stunt was done by a professional (with dev access). You should probably not attempt it yourself under any circumstances :S

#gamedev #pixelart #petdog
October 18, 2025 at 3:30 AM
Still playing around with verticality in #myrne6313

It looks cool visually (I hope) but it also gives me gameplay ideas as I can now have two different zones on screen which could affects each other.

This opens up some possibilities like showing […]

[Original post on mastodon.gamedev.place]
October 16, 2025 at 2:19 AM
Still working on that verticality thing.

I tried a ton of designs and am quite satisfacted with this one.

(The shadows are wrong, I know, I'm still bruteforcing all that in a system not yet updated to manage those cases)

#myrne6313 #gamedev #pixelart
October 14, 2025 at 11:03 PM
October 12, 2025 at 9:22 PM
Reworking the dialogs UI again^^

I'm never happy with it, but it's getting better with each iteration :S

#myrne6313 #gamedev
October 6, 2025 at 10:42 PM
Alright, I might actually really like that menu now that it has content (*_*)

#myrne6313 #gamedev #pixelart
October 5, 2025 at 9:45 PM
This may be the most badass outfit I've ever made :D

#myrne6313
September 20, 2025 at 4:57 PM
Me, two days ago: "I'll now focus entirely on productive stuff that will end up in the demo! No more distraction !"

Me today : "Oops"

#gamedev #myrne6313hashtag/myrne6313_gameplay" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#myrne6313_gameplay #myrne6313 #matrix
September 20, 2025 at 2:44 PM
Worked a little more on the day/night cycle of Myrne 6313 and how it can affect other visuals.

I've added some windows and lights now adapt to the time of the day

#myrne6313 #gamedev
September 18, 2025 at 7:00 PM
Worked on some room variations.

I'll need to create new office assets next. It's very limiting for the moment but I think I have already a solid base to start some level design and creating the layout of this "dungeon".

#myrne6313 #gamedev #pixelart
September 10, 2025 at 6:41 PM
I already had background stripes has decoration so all I have to do is change its opacity^^

#myrne6313
August 31, 2025 at 2:07 PM
"That ground is ugly". He noticed, after having posted his toot.

"Maybe I should just post a new version and pretend it never happened," he added thoughtfully.

#gamedev #myrne6313 #pixelart
July 11, 2025 at 4:05 PM
Ok let's try to make gifs that actually show what the game is about :D

I've reworked the nature assets, kinda finished the mage enemies (still a little buggy with their cast) and I implemented fireballs (you can see I have some magic wand in my hotbar^^)

#gamedev #myrne6313 #myrne6313_gameplay
July 10, 2025 at 11:45 PM
People that never did gamedev: "Is working on a game really that harder than normal dev ?"

Me, tonight: "Okay, let's make it so barriers have hit points now instead of being one-shot"

#gamedev #myrne6313
July 5, 2025 at 10:53 PM
Also made this animated sandy pathways which I think looks kinda nice

I'm slowly getting the hang of the Shader Graph.

#myrne6313
April 21, 2025 at 12:57 AM