Really happy with the result but no screenshots for you^^
I'll keep it for some longer gif/video than usual, truly showcasing gameplay.
I'd also like to work on variations depending on the time of […]
Really happy with the result but no screenshots for you^^
I'll keep it for some longer gif/video than usual, truly showcasing gameplay.
I'd also like to work on variations depending on the time of […]
Then probably miss every deadline, never develop half of the stuff and add a shitton of feature creep in it.
You simply can't stop me...
#gamedev
Then probably miss every deadline, never develop half of the stuff and add a shitton of feature creep in it.
You simply can't stop me...
#gamedev
I'm far from release but this now feels like a real game :)
https://store.steampowered.com/app/1725810/Myrne_6313/
#myrne6313 #gamedev #indiegame #pixelart #steam
I'm far from release but this now feels like a real game :)
https://store.steampowered.com/app/1725810/Myrne_6313/
#myrne6313 #gamedev #indiegame #pixelart #steam
#myrne6313 is still very far from release but I'd like to start collecting wishlists and I need somewhere to send people if they show interest in the game.
I'm open to feedbacks :)
It somehow makes all this feel serious and real again :D
#steam #gamedev
#myrne6313 is still very far from release but I'd like to start collecting wishlists and I need somewhere to send people if they show interest in the game.
I'm open to feedbacks :)
It somehow makes all this feel serious and real again :D
#steam #gamedev
Still lots of possible improvements but the current version should be good enough for the demo and maybe also for the full game :)
#gamedev #myrne6313 #myrne6313_gameplay
Still lots of possible improvements but the current version should be good enough for the demo and maybe also for the full game :)
#gamedev #myrne6313 #myrne6313_gameplay
I said before taking all day to add a bunch of knifes to the game :D
I still managed to make some progress on the loot drop system but I'll do some big post about it once […]
[Original post on mastodon.gamedev.place]
I said before taking all day to add a bunch of knifes to the game :D
I still managed to make some progress on the loot drop system but I'll do some big post about it once […]
[Original post on mastodon.gamedev.place]
That's right, that drawing (flying) cars is fucking hard :D
The game now has 100% more flying cars though (no you can't drive them, sorry, we're not that kind of game :S )
#myrne6313 #gamedev #pixelart
That's right, that drawing (flying) cars is fucking hard :D
The game now has 100% more flying cars though (no you can't drive them, sorry, we're not that kind of game :S )
#myrne6313 #gamedev #pixelart
You'll be able to shoot your way to some loot in exterior scenes too.
(The garden part on the top is still in progress, the grey blocks will be replaced by hedges)
#gamedev #pixelart #myrne6313
You'll be able to shoot your way to some loot in exterior scenes too.
(The garden part on the top is still in progress, the grey blocks will be replaced by hedges)
#gamedev #pixelart #myrne6313
Huh, this stunt was done by a professional (with dev access). You should probably not attempt it yourself under any circumstances :S
#gamedev #pixelart #petdog
Huh, this stunt was done by a professional (with dev access). You should probably not attempt it yourself under any circumstances :S
#gamedev #pixelart #petdog
It looks cool visually (I hope) but it also gives me gameplay ideas as I can now have two different zones on screen which could affects each other.
This opens up some possibilities like showing […]
[Original post on mastodon.gamedev.place]
It looks cool visually (I hope) but it also gives me gameplay ideas as I can now have two different zones on screen which could affects each other.
This opens up some possibilities like showing […]
[Original post on mastodon.gamedev.place]
I tried a ton of designs and am quite satisfacted with this one.
(The shadows are wrong, I know, I'm still bruteforcing all that in a system not yet updated to manage those cases)
#myrne6313 #gamedev #pixelart
I tried a ton of designs and am quite satisfacted with this one.
(The shadows are wrong, I know, I'm still bruteforcing all that in a system not yet updated to manage those cases)
#myrne6313 #gamedev #pixelart
I'm never happy with it, but it's getting better with each iteration :S
#myrne6313 #gamedev
I'm never happy with it, but it's getting better with each iteration :S
#myrne6313 #gamedev
#myrne6313 #gamedev #pixelart
#myrne6313 #gamedev #pixelart
Me today : "Oops"
#gamedev #myrne6313hashtag/myrne6313_gameplay" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#myrne6313_gameplay #myrne6313 #matrix
Me today : "Oops"
#gamedev #myrne6313hashtag/myrne6313_gameplay" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#myrne6313_gameplay #myrne6313 #matrix
I've added some windows and lights now adapt to the time of the day
#myrne6313 #gamedev
I've added some windows and lights now adapt to the time of the day
#myrne6313 #gamedev
I'll need to create new office assets next. It's very limiting for the moment but I think I have already a solid base to start some level design and creating the layout of this "dungeon".
#myrne6313 #gamedev #pixelart
I'll need to create new office assets next. It's very limiting for the moment but I think I have already a solid base to start some level design and creating the layout of this "dungeon".
#myrne6313 #gamedev #pixelart
#myrne6313
#myrne6313
"Maybe I should just post a new version and pretend it never happened," he added thoughtfully.
#gamedev #myrne6313 #pixelart
"Maybe I should just post a new version and pretend it never happened," he added thoughtfully.
#gamedev #myrne6313 #pixelart
I've reworked the nature assets, kinda finished the mage enemies (still a little buggy with their cast) and I implemented fireballs (you can see I have some magic wand in my hotbar^^)
#gamedev #myrne6313 #myrne6313_gameplay
I've reworked the nature assets, kinda finished the mage enemies (still a little buggy with their cast) and I implemented fireballs (you can see I have some magic wand in my hotbar^^)
#gamedev #myrne6313 #myrne6313_gameplay
Me, tonight: "Okay, let's make it so barriers have hit points now instead of being one-shot"
#gamedev #myrne6313
Me, tonight: "Okay, let's make it so barriers have hit points now instead of being one-shot"
#gamedev #myrne6313
I'm slowly getting the hang of the Shader Graph.
#myrne6313
I'm slowly getting the hang of the Shader Graph.
#myrne6313