#Vulkan–OpenGL
Wine 10.18 brings OpenGL memory mapping using Vulkan in WoW64 mode
#Wine #Linux #OpenSource
Wine 10.18 brings OpenGL memory mapping using Vulkan in WoW64 mode
Bringing many improvements to running Windows apps and games on Linux, Wine version 10.18 has arrived as we close in on the Wine 11 release.
www.gamingonlinux.com
November 3, 2025 at 10:06 AM
Every time I bang out a fun prototype on visionOS I'm a bit annoyed that OpenXR is closer to Vulkan than it is to OpenGL. Also that there isn't a D3D11 for Android, Metal kinda hits the API sweet spot on perf vs ease of use.
October 30, 2025 at 8:37 AM
Plus précisément, c'est un système de conception qui permet d'exposer une partie d'un système pour qu'il soit utilisé par un autre.

Les applications desktop utilisent en permanence des API. Par exemple les applis graphiques utilisent OpenGL ou Vulkan pour communiquer avec le GPU.
October 29, 2025 at 3:49 PM
I'm trying to do a implementaion of a very basic game engine like R-Cade from Racket in Common Lisp. My problem is now that the best thing of Common Lisp, the image based REPL driven development is very hard to achieve because SDL (or, to be more precise OpenGL and Vulkan) really want to be rendered
October 27, 2025 at 9:22 PM
yo me va demasiado mal en opengl, lo unico de vulkan es esto q es molesto, pero se puede jugar
October 19, 2025 at 5:03 PM
a alguien mas le pasa en emulador en vulkan que se vean las luces asi ? en opengl me va mal de rendimiento y en vulcan me pasa esto
October 19, 2025 at 2:57 PM
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]

[Original post on fosstodon.org]
October 14, 2025 at 2:36 PM
I just think it's ridiculous that if I did want to port my stuff to Apple platforms, there's no way to cross compile, and I'm not legally allowed to virtualize, and they don't support OpenGL or Vulkan, and I can't just install an app for testing without hassle, etc etc.

Just not worth it.
October 13, 2025 at 1:00 PM
3. learn fucking GPU APIs if you ever want to do "fancy" UI. you won't believe what you will unlock with AGSL on Android and OpenGL/Vulkan on desktop. fancy blur? make it a shader. stars popping off of a "Checkout" button? make it a shader. spare the CPU resource.
looking at you, OBS Studio.
October 9, 2025 at 4:22 PM
The idea is that you download the shaders for your GPU pre-compiled. So, your CPU doesn't have to compile the shaders for your GPU every time you boot the game.

Steam already does this for Vulkan and OpenGL games (modern DOOM games are a Vulkan example), but most games use Microsoft's DirectX API.
September 27, 2025 at 3:38 AM
I'm not pretty sure, but I think it's the fallback of rendering API. If Vulkan is not present, it will use DirectX for Windows and down to OpenGL ES 3 if everything fails.
September 23, 2025 at 2:30 PM
cant wait to get into the meat of this graphics programming course, though i wish i could use vulkan instead of opengl
September 18, 2025 at 4:49 AM
Parallel to #OSSummit next week is #EmbeddedOSSummit, where we’ll have talks from Alejandro Piñeiro, Adrián Pérez, Lauro Moura, and Mario Sanchez-Prada covering Igalia’s expertise and contributions in the embedded-device ecosystem. Come hear about WPEWebKit, Raspberry Pi 5, and automated testing!
April 9, 2024 at 2:30 PM
SDL2 might be one of the most important #gamedev engine/framework out there.
"Oh but Unity..." , *taps the sign!
February 23, 2024 at 6:44 AM
I want to learn #graphics #programming with #metal. I can't get myself to learn with #OpenGL because 1. I use a MacBook and 2. It's deprecated. #vulkan does not seem like the best way to learn graphics programming, Metal seems far more reasonable. Anyone know good resources for learning with Metal?
August 18, 2024 at 10:05 PM
Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers https://lobste.rs/s/q8zput ##linux ##graphics
Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers
www.phoronix.com
June 9, 2025 at 5:00 PM
"Video game design"

Ehhhh actually im planning on taking the graphical programming side of it, like OpenGL, Vulkan, etc.
June 4, 2025 at 7:29 AM
ICYMI: NVIDIA disclose new security flaw in their Linux GPU drivers

#GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #Vulkan

www.gamingonlinux.com/2025/04/nvid...
April 25, 2025 at 11:13 AM
i) low-level integration of graphics APIs (e.g, OpenGL and Vulkan) into the general-purpose GPU code, ii) a careful and efficient handling of memory spaces and iii) finding a balance between rendering and computing as both need the GPU resources. In [4/8 of https://arxiv.org/abs/2504.20937v1]
April 30, 2025 at 5:57 AM
* no opengl experience
* no shaders experience
* beginner c++

MY BODY'S FUCKING READY
July 22, 2025 at 1:01 PM