#gamesnews 
Closing a Legendary Chapter in Tekken History

#gaming #videogames #GamesNews 🕹 🎮

https://geezusgg.xyz/2025/12/5985/
geezusgg.xyz
December 9, 2025 at 1:35 PM
GAMES | game Verband - Games und Gaming-Hardware sind der Geschenke-Tipp für dieses Weihnachtsfest: Gaming-Geschenke zu Weihnachten sind in diesem Jahr in Deutschland besonders beliebt. Ob Games, Spiele-Hardware oder Zubehör: 26 Millionen Deutsche über 16 Jahren (37… #gamesnews #news #gaming
game Verband - Games und Gaming-Hardware sind der Geschenke-Tipp für dieses Weihnachtsfest
Gaming-Geschenke zu Weihnachten sind in diesem Jahr in Deutschland besonders beliebt. Ob Games, Spiele-Hardware oder Zubehör: 26 Millionen Deutsche über 16 Jahren (37 Prozent) würden sich darüber unter ihrem Weihnachtsbaum freuen. Das ist das Ergebnis einer repräsentativen Umfrage des game – Verband der deutschen Games-Branche in Zusammenarbeit mit dem Marktforschungsunternehmen YouGov. Weiterlesen ...
s.eplay-tv.de
November 27, 2025 at 1:31 PM
GAMES | RIDE 6 - Spiel erscheint am 12. Februar 2026: Milestone hat mit RIDE 6 das bisher ambitionierteste und umfassendste Kapitel seiner erfolgreichen Motorrad-Racing-Serie angekündigt. Das Spiel mit seinem hohem Maß an Realismus vermittelt wie nie zuvor die Freiheit und… #gamesnews #news #gaming
RIDE 6 - Spiel erscheint am 12. Februar 2026
Milestone hat mit RIDE 6 das bisher ambitionierteste und umfassendste Kapitel seiner erfolgreichen Motorrad-Racing-Serie angekündigt. Das Spiel mit seinem hohem Maß an Realismus vermittelt wie nie zuvor die Freiheit und das Adrenalin auf zwei Rädern und wird 2026 erscheinen. Weiterlesen ...
s.eplay-tv.de
November 14, 2025 at 11:31 AM
Quality Time Studio is born from former Ubisoft veteran
Ubisoft veteran Johannes Thimme has launched _Quality Time Studio_ in Lower Saxony, Germany, aiming to blend original game development with mentoring and consulting for indie creators. The studio is already working on its first prototype while also positioning itself as a hub for regional industry growth. After more than two decades in the games industry, including **13 years at Ubisoft** , Johannes Thimme has stepped into a new chapter by founding **Quality Time Studio**. Based in Lower Saxony, Germany, the studio is not just another developer—it’s envisioned as a **creative hub** that nurtures both established professionals and emerging talent. Thimme’s résumé is impressive: he held roles such as **lead producer, co-development director, site director of online services, and executive management team member at Ubisoft Düsseldorf**. His fingerprints are on some of Ubisoft’s biggest franchises, including **Assassin’s Creed, Far Cry, Rainbow Six, Star Wars, and Avatar**. He also helped establish Ubisoft’s German co-development division and oversaw the online services team behind **Ubisoft Connect**. ## 🌍 Mission Beyond Games Quality Time Studio is currently developing an **original game prototype** , but its ambitions extend far beyond a single project. The studio offers **consulting, coaching, and mentoring services** to indie developers and small studios. These services cover: * **Product vision support** – helping creators refine their ideas into market-ready concepts. * **Publishing and investor strategies** – guiding studios through the often complex business side of gaming. * **Production processes and business structures** – ensuring sustainable workflows and organizational growth. * **International and multicultural collaborations** – fostering diverse partnerships across borders. This dual focus—game creation and industry mentorship—positions Quality Time Studio as both a developer and an incubator for creative talent. One of Thimme’s most compelling goals is to **strengthen the games industry in Lower Saxony** , a region not yet as established in gaming compared to other German states. He sees an opportunity to attract developers who want to live outside major urban centers while still contributing to global projects. > “I’d be delighted if, with Quality Time Studio, I could help build up another creative hub in the region in the medium to long