#haircards
December 26, 2025 at 8:44 AM
I think it looks really neat! More sculpted than soft and fluffy probably, especially if ever in motion. Another co moderation could be using haircards, furplanes, either with Fibershop or another workflow
December 17, 2025 at 8:32 PM
I’ve been trying a blender hair add-on, and while the hair to haircards it has is not… really good, the brushes and edits it has makes hair grooming waaaay more satisfying and can totally be used together with the usual hair cards addon I use for my usual work
December 3, 2025 at 7:25 AM
1/3
I’ve shared a bunch of realtime hairstyles lately, and all of them will be part of a hair tutorial I’m putting together. It’s been a slow burn, but I’m excited to pick it up again.

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 3:54 PM
I’m wrapping up my spam of realtime hair work (for now) with some facial hair, so here's a groom with brows, lashes, and a beard.

🔗 artstation.com/artwork/9EY65v

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:50 AM
Here are some long curls I made. The hair cards were placed by hand with the help of Maya's nonlinear deformers.

🔗 artstation.com/artwork/5v66B8

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:49 AM
I’m almost through sharing my work on realtime hair, so here’s one of the last ones: a combover hairstyle.

🔗 artstation.com/artwork/vDLG23

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:49 AM
Another hairstyle I made a while ago: Dutch braids. The hair cards were placed by hand.

🔗 artstation.com/artwork/xDaaAO

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:48 AM
Another groom study: short dreads with a fade. I placed the hair cards using a combination of XGen and manual placement.

🔗 artstation.com/artwork/39y232

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:48 AM
Sharing a blowout hairstyle I’ve been working. The hair cards were placed using a combination of GS CurveTools and manual placement.

🔗 artstation.com/artwork/aoAAg0

#realtime #realtimehair #haircards #gamedev #artstation #gscurvetools
November 25, 2025 at 7:47 AM
Here's a shorter version of the previous afro hairstyle. I placed all the hair cards by hand.

🔗 artstation.com/artwork/QX1QRl

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:47 AM
Adding an afro groom to my hairstyle lineup. The hair cards were placed by hand.

🔗 artstation.com/artwork/yDgNkx

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:46 AM
Sharing another hairstyle, this time a short high-fade buzz cut. The hair cards were placed using a combination of XGen and manual placement.

🔗 artstation.com/artwork/6NWOJ5

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:46 AM
Here’s another hairstyle I created a while back. The hair cards were placed using a combination of Maya's nHair and manual placement.

🔗 artstation.com/artwork/39KRG2

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:45 AM
A bun hairstyle I created using the base from my previous ponytail model, where I removed the ponytail and added a bun in its place.

🔗 artstation.com/artwork/ZaAVNx

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:45 AM
Another hairstyle I've done this year, a ponytail. The hair cards were placed using a combination of GS CurveTools and manual placement.

🔗 artstation.com/artwork/rJa455

#realtime #realtimehair #haircards #gamedev #artstation #gscurvetools
November 25, 2025 at 7:45 AM
Posting a cornrow groom I finished earlier. The hair cards were placed by hand.

🔗 artstation.com/artwork/w0lXZg

#realtime #realtimehair #haircards #gamedev #artstation
November 24, 2025 at 2:18 PM
Here’s a curly hairstyle I created for an upcoming tutorial I'm working on. The hair cards were placed using a combination of XGen and manual placement.

🔗 artstation.com/artwork/obaJQ4

#realtime #realtimehair #haircards #gamedev #artstation
November 24, 2025 at 2:15 PM
Can any unreal wizards help me understand why I'm getting these hard edges on my haircards in ue6? The mesh itself is smooth etc. I've seen others with the same issue but haven't found a solution
November 12, 2025 at 9:13 PM
im planning on redoing zephyrs hair so its not haircards but ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm the idea of curly hair made with curves is hurting my brain
October 26, 2025 at 11:00 PM
i need to make the haircards have better normals bc the shadows on the top of the head pisst me off
October 9, 2025 at 11:58 PM
I never did a hair this long, lots of haircards and lots still to do :_)
September 24, 2025 at 6:00 PM
Early test renders... my Commander Keen model is nearly finished! He needs more haircards and I definitely want to tweak some of these values, but progress is progress!
#characterart #gameart #zbrush #marmoset5 #gamedev #commanderkeen
September 15, 2025 at 12:20 AM
Went through a bit of a lull recently, but I'm getting back into the swing of things by working specifically on something I need improvement on. So tonight we're adding layers upon layers of hand painted hair texture until I have haircards I like.

If you read this, I hope you are well.
September 11, 2025 at 12:56 AM
Here some details of the modelling process

* (basic subdiv modelling with later adjustments with multires, but nothing detailed, and still using the lowpoly version for exports, but just in case detail is necessary later

* Haircards recycling a moss […]

[Original post on mastodon.social]
September 3, 2025 at 11:42 AM