Every time I bang out a fun prototype on visionOS I'm a bit annoyed that OpenXR is closer to Vulkan than it is to OpenGL. Also that there isn't a D3D11 for Android, Metal kinda hits the API sweet spot on perf vs ease of use.
October 30, 2025 at 8:37 AM
Every time I bang out a fun prototype on visionOS I'm a bit annoyed that OpenXR is closer to Vulkan than it is to OpenGL. Also that there isn't a D3D11 for Android, Metal kinda hits the API sweet spot on perf vs ease of use.
Plus précisément, c'est un système de conception qui permet d'exposer une partie d'un système pour qu'il soit utilisé par un autre.
Les applications desktop utilisent en permanence des API. Par exemple les applis graphiques utilisent OpenGL ou Vulkan pour communiquer avec le GPU.
Les applications desktop utilisent en permanence des API. Par exemple les applis graphiques utilisent OpenGL ou Vulkan pour communiquer avec le GPU.
October 29, 2025 at 3:49 PM
Plus précisément, c'est un système de conception qui permet d'exposer une partie d'un système pour qu'il soit utilisé par un autre.
Les applications desktop utilisent en permanence des API. Par exemple les applis graphiques utilisent OpenGL ou Vulkan pour communiquer avec le GPU.
Les applications desktop utilisent en permanence des API. Par exemple les applis graphiques utilisent OpenGL ou Vulkan pour communiquer avec le GPU.
I'm trying to do a implementaion of a very basic game engine like R-Cade from Racket in Common Lisp. My problem is now that the best thing of Common Lisp, the image based REPL driven development is very hard to achieve because SDL (or, to be more precise OpenGL and Vulkan) really want to be rendered
October 27, 2025 at 9:22 PM
I'm trying to do a implementaion of a very basic game engine like R-Cade from Racket in Common Lisp. My problem is now that the best thing of Common Lisp, the image based REPL driven development is very hard to achieve because SDL (or, to be more precise OpenGL and Vulkan) really want to be rendered
Intel Begins Adding Nova Lake Xe3P To Linux OpenGL/Vulkan Drivers - Some Will Lack Ray-Tracing - https://www.phoronix.com/news/Intel-Nova-Lake-Mesa-Xe3P
Intel Begins Adding Nova Lake Xe3P To Linux OpenGL/Vulkan Drivers - Some Will Lack Ray-Tracing
Intel recently began sending out Xe3P kernel graphics driver patches for Nova Lake that will begin landing in the upcoming Linux 6.19 kernel cycle. Now on the user-space side, merged today for Mesa 26.0 were the first enablement patches for Xe3P Nova Lake for their open-source OpenGL and Vulkan drivers on Linux...
www.phoronix.com
October 24, 2025 at 12:45 AM
Intel Begins Adding Nova Lake Xe3P To Linux OpenGL/Vulkan Drivers - Some Will Lack Ray-Tracing - https://www.phoronix.com/news/Intel-Nova-Lake-Mesa-Xe3P
ICYMI: GE-Proton10-21 Released
#LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamOS #SteamVR #VirtualReality #VR #Vulkan
github.com/GloriousEggr...
#LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamOS #SteamVR #VirtualReality #VR #Vulkan
github.com/GloriousEggr...
October 22, 2025 at 11:13 AM
ICYMI: GE-Proton10-21 Released
#LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamOS #SteamVR #VirtualReality #VR #Vulkan
github.com/GloriousEggr...
#LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamOS #SteamVR #VirtualReality #VR #Vulkan
github.com/GloriousEggr...
yo me va demasiado mal en opengl, lo unico de vulkan es esto q es molesto, pero se puede jugar
October 19, 2025 at 5:03 PM
yo me va demasiado mal en opengl, lo unico de vulkan es esto q es molesto, pero se puede jugar
a alguien mas le pasa en emulador en vulkan que se vean las luces asi ? en opengl me va mal de rendimiento y en vulcan me pasa esto
October 19, 2025 at 2:57 PM
a alguien mas le pasa en emulador en vulkan que se vean las luces asi ? en opengl me va mal de rendimiento y en vulcan me pasa esto
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]
[Original post on fosstodon.org]
[Original post on fosstodon.org]
October 14, 2025 at 2:36 PM
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]
[Original post on fosstodon.org]
[Original post on fosstodon.org]
I just think it's ridiculous that if I did want to port my stuff to Apple platforms, there's no way to cross compile, and I'm not legally allowed to virtualize, and they don't support OpenGL or Vulkan, and I can't just install an app for testing without hassle, etc etc.