term—not only for experienced developers, but also for new talent,” Thimme explained. This vision aligns with broader industry trends where decentralization and remote collaboration are reshaping how studios operate. ## ✨ Why This Matters The founding of Quality Time Studio reflects several important shifts in the gaming landscape: * **Veteran-led independence** – experienced developers are increasingly leaving AAA studios to pursue more flexible, creative ventures. * **Regional empowerment** – smaller regions are becoming viable hubs for game development, challenging the dominance of big-city studios. * **Mentorship as a business model** – by combining development with coaching, Quality Time Studio bridges the gap between creativity and sustainability for indie teams. With its first prototype underway and a strong emphasis on community-building, Quality Time Studio could become a **blueprint for hybrid studios** that balance creation with mentorship. For Lower Saxony, it represents a chance to grow into a recognized player in the European games industry. For indie developers, it offers a rare combination of guidance and collaboration from someone who has navigated the complexities of AAA production. Johannes Thimme’s Quality Time Studio is more than a new developer—it’s a statement about the future of gaming, where creativity, mentorship, and regional growth converge. Ubisoft veteran establishes new developer Quality Time Studio German-based developer is currently working on an original game prototype Source/Via ### About The Author #### GeeZusGG See author's posts * ### Like this: Like Loading...
geezusgg.xyz
November 11, 2025 at 1:44 PM
GAMES | Amazon - Die BlackFriday Woche 2024 Tag 1: Der BlackFriday ist wieder da und passend dazu liefern wir euch einige Angebote, die es heute im BlackFriday gibt bei Amazon. Aber auch die kommenden Tage werden wir euch darüber informieren, was es so schönes gibt.… #news #gaming #gamesnews
Amazon - Die BlackFriday Woche 2024 Tag 1
Der BlackFriday ist wieder da und passend dazu liefern wir euch einige Angebote, die es heute im BlackFriday gibt bei Amazon. Aber auch die kommenden Tage werden wir euch darüber informieren, was es so schönes gibt. Weiterlesen ...
www.eplay-tv.de
November 21, 2024 at 9:10 AM
GAMES | The Crew: Motorfest - Season 5 ist gestartet: Die Season 5 zu The Crew: Motorfest ist gestartet und passend zu dem lang erwarteten Update für Year 2. Season 5 von The Crew Motorfest, welche im Rahmen des The Crew Showcase vorgestellt wurde, ist das größte Update,… #news #gaming #gamesnews
The Crew: Motorfest - Season 5 ist gestartet
Die Season 5 zu The Crew: Motorfest ist gestartet und passend zu dem lang erwarteten Update für Year 2. Season 5 von The Crew Motorfest, welche im Rahmen des The Crew Showcase vorgestellt wurde, ist das größte Update, welches das Team von Ubisoft Ivory…
www.eplay-tv.de
November 9, 2024 at 3:00 PM
GAMES | Nacon Connect 2024 - Alle neuen Spiele und Zubehör: Auf der Nacon Connect präsentierte Nacon den Gamer:innen weltweit ihre aktuelles Gaming-Zubehör sowie eine große Auswahl an Spielen, die in Kürze erscheinen werden. Hier war für alle etwas dabei, die Fans von PC-… #news #gaming #gamesnews
Nacon Connect 2024 - Alle neuen Spiele und Zubehör
Auf der Nacon Connect präsentierte Nacon den Gamer:innen weltweit ihre aktuelles Gaming-Zubehör sowie eine große Auswahl an Spielen, die in Kürze erscheinen werden. Hier war für alle etwas dabei, die Fans von PC- oder Konsolenspielen,…
s.eplay-tv.de
March 4, 2024 at 1:35 PM
GAMES | Landwirtschafts-Simulator 25 - Pflügt in die Charts: 2 Millionen verkaufte Expemplaren: Virtuelle Bauernhöfe werden immer zahlreicher, denn Publisher und Entwickler GIANTS Software meldet mit Landwirtschafts-Simulator 25 den erfolgreichsten Start in der Geschichte… #news #gaming #gamesnews
Landwirtschafts-Simulator 25 - Pflügt in die Charts: 2 Millionen verkaufte Expemplaren
Virtuelle Bauernhöfe werden immer zahlreicher, denn Publisher und Entwickler GIANTS Software meldet mit Landwirtschafts-Simulator 25 den erfolgreichsten Start in der Geschichte der Reihe. Weiterlesen ...
