#homebrewdevelopment
Me: "Assembly language is so complicated, it's impossible to understand it, there's so much complex code going on to just load a sprite to VRAM"

The Game Boy ASM code vs Pseudocode of loading sprite to VRAM:

#gamedev #indiegamedev #programming #assembly #homebrewdevelopment #gameboy #gbassembly
March 22, 2025 at 3:15 AM
Me trying and failing miserably to figure out how to import my own tilemaps into the game without needing to manually hardcode them in assembly.... it did not go well...

#retrogamedev #homebrew #homebrewdevelopment #gamedev #indiegamedev #assembly #gameboy
May 25, 2025 at 9:49 PM
TWOOOOOOOOOOOOOOOOOO CAAAAAAAAAAAAAAAAAAAAARS!

(Also, @noelfb.bsky.social, I feel it might be easier to just mark you now than just "invade" every game dev post you make to share updates lol)

#gamedev #indiegamedev #braziliangamedev #gameboy #assembly #homebrewdevelopment #retrogamedevelopment
November 9, 2025 at 12:19 AM
After a little hiatus, I finally messed around with my gameboy breakout codebase from following a online tutorial, this time, after changing the image on the left to my profile pic, I now changed the paddle's sprite.

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewdevelopment #gameboy #asm
May 16, 2025 at 5:28 PM
July 2, 2025 at 11:41 PM
After such a long time, i was finally able to get myself to open my code editor again and this print definetly reminds me of something I heard @maddymakesgames.com saying once about assembly bugs being really funny, lol

#gamedev #braziliangamedev #indiegamedev #homebrew #homebrewdevelopment
September 5, 2025 at 12:17 AM
Added a way to reset the ball upon death, and rng to the ball's initial trajectory :)

#gamedev #indiegamedev #retro #retrogamedev #BRdev #BRgamedev #braziliangamedev #homebrew #homebrewdevelopment #assembly #assemblyprogramming #gameboy
June 5, 2025 at 1:13 AM
Another day and more progress on me following a assembly tutorial for the #gameboy, I changed the code slightly to separate things into multiple files, I still want to change the pixel art as well later.

#retrogamedev #gamedev #indiegamedev #homebrew #homebrewdevelopment #assembly #assemblylanguage
April 19, 2025 at 8:13 PM
After working all night, I was finally able to get this stupid cow to learn to move on the x-axis, and it was due to things that were 100% my fault.

1:

#gamedev #indiegamedev #homebrew #homebrewdevelopment #assembly #assemblylanguage #retrogamedev #gameboy #BRgamedev #braziliangamedev
June 25, 2025 at 4:07 AM
Well, the jump doesn't work perfectly, but you can't infinite jump anymore, also made movement smoother.

#gamedev #inidiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #assembly #assemblylanguage #gameboy #Celeste #CelesteGame
July 6, 2025 at 8:14 PM
Finally got that demo working as intended, ended up having to ask on the gbdev discord (which I didn't want to do, for... personal issues I have there...), but oh well..

#gamedev #indiegamedev #homebrew #homebrewdevelopment #retro #retrogamedev #demoscene #assembly #assemblylanguage #gameboy
June 11, 2025 at 10:40 PM
1)

That feeling of realizing that I'm yet to learn to implement any kind of sound or music on the gameboy...

#gamedev #indiegamedev #BRgamedev #BrazilianGameDev #BRdev #homebrew #homebrewdevelopment #retrogamedev #gameboy #sound #music #composition #musicmaking
June 27, 2025 at 8:26 PM
Here's a question, if you use a cow/Madeline hybrid as your sprite for your platformer demo, does it count as a Celeste Fan Game?

#gamedev #indiegamedev #homebrew #homebrewdevelopment #retrogamedev #retro #gameboy #fangame #celestegame #celeste #assembly #assemblylanguage #assemblyprogramming
June 23, 2025 at 11:58 PM
Update on my gameboy breakout thingie, now I have a ball, and collisions, here's a couple of progress videos

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewdevelopment #gameboy
May 19, 2025 at 3:30 AM
Trying to get parallax working on my demo here on the gameboy, did I get it to work? nope, at least it didn't break it to much, the end result just didn't change.

Assembly is so tricky lol.

#gamedev #indiegamedev #homebrew #homebrewdevelopment #gameboy #retrogamedev #retro
June 9, 2025 at 9:37 PM
Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove

#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming
June 26, 2025 at 10:43 PM
Finally managed to fix the animations, after hellish days of refactoring my entire player code, constantly breaking things over and over again, I finally fixed it...

#gamedev #indiegamedev #BRdev #BrazilianGamedev #retrogamedev #retro #homebrew #homebrewdevelopment #celeste #celestegame #gameboy
July 5, 2025 at 7:10 PM
Changed the sprite so it's no longer transparent, but I also tried adding new animation frames, but I can't get they to work, AAAAAAAAAH!

#gamedev #indiegamedev #BRdev #BrazilianDeveloper #homebrew #homebrewdevelopment #retro #retrogamedev #gameboy #Celeste #CelesteGame #assembly
July 4, 2025 at 4:46 AM
Got tired of my breakout clone, so I decided to make a little demo for the gameboy involving background scrolling. This took a lot more work than it should to get functioning...

#gamedev #indiegamedev #homebrew #homebrewdevelopment #demo #demoscene #gameboy #retro
June 9, 2025 at 1:26 AM
Flappy Cowson, the one thing that can help me deal with the crushing depression I'm feeling :)

My Cow-Madeline is mooving

#gamedev #indiegamedev #BRgamedev #BRdev #retrogamedev #retro #homebrew #homebrewdevelopment #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame
July 1, 2025 at 1:32 AM
Update on my Gameboy parallax demo, it's definetly more... Parallax now, but also very glitchy, and PHOTOSENSITIVITY WARNING or Motion Sickness warning, I dunno

#gamedev #indiegamedev #homebrew #homebrewdevelopment #retro #retrogamedev #demoscene #gameboy
June 9, 2025 at 11:09 PM
The basic mechanics were already done, but I decided to change my jump implementation a bit, just to make it more consistent, even if still feeling janky and floaty.

#gamedev #indiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #gameboy #celeste #celestegame
July 7, 2025 at 11:46 PM
New gameboy prototype, tho the color pallete on the background layer is flipped a bit for some reason...

#gamedev #indiegamedev #braziliangamedev #BRgamedev #assembly #homebrew #homebrewdevelopment #retrogamedev #retrogamedevelopment #gameboy
June 22, 2025 at 10:24 PM