#hypercard
My first hypertext project was in 1988: a Hypercard stack of Byte stories from ~1977 to 1988, clickable, searchable, etc. School project. So this is fantastic!
A zoomable, fully searchable archive of every single page of every single issue of BYTE magazine from 1975-1998. “I hope seeing everything in single, searchable place offers a unique perspective.” (via @jonudell.bsky.social) [byte.tsundoku.io]
November 10, 2025 at 9:29 PM
I recall discussing hypertext with a fellow software engineer in 1987 (he used Mac HyperCard to cross-index note cards for a prospective hollywood script he was working on). TimBL connected hypertext to TCP/DNS in 1989, realizing Vannevar Bush's 1945 memex vision:
www.theatlantic.com/magazine/pri...
As We May Think
“Consider a future device ... in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is ...
www.theatlantic.com
November 9, 2025 at 10:48 PM
HyperCard was how they built Myst!

Long before vibe coding there were all these efforts to empower people to easily build their own apps but i guess DIY everything isn’t very monetizable.

For me a computer was an escape from my circumstances. But also a means of connection. So, nothing’s changed
November 9, 2025 at 1:28 PM
I also remember HyperCard but I don’t think that was technically online?

A lot of this was how I entertained myself at my parents’ offices when I went to work with them for some reason.
November 9, 2025 at 1:22 PM
#Apple Macintosh HyperCard
November 9, 2025 at 11:21 AM
xD Seems I do, or rather, the gospel of Hypercard 2.0 is too modernist for MacJesus.
November 8, 2025 at 2:55 PM
suddenly remembering being 12 and having to make a multimedia project in hypercard for computer class; mine was entirely about the cast of tenchi muyo
November 8, 2025 at 2:49 PM
I have a computer science degree. The module where we had to use HyperCard is the one I failed hardest.
November 7, 2025 at 11:56 PM
We had Hypercard, and we let it slip through our fingers. Soon, SQL will follow it (in truth, most of the problems it solved are problems we no longer have).

Basically, I never bet against Excel. It always wins.
November 7, 2025 at 11:03 PM
MacJesus sez...
November 7, 2025 at 7:50 PM
Good episode. The vibe-coding concept is not new. What's new is believing it can immediately replace all professionals. -> "The beauty of HyperCard is that it lets people program without having to learn how to write code — what I call 'programming for the rest of us'" en.wikipedia.org/wiki/HyperCard
HyperCard - Wikipedia
en.wikipedia.org
November 5, 2025 at 2:36 PM
The first version of "Chaos Servitors" was done on an Atari ST version of Hypercard. I forget the app's name though. I passed it on to some of the Leeds Atari hackers, who promptly lost it.
November 4, 2025 at 5:46 PM
In the new ChoiceBeat: The #VisualNovel and #InteractiveFiction Zine...

Hell Farm Calendar! An outré interactive presentation (?) from the 1990s made in glorious #hypercard.

We are DESPERATE to find its mysterious creator!

Read the article in ChoiceBeat: choicebeat.wordpress.com/2025/10/28/c...
November 4, 2025 at 12:54 AM
Memories... #hypercard
November 3, 2025 at 10:54 PM
Don't recall if @gruber.foo has mentioned in a podcast that vibe-coding is like the new Hypercard. But if somebody said it, it would probably be him.
November 3, 2025 at 3:33 PM
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November 3, 2025 at 1:33 PM
I can smell the aroma of Mac SE/30 HyperCard from here
"How Do Adventurers Die?"

Source: QuestBusters, March 1988.
November 2, 2025 at 9:23 PM
this is actually how i made my first few games in HyperCard
November 2, 2025 at 5:01 PM
#Apple HyperCard
November 2, 2025 at 11:46 AM
I remember shortening variables in a HyperCard script, just to get the stack to fit on an 800k disk.

I just installed a piece of software that was a 1 GB download and takes up 3.5 GB on disk.

I can't help wondering how much of that is just bloat. What's in a modern app that takes up so much space?
November 1, 2025 at 4:17 PM
I started working with #edtech since the last century…1986 l specifically. No tool in the intervening years has matched HyperCard.
November 1, 2025 at 3:09 PM
Its somehow more rudimentary than 2000s era flash games. Its basically early hypercard style but using gen ai? how is this so trash? Mobile games are AAAA compared to this lmao
November 1, 2025 at 1:16 PM
I’ve been waiting 40 years for a watch that can run Hypercard
November 1, 2025 at 12:45 AM
HyperCard. That was a great level of obsolescence.
October 31, 2025 at 2:35 PM
The J.D. Salinger of HyperCard.
October 30, 2025 at 9:31 PM