www.eplay-tv.de
November 29, 2024 at 4:34 PM
GAMES | Nobody Wants to Die - Erster Gameplay-Trailer veröffentlicht: Critical Hit Games und PLAION haben bekannt gegeben, dass Nobody Wants to Die, der interaktive Noir-Krimi in einem dystopischen New York City, am 17. Juli erscheint. 

Weiterlesen ... #news #gaming #gamesnews
Nobody Wants to Die - Erster Gameplay-Trailer veröffentlicht
Critical Hit Games und PLAION haben bekannt gegeben, dass Nobody Wants to Die, der interaktive Noir-Krimi in einem dystopischen New York City, am 17. Juli erscheint.  Weiterlesen ...
s.eplay-tv.de
June 15, 2024 at 2:49 PM
GAMES | game-Verband - Gratuliert allen Gewinnerinnen und Gewinnern des DCP 2024: Hochklassige Games, großartige Unterhaltung und zahlreiche bekannte Gesichter aus der Games-Branche, Kultur, Gesellschaft und Politik: Das war der Deutsche Computerspielpreis 2024 (DCP), der… #news #gaming #gamesnews
game-Verband - Gratuliert allen Gewinnerinnen und Gewinnern des DCP 2024
Hochklassige Games, großartige Unterhaltung und zahlreiche bekannte Gesichter aus der Games-Branche, Kultur, Gesellschaft und Politik: Das war der Deutsche Computerspielpreis 2024 (DCP), der am 18. April in München verliehen wurde.  Zahlreiche Gäste…
s.eplay-tv.de
April 22, 2024 at 1:54 PM
GAMES | MotoGP 24 - Brandneue Feature Riders Market: Milestone und Dorna Sports S.L. freut sich, eines der von der MotoGP-Community am meisten gewünschten und lang erwarteten Features zu enthüllen: Der Karrieremodus bietet zum ersten Mal in der Geschichte des Franchise den… #news #gaming #gamesnews
MotoGP 24 - Brandneue Feature Riders Market
Milestone und Dorna Sports S.L. freut sich, eines der von der MotoGP-Community am meisten gewünschten und lang erwarteten Features zu enthüllen: Der Karrieremodus bietet zum ersten Mal in der Geschichte des Franchise den Riders Market. Weiterlesen ...
s.eplay-tv.de
April 21, 2024 at 11:48 AM
GAMES | Hotel Architect - Der Check-in beginnt am 20. Mai: Das kreativ-chaotische Hotel Architect lädt euch dazu ein, euer Traumhotel zu entwerfen und zu verwalten, wenn es am 20. Mai in den Early Access geht. Herausgegeben von Wired Productions und entwickelt von Pathos… #news #gaming #gamesnews
Hotel Architect - Der Check-in beginnt am 20. Mai
Das kreativ-chaotische Hotel Architect lädt euch dazu ein, euer Traumhotel zu entwerfen und zu verwalten, wenn es am 20. Mai in den Early Access geht. Herausgegeben von Wired Productions und entwickelt von Pathos Interactive, entdecken Spieler*innen, was es heißt, in die Rolle eines Hotelbesitzers zu schlüpfen und mit einer Vielzahl von Aufgaben und Verantwortlichkeiten zu jonglieren, um die Bedürfnisse anspruchsvoller Gäste zu erfüllen. Weiterlesen ...
s.eplay-tv.de
April 26, 2025 at 2:43 PM
While it sucks that Perfect Dark was never meant to be, at least is encouraging reading that a saving attempt was made!

