#computeshaders
I'm currently working on a book explaining how to use ComputeShaders in Unity 6.
Follow this link to download a FREE sample. jettelly.com/store/master...
Mastering Compute Shaders in Unity 6
jettelly.com
November 8, 2025 at 7:59 AM
This spawn of evil used a self-made DX12 engine and no graphics assets but font 😱 #gamedev #shaderart #shaders #computeshaders #morninstrawberryandcreamcalzoneamazingfanks #udp
September 6, 2025 at 3:02 AM
Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
July 6, 2025 at 8:12 PM
To start, I’m planning to cover:
🧠 AI Controllers & Enemy Behavior Trees – A must for responsive NPCs!
⚡ Compute Shaders (in the near future?) – Exploring advanced graphics & performance boosts.

What challenges are you facing in UE5? Let me know below! ⬇️

#GameAI #ComputeShaders #UnrealEngine #UE5
March 11, 2025 at 7:32 AM
How Game Engines Make Shaders Easy
YouTube video by Acerola
youtu.be
March 2, 2025 at 10:18 AM
An experiment implementing the BOID algorithm (used a lot for crowd simulation in games) with ComputeShaders, thus passing the load to the gpu which is much more optimized to do something like this.
Got great performance even with my very weak notebook GPU. Easy 60fps with 500 boids. #gamedev
December 16, 2024 at 11:21 PM
The Jacobi Solver is finally functional with diffusion transfer across quadtree nodes!🌟
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
December 6, 2024 at 9:56 AM
Here's an update on my Jacobi Solver.
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D
December 3, 2024 at 2:04 PM
Working on a fluid simulation with a Jacobi Solver using a quadtree for adaptive resolution. Still WIP need to transfer some diffusion information across edges. #GameDev #TechArt #ComputeShaders #unity3d
October 9, 2024 at 9:10 AM