#ZMangband
#ZMangband #traditionalroguelike #Variant ...would be to get traps (or similar) attached to doors. I have been meddling with it and the code doesnt complain but I still have a long rough road to make that functional. More and more ideas still in the cauldron!
November 16, 2025 at 8:58 PM
#ZMangband #traditionalroguelike #Variant ...leveling up (kinda more in line with Compos/Poschen) gives the characters a growing up feeling that,sorry but,old ZAng lacked.
I have managed to make locked/stuck doors to alert monsters around when forced/kicked in, and as per now, my goal (hard but)...
November 16, 2025 at 8:55 PM
#ZMangband #traditionalroguelike #Variant Ready to upload 0.7G :) the new races addition feels just right, now my races menu rooster is making me having a serious hard time choosing one. The re-balanced abilities, the numerous items from the inventory packed with hidden uses, the re-balanced...
November 16, 2025 at 8:50 PM
#traditionalroguelikes #ZMAngband #Variant decided after some days into the tileset project that it is making me uncomfortable and that my variant will remain ASCII interfaced,as it oughtta be.Thus I can go back to focus on what really makes happy: expanding the game's content with new additions :)
November 12, 2025 at 10:11 PM