#gaming #videogames #GamesNews 🕹 🎮

https://geezusgg.xyz/2025/09/03/report-microsoft-crystal-dynamics-tried-to-save-perfect-dark/
Report: Microsoft & Crystal Dynamics tried to save Perfect Dark
When Xbox announced the return of _Perfect Dark_ in 2020, it wasn’t just another franchise revival — it was a statement. The Initiative, Microsoft’s then-new “AAAA” studio, was positioned as a dream team of industry veterans tasked with reimagining one of Rare’s most beloved properties. The reveal trailer at The Game Awards teased a sleek, espionage-driven future, and fans dared to believe Joanna Dark could once again stand alongside gaming’s most iconic heroes. But five years later, the dream has unraveled. According to by Bloomberg, negotiations that could have saved the now-canceled reboot have collapsed, leaving behind layoffs, unanswered questions, and a cautionary tale about the fragility of big-budget game development. The original _Perfect Dark_ (2000) was Rare’s spiritual successor to _GoldenEye 007_ , pushing the Nintendo 64 to its limits with sci-fi intrigue, advanced AI, and multiplayer modes that became the stuff of legend. A prequel, _Perfect Dark Zero_ , launched alongside the Xbox 360 in 2005, but failed to capture the same magic. For years, the IP lay dormant — a relic of an era when Rare was synonymous with innovation. Then, in 2018, Microsoft founded The Initiative in Santa Monica, recruiting top talent from _Tomb Raider_ , _God of War_ , _Red Dead Redemption_ , and _Uncharted_. The studio’s first project? A _Perfect Dark_ reboot that would blend stealth, action, and environmental storytelling for a new generation. ## **The Development Struggles** Despite the pedigree, reports of trouble emerged early. High staff turnover at The Initiative hinted at creative clashes and shifting priorities. In 2021, Crystal Dynamics — the Square Enix (later Embracer Group) studio behind the _Tomb Raider_ reboot trilogy — was brought in as a co-developer. The partnership seemed promising: Crystal Dynamics had proven experience with cinematic action-adventure games, and The Initiative could focus on vision and direction. But the collaboration also raised eyebrows — why would a “AAAA” studio need such heavy external support so soon? ## **The Collapse and the Attempted Rescue** By July 2025, Microsoft pulled the plug. The _Perfect Dark_ reboot was canceled, The Initiative shuttered, and Crystal Dynamics faced layoffs. But behind the scenes, there was one last lifeline: Take-Two Interactive. According to Bloomberg’s Jason Schreier, Take-Two entered talks with Microsoft and Embracer to fund and publish the game. The deal could have kept development alive, but negotiations reportedly broke down over one critical point — long-term ownership of the _Perfect Dark_ IP. Without agreement on who would control the franchise’s future, the rescue effort died. The fallout was immediate: Crystal Dynamics suffered an unspecified number of layoffs, and one of Xbox’s most high-profile reboots joined the growing list of canceled AAA projects in an industry facing consolidation, layoffs, and shifting priorities. The _Perfect Dark_ saga is more than just another “troubled development” story. It’s a case study in: * **IP Ownership Battles** – Even when funding is available, control over a franchise can be a dealbreaker. * **The Risks of Outsourcing** – Co-development can accelerate production, but it can also complicate creative alignment. * **The AAA Bottleneck** – As budgets balloon, fewer games make it to the finish line, and even legacy IPs aren’t safe. For fans, it’s a bitter reminder that nostalgia alone can’t guarantee a game’s survival. For the industry, it’s a warning about the fragility of even the most high-profile projects. Joanna Dark’s future is uncertain. Microsoft still owns the IP, but with The Initiative gone and Crystal Dynamics moving on, the reboot’s assets may never see the light of day. Yet _Perfect Dark_ ’s cultural footprint endures — in speedruns of the N64 classic, in fan art, in modding communities keeping the original alive. And perhaps, someday, the right mix of vision, funding, and trust will bring Joanna back into the spotlight. Until then, the reboot will be remembered not for what it was, but for what it could have been. Bloomberg – Are you a robot? To continue, please click the box below to let us know you’re not a robot. Source/Via ### About The Author #### GeeZusGG See author's posts * ### Like this: Like Loading... Tags: Crystal Dynamics Games Gaming News Industry Microsoft News Perfect Dark Videogames Xbox Xbox Game Studios ## Post navigation Previous: Review: Metal Eden — Sometimes combining elements from two fan favorite is a great idea if develop right
geezusgg.xyz
September 3, 2025 at 1:45 PM
The Tokyo Game Show 2025 keynote was a clear message that Xbox wants to win Japanese Gamers once for all!

