#mdengine
We've just uploaded our small Temporary Triggers demo to our docs website!

Feel free to check it out here:
mdengine.dev/docs/getting...

It shows how to use temporary triggers for attacks on a hack'n'slash type of game!

#gamedev #indiedev #megadrive #mdengine #sgdk
Temporary Triggers | MD Engine
Example showing how to use temporary triggers for attacks.
mdengine.dev
October 30, 2025 at 12:45 AM
You guys are amazing! The engine looks like it's working really well, and I loved seeing the streaming system implemented. Is there already a beta version of MDENGINE available for testing? I'm happy to help with whatever you need, whether it's testing or anything else.
October 29, 2025 at 9:31 PM
We've just uploaded our small Action Platformer demo to our docs website!

Feel free to check it out here:
mdengine.dev/docs/getting...

It features shooting, ladders, enemies, a few levels, dialogues, and camera usage!

#gamedev #indiedev #megadrive #mdengine #sgdk
October 29, 2025 at 2:26 AM
More boss testing on Solid-State Soldier!!

(∩` ロ ´)⊃━炎炎炎炎炎

#megadrive #mdengine #homebrew
October 27, 2025 at 6:35 PM
We're finally on the third level layout on Solid-State Soldier.

It's been quite time consuming to do all enemy spawn setup...

#megadrive #mdengine #gamedev #homebrew
October 25, 2025 at 5:00 PM
We finally finished parallax + streaming support for MD Engine!!!

(∩` ロ ´)⊃━炎炎炎炎炎

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 24, 2025 at 4:43 PM
We've been running some tests for freebies for a possible Inkventure megadrive physical edition!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 23, 2025 at 8:43 PM
We got a new level finished on Solid-State Soldier!!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 23, 2025 at 5:00 PM
There is work being done on Solid-State Soldier bosses !!

#megadrive #mdengine #homebrew
October 22, 2025 at 9:00 AM
Enemies finally shooting you back on Solid-State Soldier!!!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 20, 2025 at 5:00 PM
New Free Mega Drive Game Developer Suite ‘MD Engine’ Now Available to Download www.segadriven.com/2025/10/new-... #MDEngine #Homebrew #MegaDrive #SegaGenesis #SegaDriven #Gaming #GameDev
October 20, 2025 at 2:38 PM
We have added a new enemy to Solid-State Soldier!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 19, 2025 at 8:05 AM
After several months of writing, we've finished the 1.0 version of the MD Engine docs!

We're reviewing the spelling + grammar and finishing the examples web versions!

You can check them here:
mdengine.dev/docs/

(っ˘ω˘ς )

#sgdk #megadrive #mdengine #gamedev #indiedev
Home | MD Engine
MD Engine is a visual engine to create games compatible with the Sega Mega Drive / Genesis consoles.
mdengine.dev
October 17, 2025 at 4:27 AM
It took some time, but we finally managed to get MD Engine working on Linux!

(✯◡✯)

#sgdk #megadrive #mdengine
August 12, 2025 at 7:46 PM
We finished the camera module sample!
It's based on @haxeflixel.bsky.social FlxCamera example.

It displays all basic options of the camera module!
Follow, lerp, offset, shake, and flash.

You can also set your own deadzone for better customization!

٩(。•́‿•̀。)۶

#sgdk #megadrive #mdengine
August 2, 2025 at 2:41 PM
We added support to define animation speed per sprite, per animation, or frame!

We also added animation preview support.

Everything already works in-game as well!

ヽ(*⌒▽⌒*)ノ

#sgdk #megadrive #mdengine
August 1, 2025 at 2:31 PM
We finally finished the scroll debug overlay!

Now you can track the visible area of the game no matter your scroll setup, full screen, tile, or line!

We just have to add a button to turn it on/off haha.

٩(。•́‿•̀。)۶

#sgdk #megadrive #mdengine
July 25, 2025 at 1:24 AM
We added three debugging planes you can enable on the layers tab.

They allow the display of triggers, sprite collision boxes, and temporary triggers.

It was a pain to debug the temporary triggers' position otherwise...

~(>_<~)

#sgdk #megadrive #mdengine
July 23, 2025 at 6:26 PM
We added support to preview both sound effects & music files inside the editor!

It works for both WAV and VGM files!

In theory, it should also work for Game Gear and Master System VGM files too!

(ˇ▽ˇ)ノ♪♬♫

#sgdk #megadrive #mdengine
July 23, 2025 at 1:51 AM
We added a way to reshape the VDP at the start/end of scenes.

You can have very detailed backgrounds on some scenes, and big sprites on others!

In this video, we switch from a detailed background to a big sprite in the next scene!

ヾ(´〇`)ノ♪♪♪

#sgdk #megadrive #mdengine
July 21, 2025 at 2:02 AM
We reworked the collision system this week!

We added a new "simple" mode that allows for up to 25 different enemies with physics + yourself at the same time!

Those enemies can kick you as well!

(=O*_*)=O

#sgdk #megadrive #mdengine
July 19, 2025 at 3:24 AM
We finally finished the localization system!

You can swap between different languages on the fly with minimal game-code changes!

#sgdk #megadrive #mdengine
July 10, 2025 at 7:06 PM
We completed the integration of the Japanese rendering support!

We can now use variable-width fonts and fonts bigger than 8x8 pixels!

(ノ>ω<)ノ :。・:*:・゚’★,。・:*:・゚’☆

#sgdk #megadrive #mdengine
May 7, 2025 at 5:37 PM
We just finished Japanese support!
It supports hiragana, katakana and kanji!

We will share some pictures in-game tomorrow!

(^◕ᴥ◕^)

#sgdk #megadrive #mdengine
May 6, 2025 at 3:41 AM