Just not worth it.
Just not worth it.
October 13, 2025 at 1:00 PM
I just think it's ridiculous that if I did want to port my stuff to Apple platforms, there's no way to cross compile, and I'm not legally allowed to virtualize, and they don't support OpenGL or Vulkan, and I can't just install an app for testing without hassle, etc etc.
Just not worth it.
Just not worth it.
ICYMI: NVIDIA driver security issues (October 2025)
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
www.gamingonlinux.com/2025/10/nvid...
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
www.gamingonlinux.com/2025/10/nvid...
NVIDIA reveal new driver security issues for October 2025
NVIDIA just revealed more GPU driver security issues and so you should make sure you’re up to date.
www.gamingonlinux.com
October 10, 2025 at 11:13 AM
ICYMI: NVIDIA driver security issues (October 2025)
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
www.gamingonlinux.com/2025/10/nvid...
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
www.gamingonlinux.com/2025/10/nvid...
3. learn fucking GPU APIs if you ever want to do "fancy" UI. you won't believe what you will unlock with AGSL on Android and OpenGL/Vulkan on desktop. fancy blur? make it a shader. stars popping off of a "Checkout" button? make it a shader. spare the CPU resource.
looking at you, OBS Studio.
looking at you, OBS Studio.
October 9, 2025 at 4:22 PM
3. learn fucking GPU APIs if you ever want to do "fancy" UI. you won't believe what you will unlock with AGSL on Android and OpenGL/Vulkan on desktop. fancy blur? make it a shader. stars popping off of a "Checkout" button? make it a shader. spare the CPU resource.
looking at you, OBS Studio.
looking at you, OBS Studio.
The idea is that you download the shaders for your GPU pre-compiled. So, your CPU doesn't have to compile the shaders for your GPU every time you boot the game.
Steam already does this for Vulkan and OpenGL games (modern DOOM games are a Vulkan example), but most games use Microsoft's DirectX API.
Steam already does this for Vulkan and OpenGL games (modern DOOM games are a Vulkan example), but most games use Microsoft's DirectX API.
September 27, 2025 at 3:38 AM
The idea is that you download the shaders for your GPU pre-compiled. So, your CPU doesn't have to compile the shaders for your GPU every time you boot the game.
Steam already does this for Vulkan and OpenGL games (modern DOOM games are a Vulkan example), but most games use Microsoft's DirectX API.
Steam already does this for Vulkan and OpenGL games (modern DOOM games are a Vulkan example), but most games use Microsoft's DirectX API.
I'm not pretty sure, but I think it's the fallback of rendering API. If Vulkan is not present, it will use DirectX for Windows and down to OpenGL ES 3 if everything fails.
September 23, 2025 at 2:30 PM
I'm not pretty sure, but I think it's the fallback of rendering API. If Vulkan is not present, it will use DirectX for Windows and down to OpenGL ES 3 if everything fails.
cant wait to get into the meat of this graphics programming course, though i wish i could use vulkan instead of opengl
September 18, 2025 at 4:49 AM
cant wait to get into the meat of this graphics programming course, though i wish i could use vulkan instead of opengl
Parallel to #OSSummit next week is #EmbeddedOSSummit, where we’ll have talks from Alejandro Piñeiro, Adrián Pérez, Lauro Moura, and Mario Sanchez-Prada covering Igalia’s expertise and contributions in the embedded-device ecosystem. Come hear about WPEWebKit, Raspberry Pi 5, and automated testing!
April 9, 2024 at 2:30 PM
Parallel to #OSSummit next week is #EmbeddedOSSummit, where we’ll have talks from Alejandro Piñeiro, Adrián Pérez, Lauro Moura, and Mario Sanchez-Prada covering Igalia’s expertise and contributions in the embedded-device ecosystem. Come hear about WPEWebKit, Raspberry Pi 5, and automated testing!