#gaming #videogames #GamesNews 🕹 🎮

https://geezusgg.xyz/2025/09/25/xbox-at-tokyo-game-show-2025-a-showcase-of-legacy-innovation-and-global-reach/
Xbox at Tokyo Game Show 2025: A Showcase of Legacy, Innovation, and Global Reach
The **Tokyo Game Show 2025** wasn’t just another stop on Xbox’s global tour—it was a statement. A statement that Microsoft is doubling down on Japan, on legacy franchises, and on the cultural bridges that gaming can build. From long-awaited sequels to surprising remakes, the showcase delivered a mix of nostalgia, innovation, and global storytelling that reflects Xbox’s evolving identity. ## The Headliners: Big Names, Bigger Expectations * **Ninja Gaiden 4** Team Ninja’s legendary series returns with a vengeance. The showcase emphasized its punishing **Master Ninja mode** , a reminder that this franchise has always been about skill, precision, and perseverance. With a release date set for **October 21, 2025** , fans won’t have to wait long to test their reflexes. * **Forza Horizon 6: Japan** Perhaps the most symbolic announcement of the show: Forza Horizon finally comes home to Japan. From neon-lit Tokyo streets to serene mountain passes, this entry promises to be both a love letter to Japanese car culture and a technical showcase for Xbox hardware. * **Call of Duty: Black Ops 7** The franchise’s global dominance continues, but this time with a distinctly Japanese flavor. New multiplayer maps set in Japan highlight how even Western juggernauts are tailoring experiences for regional audiences. * **Microsoft Flight Simulator – Japan World Update** With **23 new photogrammetry areas** covering over 20,000 square kilometers, this update is more than a technical feat—it’s a cultural celebration. The inclusion of the **NAMC YS-11** , Japan’s first domestically produced passenger plane, underscores the theme of honoring local history. ## Partner Highlights: Nostalgia Meets Reinvention Xbox’s partner showcase leaned heavily into **remakes, reimaginings, and revivals** —a trend that speaks to the industry’s current appetite for legacy content. * **Dragon Quest I & II 2D-HD Remake** introduced a new **Ocean Floor area** , blending classic storytelling with modern artistry. * **Fatal Frame II: Crimson Butterfly Remake** promises to refine one of the most haunting horror experiences ever made. * **Double Dragon Revive** unveiled its **Extra Mode** , keeping the beat-’em-up spirit alive for a new generation. * **Gungrave Gore: Blood Heat** , a full Unreal Engine 5 remake, shows how even cult classics can be reborn with modern tech. This wasn’t just fan service—it was a reminder that Xbox is positioning itself as a platform where heritage franchises can thrive alongside new IPs. ## Monster Hunter Takes Center Stage Capcom’s **Monster Hunter** franchise dominated the partner announcements: * **Monster Hunter Stories 3: Twisted Reflection** arrives on **March 13, 2026** , continuing the spin-off RPG series. * The **entire Monster Hunter Stories trilogy** will be available on Xbox, starting **November 14, 2025**. This move is significant. For years, Monster Hunter was synonymous with PlayStation and Nintendo. Its full embrace of Xbox signals a shift in how Japanese publishers view Microsoft’s ecosystem. ## Cultural Crossovers and Surprising Collaborations * **Hitman: World of Assassination** revealed a limited-time mission featuring none other than **Bruce Lee** —a crossover that blends stealth, martial arts, and pop culture in a way only gaming can. * **Terminull Brigade** announced a **Neon Genesis Evangelion collaboration** , tapping into one of Japan’s most iconic anime legacies. * **007: First Light** added **Gemma Chan** to its cast, reinforcing Xbox’s push for cinematic storytelling. These announcements highlight Xbox’s strategy: **global IPs with local resonance**. ## Cozy, Creative, and Community-Driven Not everything was about high-octane action. Xbox also spotlighted games that lean into **comfort, creativity, and community** : * **Winter Burrow** (November 12, 2025) brings woodland survival with a cozy aesthetic. * **Starsand Island** debuted its first CG trailer, emphasizing relaxation and exploration. * **Rhythm Doctor** stole