#geogram
#geogram 1.9.7 is out !
Geogram is a software library of geometric algorithms, it has mesh intersection, remeshing, CSG, Delaunay and Voronoi in 2D and 3D, constrained Delaunay triangulation in 2D ... and much more !
github.com/BrunoLevy/ge...
October 9, 2025 at 8:01 AM
Geogram Schruud hits it out of the park
Written 55 years ago, Schulz's heartfelt clarity cuts through the noise, even today.

h/t @tisserand.bsky.social
October 2, 2025 at 7:51 PM
WIP implementation in #geogram:
github.com/BrunoLevy/ge...
github.com
September 15, 2025 at 7:13 PM
Minkowski sum starts to fly in #geogram (WIP...)
September 9, 2025 at 8:18 PM
geogram 1.9.6-1 x86_64 Library of geometric algorithms

Interest | Match | Feed
Origin
archlinux.org
August 8, 2025 at 12:19 PM
geogram 1.9.6-1 x86_64 Library of geometric algorithms

Interest | Match | Feed
Origin
archlinux.org
August 8, 2025 at 12:19 PM
geogram 1.9.6-1 x86_64 Library of geometric algorithms

#Extra #x86_64

Origin | Interest | Match
Arch Linux - geogram 1.9.6-1 (x86_64)
archlinux.org
August 8, 2025 at 12:20 PM
Yes, geogram (github.com/BrunoLevy/ge...) has an OpenSCAD compatible CSG engine, the idea is to expose easy-to-use Python bindings for it, to help integrating OpenSCAD-like operations in any Python-powered software like Blender.
GitHub - BrunoLevy/geogram: a programming library with geometric algorithms
a programming library with geometric algorithms. Contribute to BrunoLevy/geogram development by creating an account on GitHub.
github.com
July 19, 2025 at 3:17 PM
#geogram + #graphite + #blender Python scripting = robust CSG directly available in Blender !
Everything is a numpy array.
July 19, 2025 at 6:15 AM
An interesting take on half-edges on the wiki of Geogram library by @brunolevy01.bsky.social github.com/BrunoLevy/ge...

Basically, saving, loading, copying, adding attributes, parallelization, and rendering are easier with incidence arrays. Creation and deletion of elements gets harder.
Mesh
a programming library with geometric algorithms. Contribute to BrunoLevy/geogram development by creating an account on GitHub.
github.com
June 27, 2025 at 5:56 PM
G is for Geometry, G is for Geogram !
New version v1.9.6 of Geogram, the award winning geometry processing library.
Press G for Geogram, and play with advanced geometry processing tools.
github.com/BrunoLevy/ge...
June 25, 2025 at 12:51 PM
Congratulations on the paper and all the hard work!

I was clicking through the links and found that the link to an online demo of the 2D Delaunay trianglulation doesn't work. It points to brunolevy.github.io/geogram/emsc...
brunolevy.github.io
June 13, 2025 at 8:59 AM
Mesh intersections is hard ! Three years of agonizing pain summarized in my article that just got accepted to ACM Transactions on Graphics

dl.acm.org/doi/10.1145/...

The implementation and the expansion-based arithmetic kernel are available in geogram: github.com/BrunoLevy/ge...
June 13, 2025 at 8:33 AM
#geogram v1.9.5 is out
(github.com/BrunoLevy/ge...)
- improved OpenSCAD compatibility
- some modern C++ "syntaxic sugar" for easier iteration on mesh elements
- fixed several graphic glitches on MacOS
May 9, 2025 at 4:42 PM
New "EasterEgg" release of #geogram (1.9.5), the geometry processing library
github.com/BrunoLevy/ge...
This image:
Python-polyscope-geogram interop, more on this here:
github.com/BrunoLevy/py...
Egg from: thingiverse.com/thing:5860339
May 2, 2025 at 10:58 AM
It’s not looking good for this beautiful pocket park, but while it stands, the fight to save it continues.
April 16, 2025 at 10:23 PM
#geogram, the geometry processing library, just reached 2K stars on github
github.com/BrunoLevy/ge...
It t has remeshing, reconstruction, mesh intersection, CSG, Delaunay in 2D and 3D, constrained Delaunay in 2D, Voronoi and power diagrams, semi-discrete optimal transport...
March 18, 2025 at 10:30 PM
Overcoming high quality promises with a human

Free to view: Monster highlights in the Menter City in the city of Geogram. Source link
Overcoming high quality promises with a human
Free to view: Monster highlights in the Menter City in the city of Geogram. Source link
trends-new.com
March 8, 2025 at 6:07 PM
March 6, 2025 at 2:58 PM
New version of #geogram (v1.9.4), the geometry processing library.
Version highlights:
- support for very large .geogram files (> 4Gb) in standard mode and "GARGANTUA" mode
- improved interop with OpenSCAD
github.com/BrunoLevy/ge...
March 6, 2025 at 2:45 PM
BOSL2 (github.com/BelfrySCAD/B...) has a fractal_tree.scad evaluated *in a few seconds* with the manifold kernel, and that takes *forever* with anything else (including geogram), so I think that the (maybe agonizing) pain understanding this thesis is worth it !
February 20, 2025 at 8:36 AM
I also tried it and got a bunch of artifacts, so sadly not usable for me. I use Geogram for this, which mostly works perfectly. I appreciate that the surface intersection part is abstracted out which allows more flexibility (in my case working with open meshes)
February 19, 2025 at 1:04 AM
A new release of #geogram, the geometry-processing library is out (v1.9.3).
Details here: github.com/BrunoLevy/ge...
February 4, 2025 at 6:19 PM