SDL2 might be one of the most important #gamedev engine/framework out there.
"Oh but Unity..." , *taps the sign!
"Oh but Unity..." , *taps the sign!
February 23, 2024 at 6:44 AM
SDL2 might be one of the most important #gamedev engine/framework out there.
"Oh but Unity..." , *taps the sign!
"Oh but Unity..." , *taps the sign!
I want to learn #graphics #programming with #metal. I can't get myself to learn with #OpenGL because 1. I use a MacBook and 2. It's deprecated. #vulkan does not seem like the best way to learn graphics programming, Metal seems far more reasonable. Anyone know good resources for learning with Metal?
August 18, 2024 at 10:05 PM
I want to learn #graphics #programming with #metal. I can't get myself to learn with #OpenGL because 1. I use a MacBook and 2. It's deprecated. #vulkan does not seem like the best way to learn graphics programming, Metal seems far more reasonable. Anyone know good resources for learning with Metal?
Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers https://lobste.rs/s/q8zput ##linux ##graphics
Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers
www.phoronix.com
June 9, 2025 at 5:00 PM
Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers https://lobste.rs/s/q8zput ##linux ##graphics
"Video game design"
Ehhhh actually im planning on taking the graphical programming side of it, like OpenGL, Vulkan, etc.
Ehhhh actually im planning on taking the graphical programming side of it, like OpenGL, Vulkan, etc.
June 4, 2025 at 7:29 AM
"Video game design"
Ehhhh actually im planning on taking the graphical programming side of it, like OpenGL, Vulkan, etc.
Ehhhh actually im planning on taking the graphical programming side of it, like OpenGL, Vulkan, etc.
ICYMI: NVIDIA disclose new security flaw in their Linux GPU drivers
#GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #Vulkan
www.gamingonlinux.com/2025/04/nvid...
#GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #Vulkan
www.gamingonlinux.com/2025/04/nvid...
April 25, 2025 at 11:13 AM
ICYMI: NVIDIA disclose new security flaw in their Linux GPU drivers
#GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #Vulkan
www.gamingonlinux.com/2025/04/nvid...
#GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #Vulkan
www.gamingonlinux.com/2025/04/nvid...
i) low-level integration of graphics APIs (e.g, OpenGL and Vulkan) into the general-purpose GPU code, ii) a careful and efficient handling of memory spaces and iii) finding a balance between rendering and computing as both need the GPU resources. In [4/8 of https://arxiv.org/abs/2504.20937v1]
April 30, 2025 at 5:57 AM
i) low-level integration of graphics APIs (e.g, OpenGL and Vulkan) into the general-purpose GPU code, ii) a careful and efficient handling of memory spaces and iii) finding a balance between rendering and computing as both need the GPU resources. In [4/8 of https://arxiv.org/abs/2504.20937v1]
* no opengl experience
* no shaders experience
* beginner c++
MY BODY'S FUCKING READY
* no shaders experience
* beginner c++
MY BODY'S FUCKING READY
July 22, 2025 at 1:01 PM
* no opengl experience
* no shaders experience
* beginner c++
MY BODY'S FUCKING READY
* no shaders experience
* beginner c++
MY BODY'S FUCKING READY
ICYMI: MangoHud Version 0.8.2-rc1
#AMD #FlightlessMango #GeForce #Intel #Linux #LinuxGaming #MangoHud #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #Vulkan
github.com/flightlessma...
#AMD #FlightlessMango #GeForce #Intel #Linux #LinuxGaming #MangoHud #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #Vulkan
github.com/flightlessma...
Release MangoHud Version 0.8.2-rc1 · flightlessmango/MangoHud
Fixes LLVMPIPE crash where mangohud would check vsync status X11 crash when $DISPLAY was not set ImGuI content width was incorrectly calculated in some cases GPU/CPU load did not respect alpha opti...
github.com
November 11, 2025 at 12:13 PM
ICYMI: MangoHud Version 0.8.2-rc1
#AMD #FlightlessMango #GeForce #Intel #Linux #LinuxGaming #MangoHud #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #Vulkan
github.com/flightlessma...
#AMD #FlightlessMango #GeForce #Intel #Linux #LinuxGaming #MangoHud #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #Vulkan
github.com/flightlessma...