the show with a trailer made entirely in its own level editor—a meta showcase of creativity that resonated with both developers and players. The showcase wasn’t just about games. It was also about rebuilding trust. After a year marked by layoffs, studio closures, and the cancellation of projects like _Perfect Dark_ , Microsoft faces the challenge of proving it can balance corporate responsibility with creative ambition. By spotlighting Japanese developers, honoring legacy franchises, and delivering global blockbusters, Xbox is signaling that it wants to be more than just a Western powerhouse. It wants to be a global platform where every culture sees itself reflected. The Tokyo Game Show 2025 Xbox Showcase was a carefully curated blend of legacy, innovation, and cultural respect. From _Ninja Gaiden 4_ ’s hardcore roots to _Forza Horizon 6_ ’s Japanese setting, from _Monster Hunter Stories_ ’ expansion to _Hitman’s_ Bruce Lee crossover, the message was clear: Xbox is here to stay in Japan, and it’s willing to adapt, collaborate, and celebrate local culture to do so. ### About The Author #### GeeZusGG See author's posts * ### Like this: Like Loading... Tags: Games Gaming News Microsoft News Tokyo Game Show Video Games Videogames Xbox ## Post navigation Previous: Super Mario Bros 40th Anniversary: An OG Gaming Throwback!
geezusgg.xyz
September 25, 2025 at 7:46 PM
PokéPark Kanto is the latest physical theme part for Nintendo’s footprint
Nintendo has steadily expanded into physical entertainment spaces, from temporary Pokémon parks in the 2000s to the globally recognized _Super Nintendo World_ zones at Universal Studios. The upcoming **PokéPark Kanto** marks the first _permanent Pokémon theme park_ , reflecting Nintendo’s long-term strategy to transform its IP into immersive, real-world experiences. ### 1. Early Experiments: Pokémon & Temporary Attractions * **PokéPark 2005 (Nagoya, Japan):** Nintendo tested the waters with a temporary Pokémon-themed park featuring rides, interactive zones, and merchandise. It was popular but closed after a year, showing both the potential and challenges of sustaining such ventures. * **PokéPark Taipei & Other Exhibitions:** Smaller, temporary Pokémon attractions appeared internationally, often tied to anniversaries or promotional events. These served as cultural touchpoints but lacked permanence. ### 2. The Big Leap: Super Nintendo World * **Universal Studios Japan (2021):** Nintendo partnered with Universal Parks & Resorts to launch _Super Nintendo World_ , a fully immersive zone themed around Mario. Attractions like _Mario Kart: Bowser’s Challenge_ and interactive Power-Up Bands brought gaming mechanics into real life. * **Global Expansion:** Following Japan, _Super Nintendo World_ opened in Hollywood (2023) and is planned for Orlando and Singapore. This marked Nintendo’s first sustained, global push into theme parks. ### 3. Pokémon Centers & Retail Spaces * **Pokémon Centers (Japan & abroad):** These retail hubs became cultural landmarks, blending shopping with interactive experiences. They reinforced Pokémon’s physical presence beyond games. * **Nintendo Stores (NYC, Tokyo):** Flagship stores offered branded merchandise, demo stations, and event spaces, acting as mini theme parks in urban settings. ### 4. Strategic Evolution: From Consoles to Transmedia * Nintendo’s shift reflects a **transmedia strategy** —expanding IP beyond consoles into films (_The Super Mario Bros. Movie_), merchandise, and parks. * By creating **multi-sensory experiences** , Nintendo ensures its franchises remain relevant across generations, not just through screens but through physical immersion. ## 🌟 PokéPark Kanto: Why It Matters * **First Permanent Pokémon Theme Park:** Unlike the 2005 experiment, this park is designed for longevity, signaling confidence in Pokémon’s enduring global appeal. * **Cultural Resonance:** Pokémon is arguably Nintendo’s most universal brand, making a permanent park a natural next step. * **Synergy with Other Ventures:** It complements _Super Nintendo World_ and Pokémon Centers, creating a layered ecosystem of physical experiences. Nintendo’s efforts in theme parks and physical facilities are about **legacy building**. By anchoring its IP in real-world spaces, it ensures that Mario, Pokémon, and other franchises aren’t just digital icons but cultural landmarks. The upcoming PokéPark Kanto is the culmination of two decades of experimentation, partnerships, and brand expansion. ### About The Author #### GeeZusGG See author's posts * ### Like this: Like Loading...
geezusgg.xyz
November 11, 2025 at 4:28 PM
NetEase Steps Away: Fantastic Pixel Castle’s Fight for Survival
NetEase has divested its stake in Fantastic Pixel Castle, leaving the studio behind _Once Human_ scrambling to secure a new publishing partner to avoid closure. The move underscores the volatility of the games industry, where even promising projects can face existential threats when corporate backing shifts. The gaming industry is no stranger to sudden pivots, but the recent news that **NetEase has divested from Fantastic Pixel Castle (FPC)** has sent ripples through both developer and player communities. FPC, best known for its ambitious survival title _Once Human_ , now finds itself in a precarious position: without a publisher, the studio risks shutting down entirely. ## What Happened? * **NetEase’s Exit** : The Chinese tech giant, which has aggressively expanded its global gaming footprint in recent years, has decided to step away from FPC. While no official reason was given, the decision appears tied to shifting corporate priorities and portfolio realignment. * **Studio’s Response** : Fantastic Pixel Castle has confirmed that it is actively seeking a new publisher. Without one, the studio may not have the resources to continue development or sustain operations. ## Why It Matters This development highlights several broader industry trends: * **Publisher Dependency** : Independent studios often rely heavily on publishers for funding, marketing, and distribution. Losing that support can be catastrophic, regardless of a project’s potential. * **Market Volatility** : Even as survival and sandbox genres remain popular, publishers are becoming more selective, prioritizing projects with guaranteed returns. * **Creative Risk** : _Once Human_ was pitched as a bold, genre-blending survival experience. Its fate now illustrates the risks of innovation in a market dominated by sequels and established IPs. ## The Future of _Once Human_ The game itself had generated buzz for its **post-apocalyptic setting, supernatural elements, and multiplayer survival mechanics**. Early previews suggested a title with both creative ambition and commercial potential. However, without a publisher, the game’s release is uncertain. If FPC secures new backing, _Once Human_ could still thrive—potentially even benefiting from a partner more aligned with its creative vision. On the other hand, if no deal materializes, the project may join the growing list of promising titles lost to financial instability. ## Lessons for the Industry * **Diversification is Key** : Studios that rely on a single publisher or funding source remain vulnerable to sudden shifts. * **Community Engagement Matters** : Developers who build strong, transparent relationships with their player base often find grassroots support during crises. Crowdfunding or early access models could be lifelines. * **Publisher-Developer Dynamics Are Changing** : As major publishers consolidate, smaller studios may increasingly turn to alternative funding models, from venture capital to platform partnerships. Fantastic Pixel Castle’s situation is a stark reminder of the **fragile balance between creativity and corporate backing** in modern game development. While NetEase’s divestment may appear as just another business decision, for the developers and fans of _Once Human_ , it represents a fight for survival. If the studio can secure a new partner, this chapter could become a story of resilience and rebirth. If not, it will stand as yet another cautionary tale in an industry where innovation often collides with financial reality. Update: Fantastic Pixel Castle is shutting down The studio was formed by NetEase in 2023 but has been kicked to the curb by its parent company. Source/Via ### About The Author #### GeeZusGG See author's posts * ### Like this: Like Loading...
geezusgg.xyz
November 5, 2025 at 12:32 PM
InterPlay co-founder Rebecca Heineman passed away
Rebecca Heineman, trailblazing programmer and co-founder of Interplay, has passed away at age 62 after a battle with cancer. Her life and career left an indelible mark on the gaming industry, inspiring generations of developers and players alike. ### 🌟 A Pioneer in Gaming History Rebecca Heineman’s journey into gaming began in extraordinary fashion. At just **14 years old** , she won a national _Space Invaders_ contest, a feat that not only showcased her talent but also set her on the path toward a lifelong career in programming and game development. Teaching herself to code by reverse-engineering software, she quickly became known for her technical brilliance and creative vision. Her early work led to the founding of **Interplay Productions** , a studio that would go on to shape the RPG genre and produce classics like _The Bard’s Tale_ series. Heineman herself credited _Bard’s Tale III_ as the project that truly launched her into leadership roles, paving the way for her to become a studio head and mentor to countless developers. ### 💻 Legacy of Innovation * **Interplay Co-Founder** : Helped establish one of the most influential studios of the 1980s and 1990s. * **Programming Genius** : Known for her ability to reverse-engineer and optimize code, often pushing hardware beyond its perceived limits. * **Advocate for Diversity** : In 2025, she received **Gayming’s Icon Award** for her advocacy in **LGBTQ+ inclusion, accessibility, and diversity in tech** , inspiring developers worldwide. * **Mentorship & Influence**: Beyond her technical contributions, Heineman was a guiding force for younger programmers, encouraging them to embrace creativity and inclusivity. ### 🕊️ Final Words and Tributes In her final message, Heineman wrote candidly about her condition, asking supporters to help her family arrange a funeral “worthy of my keyboard, Pixelbreaker.” She expressed her wish to reunite with her late wife, **Jennell Jaquays** , a fellow creative force in the industry. Tributes poured in across social media: * **Brian Fargo** , fellow Interplay co-founder, remembered her as “one of the most brilliant programmers around,” recalling decades of adventures together. * **Heidi McDonald** , a close friend, honored her as a “trailblazing game industry bad-ass,” emphasizing the profound loss felt by the community. > Rebecca Heineman sadly passed away. Known her since the 80s when I'd drive her to work, one of the most brilliant programmers around. A real gut punch earlier today when she messaged me: "We have gone on so many adventures together! But, into the great unknown! I go first!!!" 🙁 pic.twitter.com/lu3i0fyt5C > > — Brian Fargo (@BrianFargo) November 17, 2025 ### 🎮 Enduring Impact Rebecca Heineman’s story is not just about technical mastery—it’s about resilience, creativity, and advocacy. She broke barriers in a male-dominated industry, championed inclusivity, and proved that passion and skill could redefine what games could be. Her influence continues to ripple through the industry, from the RPGs that shaped gaming history to the developers she inspired to pursue bold, inclusive visions. Rebecca Heineman’s passing is a reminder of the human stories behind the games we love. Her legacy is one of innovation, courage, and compassion, and while the industry mourns her loss, it also celebrates the extraordinary contributions she made. Future generations of developers will continue to walk the path she helped forge, carrying forward her vision of a more diverse and creative gaming world. ### About The Author #### GeeZusGG See author's posts * ### Like this: Like Loading...
geezusgg.xyz
November 19, 2025 at 5:48 PM